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Pagani Zonda C12 F
A project for German client. High polygon count with procedural materials as well as bitmap textures.

Software used : Max, Photoshop. Rendered with Mental Ray.

Accurate extremely detailed Pagani Zonda F model, very detailed interior with a lot of small details modeled, detailed engine, fully textured, complete with material setup. I had to create my own version of the Carbon Fibre texture, which remains consistent throughout the parts, and it had to be applied after the meshsmooth operation, and corrected afterwards with UVWUnwrap. I spent a large portion of time on researching references in addition to those supplied by the client, to maintain a high level of accuracy. Likewise, it contained a lot of modeling challenges, since the client wanted the parts modeled in a specific way. The base is low poly, with meshsmooth iterations set to 2. Some textures include bump maps as well. The interior is grouped differently, so that it is possible to render it without interior as well. All the parts which require smoothing have meshsmooth applied collectively, with named selection set, so that level of meshsmooth can be applied to all objects involved.
Zonda Render 2
Zonda Render 1
Zonda Render 4
Zonda Render 3
Zonda Render 6
Zonda Render 5
Zonda Interior Render 1
Zonda Interior Render 2
Zonda HDR test render number 41
Zonda HDR test render number 40

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