- Pixomondo VFX Breakdown for Hugo
- Framestore's VFX Work for War Horse
- Mass Effect 3 - Voice Cast Trailer
- Rune Spaans on the VFX of The Troll Hunter
- Archinteriors Vol. 26
- VFX Supervisor John Bruno talks about James Cameron
- CES 2012 Roll-Up - Hot Hardware Features From CES
- Deus Ex: Human Revolution - Making of the Opening Title Sequence
- Pixar Launches RenderMan on Demand
- MentalCore
- How to Draw Mecha / "Gundam-Like" Characters
- Separable Subsurface Scattering in Real Time
- The Art of Freelancing
- Digital Domain's Work Nominated for Two Academy Awards
- Shaderlight 2.1
- ZBrush 4R2b - Features Overview
- Digital-Tutors Releases 20 New Tutorials for February 2012
- The Art of Freelancing
- Ghost Rider: Spirit of Vengeance - Behind the Scenes
- The Magic of Hugo - Oficial Featurette
- 10th Annual VES Awards Winners
- 3dcreative Magazine Promotion
- Mass Effect 3 - Integrated Storytelling
- The Behind the Iron Curtain Art Workshop
- Farewell Adam Adamowicz : The Visual Mind Behind Fallout 3
- ILM and Digital Domain VFX Breakdowns for Transformers: Dark of the Moon
- 2012 Vimeo Festival + Awards
- concept art by Adam Adamowicz
- Mass Effect 3 - Making the FemShep Trailer
- Rango - A Conversation with Gore Verbinski & Hal Hickel
- 2012 BAFTA Awards - Winners
- UnrealScript Masterclass - Part 1
- Interview with Alexis Wanneroy
- Hyper Skinning System for Maya
- John Carter - Behind the Scenes
- LightWave 11
- Mission: Impossible - Ghost Protocol - Production Focus
- Pixomondo's VFX for Journey 2: The Mysterious Island
- Render[in] Contest Winners
- Transformers: Dark of the Moon - VFX Breakdowns Part 2
- Designing Ships for EVE Online
- Mi create intros for Sony Vita AR Games
- Ghost Rider: Spirit of Vengeance - Making of VFX
- Archmodels Vol 108
- 14 Academy Award-Nominated Movies With One Thing in Common
- Dark Corner
- V-Ray for Softimage
- CGAxis Models Volume 19 Garden Plants
- NOX Renderer Updated
- SpeedTree for Cinema 4D
- PD Pro Howler 7.1
- Audi RS5 - CG Commercial
- Zbrush 4R3
- Personal Esri CityEngine Demos Next Week @ GDC in San Francisco
- Best Practices in Render Management with Qube
- Academy Award Winners Announced
- Archmodels vol 109
- The Girl with the Dragon Tattoo - Making of VFX
- Blizzard - reorganization
- Modo 601 Tour!
- Wacom Intuos 5
- Houdini 12
- The Hobbit - Production Video #6
- 10ravens - Sea Animals Basemeshes
- Digital Tutors - 20 New Tutorials for March
- Exclusive Tour of ILM
- The Pirates! Band of Misfits - Development Diaries
- Storm V3 rigging and animation plug-in is now available!
- The Witcher 2 - Making of
- Hacking Cities: Pascal Mueller to Present at GDC 2012
- Ralph McQuarrie Remembered
- Nominations OPEN for 2012 Autodesk Masters Awards
- XCOM: Enemy Unknown - Developer Interview
- Halo 4 - Developer Showcase
- iPad HD
- Unreal Engine 3 - GDC 2012 Demo
- CryEngine 3 - GDC 2012 Tech Trailer
- Jean Giraud "Moebius" has Passed Away
- John Carter - Production Focus
- Coolorus - New Color Wheel for Photoshop
- KARA - Behind the Scenes
- Advanced Lighting Techniques
- Killzone 3 Cinematics Behind the Scenes
- Bringing Alien Worlds to Life in 'John Carter'
- Transformers Audi Meconopsis making
- Ubisoft used MotionBuilder for Far Cry 3
- Autodesk Gameware
- Eat 3D - Character Production in ZBrush 4
- 850 Meters - Making Of #4
- Archmodels Vol 110
- CGAxis - Vehicles Volume 1
- The Dover Studios Saint Patrick's Day Sale has Arrived.
- Max Payne 3 Development Diary - Visual Effects and Cinematics
- Golaem ships Golaem Crowd 1.4, including mental ray procedural rendering
- Eat 3D - ZBrush 4 R2&R3 - New Features - A Comprehensive Overview
- Assassin's Creed Revelations - Production Focus
- MPC's VFX for John Carter
- Ozone 6
- ExodoDW on the State of the CG Industry
- Nvidia GeForce GTX 680 Review Leaked
- Wrath of the Titans - Behind the Scenes - Chimera
- FumeFX 3: New Feature Teaser
- BonyFace 3.0 Basic
- Video Copilot Tutorial - Mid-Air Emergency
- Emma Stone & Director Marc Webb Talk The Amazing Spider-Man at WonderCon
- Quantic Dream's Kara - Behind the Scenes
- Introducing The GeForce GTX 680
- The Witcher 2: Enhanced Edition - Dev Diary - Cinematics
- Photoshop CS6 Beta Released
- Autodesk 3ds Max 2013!!
- Diablo III CG Intro - Development Interview
- John Carter - Scott Patton Interview
- Battleship - "Goldilocks Planet" Featurette
- Ruin - Behind the Scenes
- Making of Luca Nemolato's 'Ratman' image
- The Avengers - Behind the Scenes
- John Knoll - Profile
- Autodesk Entertainment Creation Suites 2013
- Cebas thinkingParticles used for The Witcher 2 CG Intro
- Autodesk Entertainment Creation Suites 2013 - New Features Videos
- Amazing One-Texture Environment in UDK
- Chaos Group Video Interview: Artist Profile - Yannick Lorvo
- Plasma Arcs in 3D Studio Max - Tutorial
- Wrath of the Titans - Kronos Featurette
- Battleship - Official Look Inside
- CG Trader - 3D Stock Challenge
- Archmodels 111
- Practical Effects VS Modern VFX
- Mark Crilley - How to Add Shadows to a Drawing (& Where to Place Them)
- Side Effects - FLIP Fluids in Houdini
- DAMV6 Free Chapter - Piotr Tatar
- Ozgur Aydogdu - Character Reel
- John Carter - Bringing Mars to Life
- The Pixel Farm - PFDepth
- The Art of Diablo III - GDC 2012
- Nondestructive Image Flattening and Reflection Removal
- VRayPattern - Review
- Brad Bird - Profile
- Digital Domain - Making of Nike Biomorph
- Digital-Tutors - Transforming Robot Production Pipeline Trailer
- VFX : Making of Battleship Aliens
- VFX : 21 Movies Making of
- Halo 4 - Composing Worlds
- CGAxis Models Volume 20 - Home & Kitchen Appliances
- Looney Tunes 3d making off
- Making of the Avengers
- Underworld: Awakening - Behind the Mocap with Luma Pictures
- FumeFX 3.0 - Released
- 3ds Max 2013 Released
- Large Collection of Free ZBrush Brushes
- Max Payne 3 - Design & Technology - Bullet Time
- After Effects CS6 - Sneak Peek
- Framestore Develops New Modular Crowd System for Pepsi Ad
- Wrath of the Titans - Making of the VFX
- CGAxis - HDRI Collection Volume 1
- Industria Mechanika - Collaborators Wanted
- modo 601 - Texture Painting Tutorials
- Evermotion VFX Studio
- Eat 3D - UnrealScript MasterClass - Part 3 - Re-creating Assault in UDK
- Torchlight II - Intro Making of
- Cheetah3D 6.0
- The Avengers - Wild Ride Featurette
- Transformers The Ride 3D - Making Of
- FumeFX 3.0 - Color and Effector Tutorial
- Halo Speed Paint
- Atomhawk Design - New Website
- Autodesk Smoke 2013
- Fringe: Fight the Future - Intro with Breakdown
- Krakatoa 2 - Review
- Lightworks Launches Lightworksartisan.com Site for Users
- Sketchup Video Tutorial Part 2
- Red Tails Delivers Monumental Maneuvers with LightWave Software
- Dover Studios Releases Maya NURBS Modeling VFX Training Video
- Prometheus - Featurette
- The Pirates! Band of Misfits - Making Of
- Dishonored - Steam and Sorcery Interview
- Nvidia GeForce GTX 690
- Dark Shadows - Official Vampire History Featurette
- Atomhawk Helps Open Door to Online World of Harry Potter
- The Avengers - 20 Minute Behind the Scenes
- XCOM: Enemy Unknown - Art Direction
- Alessandro Baldasseroni - Interview
- Diablo III: Wrath - Behind the Scenes
- Eat 3D - Autodesk MotionBuilder - Motion Capture Production Pipeline
- The Avengers - ILM and Weta Digital's VFX
- Starship Troopers: Invasion - Concept Art
- MPC iPad/iPhone App
- Mark Crilley - How to Draw Hoodies (3 Ways)
- Dark Shadows - Official Strange Family Featurette
- Snow White
- RealFlow 2013 Preview
- New Application and plugin suite Available for free this week
- V-Ray 2.0 Service Pack 3
- Sabertooth Uses 3ds Max for 3D CG Interactive Projects
- Sorcery - PlayStation Move Trailer
- Darksiders 2 - Death's Story Trailer
- How to Create a Great Space Movie
- Hell Unleashed: The Making of Wrath of the Titans
- Archmodels Vol 112
- ReDucto and MudWalkerX now available for download
- The Amazing Spider-Man - Dr. Curt Connors Featurette
- VFX Roll Call for The Avengers
- Digital Tutors - New Releases for May 2012
- HDR Light Studio - Review
- Pixologic - Interview with Bioware about Mass Effect 3
- making of Ghost Recon Alpha
- fuelVFX Work on The Avengers
- Evil Eye Pictures' VFX for The Avengers
- Babylon 5 Scrolls - Behind the Scenes of a Sci-fi Legend
- CG Axis HDRI Collection Volume 2
- Unreal 4 Engine - Tech Preview
- Mark Crilley demonstrated how to draw steampunk characters in this video tutorial.
- Livio Ramondelli - Profile
- Lumion Pro
- SIGGRAPH 2012 : Technical Papers Preview Trailer
- live stream kennyroy in 15 mins
- How Men in Black 3 Built a Better Alien
- Sculpting with Michael Pavlovich
- Archmodels 113
- Cobwebs - Free Script for 3ds Max
- MPC's VFX for Dark Shadows
- E-on Software Ships Vue 10.5
- Dover Studios - Memorial Day Maya Training Video Sale
- How to Draw Chest Muscles
- Prometheus - Space Travel Featurette
- Massive Black's Zombie Playground - Kickstarter
- Visual Development: The Widowmaker
- new videocopilot jungle tut ;)
- Video Copilot - The Jungle - Tutorial
- Saxx Mobile Celebrates Five Year Anniversary
- Unreal Engine 4 Demo
- The Mixamo Auto-Rigger
- The Hobbit - Production Video #7
- Brave - Behind the Scenes Featurette
- Chaos Group Celebrates V-Ray's 10th Anniversary
- Digital-Tutors Releases 17 New Tutorials and 77 Hours of New Training Content for June 2012
- Two Guys SpaceVenture - Needs Your Help
- Making of Mass Effect 3 CG Trailer by Digic Pictures
- Autodesk - Call for Animation Show Reel Submissions
- CG Cookie Tutorial - Rendering a Guitar in Blender with Cycles
- Weta Digital's VFX for Prometheus
- How to Draw Armor
- Natural Media Toolkit for Photoshop
- Fully Assembled: The Making of The Avengers
- ZBrush Professional Tips and Techniques
- Character and Texturing Guide for the Dota2 Community
- Brave - Behind the Scenes at Pixar
- Weta Digital and MPC's VFX for Prometheus
- cebas Disintegrates Snow White and The Huntsman
- Dover Studios Countdown to Summer Maya Training Sale