View Full Version : UT2003 modell
Avion
24-09-2003, 06:56 PM
hey guys
here is my first lowpoly attempt :
i want to creat a Ut2003 character
here is the I have just finished the head...
please say somthing about it...
Kasecool
john silver
24-09-2003, 09:42 PM
it looks efficient... how many polys? You have horrible lighting. What did you make it in? Oh god the lighting ugghhh... the modeling is good, make some textures! and lights!
Emperor
30-09-2003, 06:23 PM
Wow man you really need to work on them comments a bit...how about constructive criticizm..ever heard of that term???
Poly setup looks really nice. Take away the shading on the pulys or seperate the smoothing. Good usage of polys overall. Now bring on the rest :D!
SniperMaster
30-09-2003, 08:24 PM
something.
Ok, looks cool so far, ncie use of pollys, and thats the render john, not the model,
claWda
30-09-2003, 08:40 PM
john> if something is wrong with an image, say it once and tell him/her how to do it better (doubt you'd know that though)
when you're done, shut up.
example: "You have horrible lighting"...okay that's fair to say but do you really have to go on with "Oh god the lighting ugghhh..."!? cut down on the unwanted and unneeded comments and be more constructive...the only reason I'm writing is because almost all your posts are like this...
Kasecool: nice to see someone doing real lowpoly models, still needs a lot work though...if you're making this for UT 2003, add some polys, it wouldn't hurt
john silver
01-10-2003, 04:09 PM
jesus, i said his modelling was good, and i wanted to see it better, so i asked him to add some lights. He rendered it i believe in 3ds max, which means two default lights so one side appears bright while the other appears dark. I like to see things that have global lighting fake or otherwise. You can really see the model then. Snipermaster what do you mean that's a render not a model. It's a render of a model. Whats he going to do post the model? I think with better lighting i could give a more accurate opinion of the model and what needs to be done if anything. I think it'll look good in the game, however generic.
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