PDA

View Full Version : Texturing & Skinning Help


Pages : 1 2 3 4 5 6 [7]

  1. Normal stepping and worse
  2. How can i make this metal shader in Mental Ray [3ds max 2010]
  3. maya normals from zmapper
  4. multi UV tiles/ MAYA
  5. [Max2010]Displacement map issue
  6. 3DS Max 10: Texture Page
  7. [3DS Max 2010] Attaching objects without losing UVs.
  8. Bump Maps & Displacement Maps
  9. Question About maps
  10. how to create a normal map using zbrush
  11. Glow map issue
  12. How to get additional seam texture on zbrush
  13. Is there such a thing as smart re-sym for UVMAP
  14. transparency hair texture map issue
  15. unwrapping problem
  16. Unwrap - newbie
  17. Offset UVs
  18. Airplane Mapping
  19. any good texturing CD's out there?
  20. (Maya 2009) UV distortion
  21. uvw mapping two faces in the same polygon, question
  22. realtime alpha
  23. Alpha Channel and SSS Fast Skin
  24. Maya 2009
  25. Request
  26. 3ds max uv multiple elements into one mesh question
  27. Help here !!
  28. 3dsmax Animating with Biped for game engine
  29. High resolution textures wont render in high resolution
  30. Dynamically updating textures
  31. Normal Mapping Issues
  32. Texture not auto-updating in Max viewport. Is there a way to turn it on?
  33. General texturing tips
  34. how to create high definition textures?
  35. Pelt Mapping Stretcher Problem
  36. posing a model with uvs applied
  37. [XSI] Normal Casting (ultimapper)
  38. Ambient Occlusion map errors
  39. Pls help with texturing!
  40. Help with textures and materials in maya plz
  41. Changing Material/Textures during animation
  42. How to Burn your DVD and Rip your DVD
  43. help with a body texture
  44. problem with rendering
  45. Yet Another Normal Map Issue
  46. I share some textures
  47. general question
  48. vray metal
  49. Rendering Times & Fast SSS
  50. 3d Max mapping query
  51. Mental ray baking problem
  52. Bake Collision map in MAya
  53. [3ds Max] Problem skinning character with large clothes
  54. Texturing brick walls
  55. Texturing/Skinning Resources
  56. Normal maps in 3ds max
  57. [3DSMAX] A glossy, ''sketch'' material
  58. Need some Photoshop Help
  59. Ambient Occlusion Maps
  60. A good texturing process?
  61. Car skids on grass texture needed
  62. [3DSMAX] UVW Mapping/ Unwrap/ render to texture
  63. Artifacts when creating Normal maps for Max
  64. The REAL starfield "allsky" texture - where to get?!?
  65. generate normal in max for texturing
  66. Ink n Paint not good
  67. Node material editor 3dsmax
  68. ice texture needed
  69. head modeling
  70. need hlp related to character
  71. texturing machines
  72. rough concrete material
  73. My Displacement have cuts
  74. Export Tiling to bitmap
  75. problem whit the "render to texture" and normal map!!!
  76. custom textures
  77. UV Issue in Maya 2011 - Copying smoothed object UV onto unsmoothed object UV
  78. Texture Book
  79. 3ds Max UVs - Where To Start
  80. TEXTURE knowledge needed
  81. MAX, MR, Zbrush - Displacement Maps
  82. Cylinder UVW distortion, help please?
  83. [3D Max 2010] Arch & Design Cutout act wierd with lights
  84. skinning in maya - problem
  85. How i fix this problem
  86. How can I push this texture map further? critics
  87. Problem with Viewport Canvas
  88. Render to Texture Problem
  89. What´s the best method?
  90. unfold in maya 2011
  91. 3D Models Objects and Textures
  92. normal map and uv map 2011
  93. Realistic rusty skin robot
  94. texture
  95. Bump map vs normal map ?
  96. texture
  97. How can I get cloth like in the UP movie?
  98. UVW from 3ds max to Zbrush
  99. Why all my mesh is displaced and not only the sculpted parts?
  100. [3ds Max 20009] turbosmooth problem
  101. extension (.mtl)
  102. how to get texture???
  103. Text texture???
  104. How to? :)
  105. realistic eye shader help¡¡
  106. How to make decent textures with ZBrush
  107. 3ds Max (2011) - Exporting issue
  108. Vray Eye Shader Settings
  109. 3ds max uvw map
  110. Maya general box mapping
  111. Short FIlm - Texture artists needed
  112. Normal Map low resolution zbrush
  113. Weapon Texturing For Games
  114. Flat Textures
  115. Mental Ray Normal Map Help!!!!!!!!!!!!!
  116. [3ds max 2010] gradient map
  117. [3ds Max 2010] Opacity Map
  118. Vray Decal mapping.
  119. 2D Paint window with Viewport Canvas in 3ds Max 2011 not displaying correctly
  120. Mental Ray Help with composite material
  121. Help to find good textures
  122. creating wet material-help
  123. Textureing help
  124. Same material looks different on two objects problem
  125. Normal map issues with symmetry
  126. 3ds max and zbrush normal maps not working
  127. Help on Texturing
  128. Normal bump problems
  129. Help with glass
  130. texturing a room
  131. Problem with "Render to Texture" to Plane(3ds Max 2012)
  132. 3ds max 2012 material editor
  133. UV unwrapping in Softimage Mod Tool
  134. 3ds max uv mapping a person
  135. Help needed with split uv's
  136. High Poly Texturing
  137. Unwrap doubt!
  138. Reload this Page How to distribute multiple objects UVs to unique UV Window tile auto
  139. Help with DVD 3ds max
  140. subd texture uv
  141. vRay
  142. texture probs
  143. high resolution img
  144. sample texture
  145. Transfering UV map
  146. hq texture n resize
  147. Maya Unwrapping help
  148. Talented Help Wanted
  149. Snow shader and snow on tree in maya??
  150. Rotating around selected verts while skinning in 3D s Max
  151. material/map browser Issues
  152. Displacement map issues
  153. create one texture from multiple textures for 3d model
  154. 3ds Max 2011 - why such long render times on a simple bitmap texture?
  155. Maya 2011 - creating glass problems
  156. Ink´n paint problem
  157. 3dsmax UVW mapping bug. (?)
  158. texture projection
  159. Texturing stuff for second life mesh/ Uv help
  160. Ambient occlusion render to texture black mark issue
  161. Maya 2011 - Flipped UVs
  162. ParamBlock2 error when loading mat's
  163. Multi UV sets / Textures in Maya
  164. 3Ds Max Iphone texturing help!
  165. moving skin
  166. Deleting maps in 3ds max 2011
  167. pendant light material help
  168. Need best Skin Tutorial
  169. Pixar LIFTED shader
  170. Wet surface, raindrops?
  171. Material Browser Frozen- 3ds max 2011
  172. Transparency Maps
  173. Missing Autodesk Material Library -3ds max
  174. Maya crash
  175. Maya: layered texture issues
  176. 3DS Max 2010 - Texture and color together
  177. Hanpaint Textures
  178. render and viewport problem, need help
  179. Someone check my node of shader. it too expensive.
  180. Texturing an object after sculpting
  181. render to texture problem in 3ds max! plz help me!
  182. Brushes for Skin Texturing
  183. UV map many parts.
  184. Mat ID - repetition
  185. a problem in 3d max edit uv
  186. Arm Hair and Neck Hair??
  187. Texturing Body Objects
  188. Question about Unwrap UVW and Instances
  189. 3ds max 2012 - envelope undo
  190. skin morph problem
  191. Help with texturing
  192. problem
  193. Vinyl wrapping logos on a van C4d
  194. world view texture...
  195. Planet Unwraping
  196. Problem importing UV to zbrush
  197. Wet sand and tropical island
  198. Unwrapping help???
  199. Help with Maya hair..
  200. Exporting Multi/Sub Materials into .3ds Format
  201. New VRay 3Ds Max & Maya Material Database
  202. Turbosmooth ruins Unwrap
  203. Putting multiple objects on 1 UVW screen
  204. Bone Influence issue
  205. Baking High-Poly to Low-Poly
  206. Advice on texturing this
  207. [3dsMax2013] Hair and Fur - how to make edges of selection fade
  208. Max / UDK normal map question
  209. 3ds Max texturing problems
  210. Material layers in C4D
  211. car paint and car paint composite???
  212. Two color translucent glass
  213. subsurface scattering
  214. Michel Comet's PSD or Blend Shapes???
  215. Question Texturing
  216. Game Character texture
  217. 3ds Max material library
  218. good way to practice unwrapping UV's?
  219. Baking normal maps from a low poly model with a normal map instead of a hi poly model
  220. Texturing/Surfacing noob seeks help (Maya)
  221. How do you load a preset MIA mel into MIA material X Maya 2011
  222. Goz+vray fail
  223. Normal Map Seam Problem
  224. Normal maps.
  225. Alpha problem
  226. [3dsmax - any version] - scripting UVW map
  227. perforated panel with maya+vray.
  228. Multi-channel UVWs displaying bizarrely.
  229. [3dsmax version bias] - shadow makes model transparent
  230. Unwrap problem
  231. Max 2013 Normal map
  232. Skydome/Skysphere Matte Painting Warp Tools?
  233. Car decals
  234. human skin and Blender help??
  235. coloring a dog