- Normal stepping and worse
- How can i make this metal shader in Mental Ray [3ds max 2010]
- maya normals from zmapper
- multi UV tiles/ MAYA
- [Max2010]Displacement map issue
- 3DS Max 10: Texture Page
- [3DS Max 2010] Attaching objects without losing UVs.
- Bump Maps & Displacement Maps
- Question About maps
- how to create a normal map using zbrush
- Glow map issue
- How to get additional seam texture on zbrush
- Is there such a thing as smart re-sym for UVMAP
- transparency hair texture map issue
- unwrapping problem
- Unwrap - newbie
- Offset UVs
- Airplane Mapping
- any good texturing CD's out there?
- (Maya 2009) UV distortion
- uvw mapping two faces in the same polygon, question
- realtime alpha
- Alpha Channel and SSS Fast Skin
- Maya 2009
- Request
- 3ds max uv multiple elements into one mesh question
- Help here !!
- 3dsmax Animating with Biped for game engine
- High resolution textures wont render in high resolution
- Dynamically updating textures
- Normal Mapping Issues
- Texture not auto-updating in Max viewport. Is there a way to turn it on?
- General texturing tips
- how to create high definition textures?
- Pelt Mapping Stretcher Problem
- posing a model with uvs applied
- [XSI] Normal Casting (ultimapper)
- Ambient Occlusion map errors
- Pls help with texturing!
- Help with textures and materials in maya plz
- Changing Material/Textures during animation
- How to Burn your DVD and Rip your DVD
- help with a body texture
- problem with rendering
- Yet Another Normal Map Issue
- I share some textures
- general question
- vray metal
- Rendering Times & Fast SSS
- 3d Max mapping query
- Mental ray baking problem
- Bake Collision map in MAya
- [3ds Max] Problem skinning character with large clothes
- Texturing brick walls
- Texturing/Skinning Resources
- Normal maps in 3ds max
- [3DSMAX] A glossy, ''sketch'' material
- Need some Photoshop Help
- Ambient Occlusion Maps
- A good texturing process?
- Car skids on grass texture needed
- [3DSMAX] UVW Mapping/ Unwrap/ render to texture
- Artifacts when creating Normal maps for Max
- The REAL starfield "allsky" texture - where to get?!?
- generate normal in max for texturing
- Ink n Paint not good
- Node material editor 3dsmax
- ice texture needed
- head modeling
- need hlp related to character
- texturing machines
- rough concrete material
- My Displacement have cuts
- Export Tiling to bitmap
- problem whit the "render to texture" and normal map!!!
- custom textures
- UV Issue in Maya 2011 - Copying smoothed object UV onto unsmoothed object UV
- Texture Book
- 3ds Max UVs - Where To Start
- TEXTURE knowledge needed
- MAX, MR, Zbrush - Displacement Maps
- Cylinder UVW distortion, help please?
- [3D Max 2010] Arch & Design Cutout act wierd with lights
- skinning in maya - problem
- How i fix this problem
- How can I push this texture map further? critics
- Problem with Viewport Canvas
- Render to Texture Problem
- What´s the best method?
- unfold in maya 2011
- 3D Models Objects and Textures
- normal map and uv map 2011
- Realistic rusty skin robot
- texture
- Bump map vs normal map ?
- texture
- How can I get cloth like in the UP movie?
- UVW from 3ds max to Zbrush
- Why all my mesh is displaced and not only the sculpted parts?
- [3ds Max 20009] turbosmooth problem
- extension (.mtl)
- how to get texture???
- Text texture???
- How to? :)
- realistic eye shader help¡¡
- How to make decent textures with ZBrush
- 3ds Max (2011) - Exporting issue
- Vray Eye Shader Settings
- 3ds max uvw map
- Maya general box mapping
- Short FIlm - Texture artists needed
- Normal Map low resolution zbrush
- Weapon Texturing For Games
- Flat Textures
- Mental Ray Normal Map Help!!!!!!!!!!!!!
- [3ds max 2010] gradient map
- [3ds Max 2010] Opacity Map
- Vray Decal mapping.
- 2D Paint window with Viewport Canvas in 3ds Max 2011 not displaying correctly
- Mental Ray Help with composite material
- Help to find good textures
- creating wet material-help
- Textureing help
- Same material looks different on two objects problem
- Normal map issues with symmetry
- 3ds max and zbrush normal maps not working
- Help on Texturing
- Normal bump problems
- Help with glass
- texturing a room
- Problem with "Render to Texture" to Plane(3ds Max 2012)
- 3ds max 2012 material editor
- UV unwrapping in Softimage Mod Tool
- 3ds max uv mapping a person
- Help needed with split uv's
- High Poly Texturing
- Unwrap doubt!
- Reload this Page How to distribute multiple objects UVs to unique UV Window tile auto
- Help with DVD 3ds max
- subd texture uv
- vRay
- texture probs
- high resolution img
- sample texture
- Transfering UV map
- hq texture n resize
- Maya Unwrapping help
- Talented Help Wanted
- Snow shader and snow on tree in maya??
- Rotating around selected verts while skinning in 3D s Max
- material/map browser Issues
- Displacement map issues
- create one texture from multiple textures for 3d model
- 3ds Max 2011 - why such long render times on a simple bitmap texture?
- Maya 2011 - creating glass problems
- Ink´n paint problem
- 3dsmax UVW mapping bug. (?)
- texture projection
- Texturing stuff for second life mesh/ Uv help
- Ambient occlusion render to texture black mark issue
- Maya 2011 - Flipped UVs
- ParamBlock2 error when loading mat's
- Multi UV sets / Textures in Maya
- 3Ds Max Iphone texturing help!
- moving skin
- Deleting maps in 3ds max 2011
- pendant light material help
- Need best Skin Tutorial
- Pixar LIFTED shader
- Wet surface, raindrops?
- Material Browser Frozen- 3ds max 2011
- Transparency Maps
- Missing Autodesk Material Library -3ds max
- Maya crash
- Maya: layered texture issues
- 3DS Max 2010 - Texture and color together
- Hanpaint Textures
- render and viewport problem, need help
- Someone check my node of shader. it too expensive.
- Texturing an object after sculpting
- render to texture problem in 3ds max! plz help me!
- Brushes for Skin Texturing
- UV map many parts.
- Mat ID - repetition
- a problem in 3d max edit uv
- Arm Hair and Neck Hair??
- Texturing Body Objects
- Question about Unwrap UVW and Instances
- 3ds max 2012 - envelope undo
- skin morph problem
- Help with texturing
- problem
- Vinyl wrapping logos on a van C4d
- world view texture...
- Planet Unwraping
- Problem importing UV to zbrush
- Wet sand and tropical island
- Unwrapping help???
- Help with Maya hair..
- Exporting Multi/Sub Materials into .3ds Format
- New VRay 3Ds Max & Maya Material Database
- Turbosmooth ruins Unwrap
- Putting multiple objects on 1 UVW screen
- Bone Influence issue
- Baking High-Poly to Low-Poly
- Advice on texturing this
- [3dsMax2013] Hair and Fur - how to make edges of selection fade
- Max / UDK normal map question
- 3ds Max texturing problems
- Material layers in C4D
- car paint and car paint composite???
- Two color translucent glass
- subsurface scattering
- Michel Comet's PSD or Blend Shapes???
- Question Texturing
- Game Character texture
- 3ds Max material library
- good way to practice unwrapping UV's?
- Baking normal maps from a low poly model with a normal map instead of a hi poly model
- Texturing/Surfacing noob seeks help (Maya)
- How do you load a preset MIA mel into MIA material X Maya 2011
- Goz+vray fail
- Normal Map Seam Problem
- Normal maps.
- Alpha problem
- [3dsmax - any version] - scripting UVW map
- perforated panel with maya+vray.
- Multi-channel UVWs displaying bizarrely.
- [3dsmax version bias] - shadow makes model transparent
- Unwrap problem
- Max 2013 Normal map
- Skydome/Skysphere Matte Painting Warp Tools?
- Car decals
- human skin and Blender help??
- coloring a dog