- Vray animating material HELP !
- Lighting/Rendering suggestions
- Mudbox crashing
- Final Render
- 3DS Max9:VRay Rendering an Alpha Channel?
- Procedure to setting up lighting - 3dsmax
- Maya paint fx questions
- [3dsmax] Small shading question
- Max - panorame / VR rendering help
- SSS fast shader question
- Mia material black in viewport Maya 2008
- Stupid pressure problem in Mudbox
- Max 2009 64 - scaling vertices on a spline doesnt work
- 3D Max 8 clipping automation?
- Study into Polymodelling
- Cutting tool problem in 3dsmax 9
- How to model the screw thread on a light bulb ?
- Help with interior lighting and shadows
- 3dmax7 - lighting
- [3ds max] NURMS, chamfer, vertex cleanup questions
- How Do they do it? - Advice and tinkering...
- normal mapping SEAMS!
- XSI - label on can
- Unwrap UVW problem: pattern on a mug
- Duplicating lights/objects and resource problems
- Spline modelling - How to get hard edges (ala poly chamfering)
- looking for a model...a little help needed
- a little help
- Mudbox trial - importing issue
- box modeling help
- 3D Max 9: Setting up distributed renders.
- 3DS Max: Simple Compositing Question: I think?
- Cloth help.
- Making a TV Emit Light / 3ds Max + Vray
- 3D Stairs
- Eva Wild
- SwordMaster Tutorial_Mapping help please
- similar render
- problem with notchs
- Mental Ray rendering Problem in Max 2008
- Walker-Tank problem
- Editable Poly modelling. Car.
- turbosmoothing a blade?
- Cartoon & Anime style characters
- Render to Texture: Problem with alpha
- 3ds Max: Doors
- Viewport: Left view but no right view. Help.
- Transform Problem
- Casting shadow, but hiding the object
- Need Some Serious Help !!!!!!!!!!!!!!!!!!!!!!
- 3ds Max: UV Maps
- vray installation problem
- Modeling for video games
- Surfacing Water
- Vray Refract IOR
- 3D SMax jet engines?
- Maya Mentalray Fog
- Vehicle modeling / machine modeling help, 3Ds max
- Help: bake dip map in Mudbox
- Spline Manipulators getting stuck -3ds max
- Vraylight material masking - 3dsmax 2008
- 3dsmax 08 + MR, Lighting question
- Smoothing with complex inorganic objects - 3ds max 9
- 3DS Max 9--Creating Hot Tub Water
- Strange artifacts on chamfered box - 3ssmax 9 and mr
- Maya - modeling help with visor
- extrude between two splines
- Modelling a vest
- sss shader problem (maya)
- Modeling a Film roll
- Need Referance Image
- 3dsMax script/plug for quick object rotation
- Mental ray Portal light Maya 2008 problem
- modelling/turbosmooth problem
- a poly from a spline
- Smoothing problem
- Maya Topology
- exterior stainless steel
- A little guidance modeling a spiral staircase plz?
- which course to go for..DAVE, Vancouver, UK
- material not clear enough
- ambient occlusion help
- VrayEdges tex
- Video from viewport.
- is there a plugin or a workaround to "streamline" vertices
- The building process
- Zbrush topology preview feature issues.
- help! do you know ?
- simplifying objects from acad
- human face topology
- Keyframing "Orthographic view" with a target camera
- Rendering animation to video .mov format
- Edge Loop help
- MR sun & sky ****s up diffuse color
- mapping/modelling an object to a surface
- cool F35 film, what software and plugins ?
- Background color white - render is black -_-
- Max 8 MR: FG + GI + SSS = black spots???
- Renderman for Maya, Global Illumination
- Rendering frames into a single image
- planning vray render times
- Zbrush3 Transpose feature Help
- Smooth animation
- Mental Ray Artifacts
- exclude/include hair & fur from lights doesnt work , help!!!
- ZBrush to Maya
- 3d Max, I hate you mental ray.
- Max '08: More issues with Hair & Fur modifier.
- Vray help!
- Zbrush Reference Images
- 3ds max. I cannot figure out how to close a lathed object.
- max 2009 max 9 shrinking render
- exporting normals problem
- makin marbles (physicaly correct)
- creating leafs
- glow effect in 3Ds max 2008 Mental ray / Vray
- [request] car modelling tutorials
- how to create (new) imaginative planet scene with max?
- Hair shaving effect?
- Request - Free tutorials modeling techniques
- How can I make an Island
- Creating a universal scene for products
- Is there anyone here who can make a flamethrower in FumeFX??
- Strange welding problem
- Any way to recover at least *some* of an interrupted render?
- Mental Ray Sky/Sun problems
- Help with a fantasy model needed!
- Maya Rendering Problems
- Ambient Occlusion Map Turning Out Black
- Hdri
- lego minifig dimensions
- maya to Zbrush Base mesh
- Modelling Help
- steam material help
- Distributed Bucket Rendering in Mental Ray
- Can't get object to render
- exporting to zbrush
- 3d model exporting problem
- Cant see normal map working in final render.
- Black Hole
- Vray AntiAlias
- Model - an open-source modeler in development
- Precalculating Irridance Map and Light Cache
- Rendering Weirdness
- Maya - Metal Feather deco help?
- 3DS Max: Playblast?
- 3DmaxVray: Rendering Shadows for Composite
- Paper mario models
- car modeling help
- 3D Max2008 mental ray question
- Normal mapping help!
- 3D studio max 2008, drawing a steel cable
- Importing models to your scene
- How can i match this better?
- Questions that seem obvious...
- which compositing software do you think is the best?
- Organic Environment Modeling
- Process Question: Which is the first thing you do, creating the material or lighthing
- model libraries
- C4D Question...
- maya lighting/rendering question
- Adding vertexes to an extruded spline in 3ds
- Max+Vray render times
- Help - Lighting with HDRI SSS spec not showing
- Modelling Question: MeasurementS
- help me model a SaberTooth tiger skeleton
- RPC Scatter
- problem with sss_fast_skin shader
- Character Modeling Guidelines
- Help with detailing and so forth.
- A question about normalmapping
- Modelling: Corners Ect. (Need Advice)
- Shrubbery/Tree and Leaves (3ds max)
- help! how could i do something like this ?
- automatic mental ray section rendering?
- Align & copy (3dsmax)
- i have a problem with light
- Different Lighting
- Using maya lights in 3DS
- how to cut ?
- is it composryto know how to draw b4 using 3d
- Render Problem
- Rendering for Printing in Maya
- Creating a white environment in Max?
- Mental Ray and Depth of Field
- 3dmax : Minimum brightness setting?
- Modeling help
- Creating a forrest (low poly)
- Specular map for Mia Material
- I have hair rendering problems in Max9 HELP!!!
- Lighting GRR
- 3ds modelling need help
- i have a problem with lighing this scene
- Dragon WIP
- Depth Map for Epilog laser
- batch rendering
- Bending lines question...
- ink n paint in daylight
- Iron Man
- Creating Polygonal Hair in 3ds Max
- Confine background image to a plane
- Help
- Selecting Edges with Edge tool ( Poly ) 3ds Max 9
- Sweep goes flat?
- how to model this type of hair
- Blue LED
- Smoothing
- 3D MAX 9 - Problem with boolean compound
- Rendering the Shadow Pass in 3ds max
- can't undo problem
- Looking for models too light
- And I'm back
- caustic help!!
- [3d max] Anatomy and edgeflow
- [MAYA] - Stitching Surfaces
- Compositing Artifacts Maya
- Modeling from reference images.
- Help with Glass
- [3ds max] Human head
- Transparent background
- help with Mental Ray SSS skin shader for MAYA
- [ZBRUSH] How to set a backround pic?
- How to apply a highpoly mesh shape to a low poly?
- 3D max 2008 symmetry problem
- Zbrush mummy bandages video?
- soften hard edges of dropped light
- Gimbal mode
- 3d max hdri problem
- FumeFX try and question
- abstract alien stuff
- Nurbs Modeling in 3ds Max
- Normal Mapping Problem
- Modeling programs: Why do you use the program you use?
- Wireframe help
- Mental Ray Clay render, with black spots on wireframe. heeelp :(
- car modeling
- (3D studio max8) rendering imported model
- Final Gather Map - 3D Max 2009
- hair&fur probs
- modeling help
- Multiples Holes in Mesh
- Help PSD Manager or Render Elements
- Preparing Model for Animation
- Batman Problem..
- curtain help
- camera in mentalray
- Mudbox displacement map horror!
- first low poly character with arm problems
- [3ds] unfolding a *MESH* from UV coordinates
- ...sigh i hate being a noob..help please?