View Full Version : Nieuport 17
mmiller
29-09-2003, 05:40 PM
Hi
I started this project a while back and it is currently about 75% complete. But I had to drop it for a couple a months to finish up another project.
I'm now ready to start back in on it
So here is what I have so far:
http://www.wwi-models.org/Images/Miller/render/Nieuport/n17wip.jpg
http://www.wwi-models.org/Images/Miller/render/Nieuport/n17mmrev7.jpg
http://www.wwi-models.org/Images/Miller/render/Nieuport/lerh2b.jpg
and the engine
http://www.wwi-models.org/Images/Miller/render/Nieuport/LeRhone110_3.jpg
and the guns
http://www.wwi-models.org/Images/Miller/render/Nieuport/vickers6.jpg
more images here:
http://www.wwi-models.org/Images/Miller/render/Nieuport/index.html
I'm now working on various engine and cockpit details.
Should have an update soon.
any critique or comments would be appreciated
Mark
Attila
29-09-2003, 05:54 PM
wow it's realy amazing :eek:
Silver Bullet
29-09-2003, 06:21 PM
WOW :eek:
jojay
29-09-2003, 06:27 PM
wow this is really good, lots of detail and the textures are awesome
No comment, no critics, just to say i've voted for 5 stars on this one.
;)
Phatsniper
29-09-2003, 07:02 PM
Absolutely amazing work, you have a great eye for details!
The only crit I have is to me it looks like the texture on the barrel of the gun looks stretched in a funny way, but it might just be the angle.
Keep it up!
mmiller
29-09-2003, 07:23 PM
thanks for the comments :D
I am pretty excited that I finaly have time to get back into this project.
The gun barrels are essentialy fluted colums with louvers cut into them. This type of geometry might be easy in Max, but for a CAD app it's a nightmare.
So, I just did the whole thing with bump maps.
Not an optimal solution, but it looks ok if you don't get too close ;)
Mark
http://www.wwi-models.org/Images/Miller/render/Nieuport/vickers5.jpg
Splurgus
29-09-2003, 07:39 PM
This is the first model I've seen that goes down to nut and bolt detail, literaly:eek:
Just curious, have you ever considered the idea of building a full scale replica of one of your planes?
mmiller
29-09-2003, 08:12 PM
Originally posted by Splurgus
This is the first model I've seen that goes down to nut and bolt detail, literaly:eek:
Just curious, have you ever considered the idea of building a full scale replica of one of your planes?
Splurgus
This is the second model of this type that I have created.
First one is the of the Albatros DV/DVa
lots of images here:
http://www.wwi-models.org/Images/Miller/render/Albatros/index.html
If you scroll down to the bottom of the page you will find some links to pages with structural images.
as for making a 1:1 replica
I like making scale models, but full scale?
no .... I don't think so. Just not my thing ;)
Mark
thyrael01
29-09-2003, 08:45 PM
No Words are able to describe This Modell.
Its just "GODLIKE" ;)
amerex
29-09-2003, 10:55 PM
:eek: All I have to say is wow! :eek:
RickStefani
29-09-2003, 11:43 PM
Crazy detail. Very good work. How long did this thing take?
rubberduck
30-09-2003, 12:43 AM
Like Rick said, crazy detail:) Great work, but do you need that much detail for the finished model/project?
FireJin3
30-09-2003, 01:49 AM
Really awesome.
Ch4s3r
30-09-2003, 01:55 AM
where did u find such a white room to take all those pretty pictures?:D
caag1
30-09-2003, 02:45 AM
no comments..
it's very nice...
I realy hate you.:D
Now if you excuse me, I'll make a gun in 3D and shoot myself.
PS - before I do something stupid, can you tell us where you find your references
cbaristo
30-09-2003, 01:27 PM
jesus, you must be out of your mind!
please tell me that you have a lot of free time!!! dont you?
great modeling and texturing!
cheers.
mmiller
30-09-2003, 01:28 PM
Time
Hard to say exactly, I’d guess around 300 hrs for a full structural model of a typical WW1 aircraft. My Camel and tripe models are just external features and they took around 100 hrs.
Reference
This page has some exclent plans
http://mars.ark.com/~mdf/nieuport.html
and best of all, these plans which most of my model is based on:
http://mars.ark.com/~mdf/N_17d.html
Good restoration photos here:
http://users.skynet.be/fa233213/RealAircraft.html
Print refs:
Windsock datafiles, Alabatros Publications
Plan set by Hardesty
Blueprints of a Machi license built N17 (VERY good stuff)
leRhone Engine
I have a copy of the original owners manual
Vickers MG
1/6 scale Williams Brothers kit
Also
Good general collection of WW1 photos here:
http://www.wwi-models.org/Photos/index.html
And if you have WW1 aviation questions you can get answers here:
http://www.theaerodrome.com/
Mark
mmiller
30-09-2003, 05:15 PM
Originally posted by rubberduck
Like Rick said, crazy detail:) Great work, but do you need that much detail for the finished model/project?
Rubberduck
My intention from the outset was to generate a full structural model down to bolt level detail.
The idea is to be able to produce a series of images which will totaly desribe the machine and all it's major parts/assemblies.
I've worked proffesionaly for many years doing this sort of thing.
But, when you work for a corporation, you are limited by schedule and budget. The result was that after doing this for 15 years I had no work which I thought was any good.
It was what the engineers wanted and delivered on schedule
But this gets frustrating after a while
So, I decided to start my own project
No deadline, no budget, no engineer hanging over my shoulder
Nobody to satisfy but myself.
so... yeah
I think I "need" this much detail ;)
Mark
RickStefani
30-09-2003, 05:46 PM
Doing CAD work and design work I can totaly relate to that. Having to push out a design that either looks bad or does not do everything right just to make a scedual can be a pain. It takes away some of the pride in the design.
Trevorn
30-09-2003, 07:01 PM
:eek: Five stars from me as well. Your work just amazes me. I've probably been to your site 20 or 30 times. Love it!
THX Superman
30-09-2003, 09:31 PM
Oh man, in the famous words of the our modern scholar Keanu Reeves: "Whoa!"
misterhaggis
30-09-2003, 09:45 PM
That is absolutely amazing!!
I can't wait to see the rest of this finished - it's almost a shame the skin of the aircraft will cover up a lot of that magnificent detail!!
lol @ engineers comments :cool:
mmiller
08-10-2003, 03:00 PM
hi
I don't have any updates just yet.
But I wanted to mention that after years of thinking about it
I finaly have my own website:
http://mwmiller.theaerodrome.com/
But I did find this while putting the site together
a pretty good overview of progress to date
http://mwmiller.theaerodrome.com/n17/n17may.jpg
caag1
08-10-2003, 07:03 PM
oh ..come on..!!
finish the WIP..!!...its very realistic..
Trevorn
08-10-2003, 07:48 PM
Wonderful new post, and your site looks great :cool: .
RickStefani
08-10-2003, 11:16 PM
Very nice. I really like your work and your website. One thing I have always wondered. Are the guns timed with the propeller? How does in not hit the prop?
thyrael01
09-10-2003, 05:38 AM
Yes Rick you're Right. The Gun is timed with the Propeller.
mmiller
09-10-2003, 05:30 PM
Rick
Yes, the machine guns are synched to the engine.
I think it was generaly a pretty simple device.
On the N17 they had an eccentric cam that rotated with the engine.
the bump in the cam actuated a series of levers which disabled the firing mechanism during the short period of time in which the prop was in the way.
maybe I can create a graphic which does a better job of explaining this ;)
One problem for the modeler is that there were quite a few different synch mechanisms.
sorting out which was the correct mechanism for a given AC can be difficult.
mark
X_Dror
09-10-2003, 05:38 PM
O-h M-y G-o-d!!!!!! this is truly amaizing!!!!! as a fan of airplanes and graphics im telling u that u done a truly amaizing work!!! this is so realistic and detailed, this is just a amazing peace of work!!!!!!!!
A-M-A-Z-I-N-G
keep up the good work!
RickStefani
09-10-2003, 06:06 PM
Thanks, I have always wondered that. I think the newer planes like the spit fire also had the guns in the nose then the mustang had then on the wings. Very beautiful work. The dogfighting skills to operate one of those planes must have been amazing to watch. I am sure it took a few well placed rounds to take one down. I am sure a lot of the rounds would just pass through the skin.
Anyway this is some amazing work. I get all excited everytimee I see another post.
Phatsniper
09-10-2003, 09:51 PM
Really love the latest render, keep it up!
5 rating from me :)
mmiller
17-12-2003, 04:41 AM
My never ending project ;)
Fuse is complete except for the plumbing and wiring and the ammo containers.
and then the wings
Recently modeled the oil pump, magneto, and carb for the LeRhone engine.
more here
http://mwmiller.theaerodrome.com/engine/lerhone.html
Mark
http://mwmiller.theaerodrome.com/engine/lerhrev1_700.jpg
http://mwmiller.theaerodrome.com/engine/lerhrev_cu.jpg
good lord man.... your are truely a great modeler and texture... My hat is off to you :D
Bullseyepimp
17-12-2003, 06:24 AM
Dude thats amazing :!!!: :)
novoAlias
17-12-2003, 07:18 AM
the amount of detail in your models, every bolt in place, i am in awe of your work :D...
can i just ask how you do the rivets on your aircraft? (moddeled etc) for reference on mi model? :D:D.. birlliant work dude..
Kujoe
17-12-2003, 01:30 PM
mmiller hi.Wow looks real to me.Great work:)
mmiller
17-12-2003, 03:23 PM
Originally posted by BlackWolf
the amount of detail in your models, every bolt in place, i am in awe of your work :D...
can i just ask how you do the rivets on your aircraft? (moddeled etc) for reference on mi model? :D:D.. birlliant work dude..
Blackwolf
Rivits I always try to take care of with mapping.
Bolts and screws are all modled.
This is extremly easy because by now, I have collected a pretty large parts library of these types of hardware.
It's usualy just a matter of finding the right one.
Thanks for the comments everybody :D
mark
oompa_loompa
17-12-2003, 06:20 PM
:o Jaw dropping man ... you're work is awsome and truly inspiriing to see. Keep it up ... not like i have to tell you that. :)
Trevorn
17-12-2003, 08:26 PM
What more can one say. Incredible modelling and texturing:cool:
bas1c
17-12-2003, 09:07 PM
i play counter strike , you shud do the modeling and textures for a HL2 version it would kickass :D
novoAlias
17-12-2003, 09:11 PM
Originally posted by bas1c
i play counter strike , you shud do the modeling and textures for a HL2 version it would kickass :D
only if you want about 1.2 fps :p
thanks for that mmiller :D
Th3Eagle
17-12-2003, 09:57 PM
Amazing work, good detail good textures, good model.
Nice job keep it going!
mmiller
24-12-2003, 04:46 PM
Hi
I've "finalised" the engine
Mods from previous posts are kind of subtle - but they become more noticable at higher resolutions.
http://mwmiller.theaerodrome.com/engine/lerhrev4_700.jpg
a close up
http://mwmiller.theaerodrome.com/engine/lerhrev4_cu.jpg
also generated a plan view image
http://mwmiller.theaerodrome.com/engine/LeRhplan_700.jpg
Original version is 8000 pixels across :D
here's a 1500 pixel versionhttp://mwmiller.theaerodrome.com/engine/LeRh_plan_1500.jpg
Currently working on the plumbing
made this image so that i could ask for some help on-line;)
http://mwmiller.theaerodrome.com/n17/n17pumb.jpg
FYI- here's a legend for the callouts
1 Gas overflow pipe - I believe there should also be an overflow pipe coming from the carb
there is a white line on the image that indicates where the connection is - in some photos it looks like they just merged the two overflow lines together then ran them out the bottom of the AC
2 Oil - from tank to pump
3 Gas - from tank to regulator
4 two lines from the "sight feed lubricator"
5 Gas - regulator to carb
6 cable from fuel pump to tach
have a good holiday everybody :cool:
mark
RickStefani
24-12-2003, 04:51 PM
OMG. I do not think it is right. You are missing one screw on the carb. Were are the serial numbers? no serial numbers? they also have to be correct for the engine and all the parts off the assembly line and yes, I will check them out. Can you do anything right? haha. That is insane. Awsome job.
mmiller
24-12-2003, 06:43 PM
Originally posted by RickStefani
OMG. I do not think it is right. You are missing one screw on the carb. Were are the serial numbers? no serial numbers? they also have to be correct for the engine and all the parts off the assembly line and yes, I will check them out. Can you do anything right? haha. That is insane. Awsome job.
Ok smart guy
If you want a list of what is REALY wrong with it:
- All the small copper tubes appear to have a joint somewhere along there length that is connected with a sleeve that looks dull black and kind of "rubbery" - and then clamps on either end.
I've seen a variety of clamps used - not sure which one is most typical.
In any case this needs to be added to all the tubes
- That gas tank needs to be modified as the reflective surface is killing the depth - at least in this particular view
- Where do the two lines from the sight feed lubricator go?
- How does the oil get from the pump to the engine?
- How does the spark get from the mag to the plugs?
But, i believe the carb has the correct number of bolts :D
When i work through these minor problems/additions I should be just about done with the internal components.
But, I never seem to be "done" with anything:cool:
thanks for the reply RickStefani
Mark
and don't tempt me about that serial number thing
I have considered it :D
RickStefani
24-12-2003, 06:58 PM
It is a beautiful engine. Could you import it into MAX and use something like Brazil to render it. It would relly do all that detail justice. Not saying you are not doing a great job with what you are using. It is weird because it really does not look CG. It looks like really good watercolor illistrations if that makes sense. Some of the most realistic pictures I have seen have been done with watercolors but I never had much luck with them.
I never finish anything either. Not saying that I do not create images. I just never feel I am done with the models. I can piont out every flaw. They also start to burn on me. I am ADD with a lot of things but it will drive my girlfriend nuts how focused I can be on a model. Notice the way levery poly runs, all the while I will step over a pair of socks in the hall for a week and never notice them once.
Bracer
24-12-2003, 07:01 PM
The Detail Is Impressive Man !
But I'am A Little Curious...............The Details Are Too Impressive!
What Would This Model Be Use For ?
Aichi-Val
24-12-2003, 07:07 PM
wow, nice, if u put it in a really good scene, most ppl wouldnt know it was 3d:D
mmiller
24-12-2003, 10:44 PM
RickStefani
I have not been able to succsesfuly export my Microstation models to Max.
I'm not even sure if it is possible.
I have worked a while with this rendering software to get the kind of look I want, but it would be nice to play with some reflected light.
later versions of Microstation have particle tracing and a more robust radiosity capability.
Looks like a watercolor - :D I like that
Bracer
Yes, i know what you mean by "looking too good"
I have worked as a tech illustrator for 20 years and and on my job I do work that is very similiar to the aircraft stuff I post here
it's just not nearly as good as this.
And if I put the same time and effort into my proffesional work that I do on my private stuff I would be fired ... quickly
In a proffesional environmet you are ALWAYS limited by time and budget.
And that is why i decided to do this work in the first place.
Just tired of doing mediocre stuff.
so what is it for?
Nothing ..... just my own satisfaction
But, i think it would make a good book
For those who are interested in this sort of thing:D
Mark
mmiller
30-12-2003, 10:46 AM
Getting complicated - and confusing
And I still don't have everything turned on.
Achieving some kind of clarity will be a challange ;)
Mark
http://mwmiller.theaerodrome.com/n17/0n17_cu.jpg
Bracer
30-12-2003, 10:50 AM
You're Crazy Man........You're Just Crazy.........Crazy !
[In A Good Way.............But That Doesn't Change The Fact That You Are Crazy !]
Stylus
05-01-2004, 12:41 PM
Im awe struck :) iv always been a big fan of technical illustration and have lots of books of cross sections of 1930's cars and trains etc, are these works your doing going to be published in a book ?
Stylus aka Winters ...
mmiller
05-01-2004, 01:43 PM
Thanks you Stylus and Bracer :D
Here's what I got done over the holidays.
Most of the additions are to the weapon system:
ammo cans, empty belt chute and take-up drum, empty shell chute ... etc
More images here:
http://mwmiller.theaerodrome.com/n17/index.html
The fuselage is just about done.
on to the wings
Mark
http://mwmiller.theaerodrome.com/n17/0n172_cu.jpg
http://mwmiller.theaerodrome.com/n17/0n17b.jpg
Bracer
05-01-2004, 09:06 PM
Oh My God, I Cannot Take This Anymore, Its Really Very Nice.
When I Look At Those Details I Have A Feeling That I Do Not Know How To Express, I Was Like Shaking My Head, In Awe, But At The Same Time Thinking "This Is Crazy" And At The Same Time "This Is SOOO WOW!".
This Feeling Is So Weild, Not Even The Final Fantasy Movie Give Me That Feeling.
jejuhorse
05-01-2004, 11:27 PM
i really really love your model....:D
people like u really motivates me into 3d graphics~~~!!
your model looks really photorealistic...:)
jawahar
06-01-2004, 01:50 AM
great work mmiller,its coming along perfect,keep up the incredible work.cant wait for updates.
mmiller
02-03-2004, 03:50 AM
Finaly an update
Top wing is just about complete
Not the most exciting structure in the world - but it should look good when integrated to the rest.
you can also see my wood textures could use a little work.
Mark
http://mwmiller.theaerodrome.com/n17/0n17w.jpg
http://mwmiller.theaerodrome.com/n17/0n17w1.jpg
novoAlias
02-03-2004, 07:41 AM
wow, amazing work as usual! and the wood looks pretty good, just a litttle stretched in places ;)
the only people to crit ur work wuld have to be perfectionists lol :D :D :p
mmiller
09-03-2004, 03:22 AM
The top wing is complete :D
Still need to work the texture maps - particularly the external surfaces.
But, I'd say it's time to move on to the lower wing
Mark
http://mwmiller.theaerodrome.com/n17/0n17w4.jpg
http://mwmiller.theaerodrome.com/n17/0n17w3_800.jpg
http://mwmiller.theaerodrome.com/n17/0n17w2.jpg
Marcia
09-03-2004, 03:40 AM
Wow, this is awesome. Can't wait to see the finished image. :cool:
mmiller
09-03-2004, 05:19 AM
Check this out
A real color photo of a Nieuport 21. - first I have ever seen
This was just pointed out to me this morning.
I think the process involves shooting multiple BW exposures through color filters that can then be merged to get a color picture.
Which would leave the question of color fidelity open to debate.
but still - this is a goldmine :D
mark
http://www.culture.gouv.fr/Wave/image/memoire/0084/sap01_cvl00085_p.jpg
Marcia
09-03-2004, 05:40 AM
You can probably infer the correct colors by studying the neutral tones and the grass... I would have suggested using the eye-dropper tool in PS, but clearly the neutral tones consist of sort of a moire pattern that would give misleading results. You could try color correcting in PS, so the grass looks natural and see what that does to the red and blue tones. I think it's fair to say all of the values were originally brighter, given that the grass is so dull and muddy looking.
BTW, approximately what year would that be?
mmiller
09-03-2004, 05:49 AM
Marcia
Here's the website
http://www.mediatheque-patrimoine.culture.gouv.fr/fr/archives_photo/visites_guidees/autochromes.html#2
It's all in French so I'm having some trouble figuring it out.
But there are TONS of these photos here.
I believe this photo was taken 1917 or 18
but, I'm not sure.
mark
mmiller
09-03-2004, 06:07 AM
marcia
I did a quck color tweak on the image in Pshop.
just adjusted levels using the eyedropper to set black white and mid grey
then a little contrast adjustment.
I think it looks more convincing (?)
mark
Marcia
09-03-2004, 06:42 AM
I think so... you look a lot closer on the reds and blues, for sure. I took a slightly different route, correcting for green and neutral and came up with this:
http://www.pbase.com/image/26733420/original.jpg
The red from pair B may be pretty close to accurate because it's similar to the cadmium red used in printing during that era (is a little toward the yellow side)... they likely would be using heavy metals to tint the paint. I don't think I'm quite there on the blues, but my guess would be that the actual paint contained cobalt. You could look at a couple of tubes of oil color at the art store (or maybe grab a swatch on-line at an art catalog). I'm thinking that'll put you right in the range of what you're looking for.
mmiller
09-03-2004, 07:56 AM
Marcia
Thanks for doing that color work.
But, could you please explain what you did?
correcting green and neutral ?
I'm just not that experienced with this kind of photo manipulation
One thing i noticed about your image is that the lower wing looks a lot more reflective.
mark
kribz
09-03-2004, 08:11 AM
this is seriously impressive...massive detail work...i love it:)
You must do much research before making a modell like this...where do u get all the reference material?...
Marcia
09-03-2004, 08:57 AM
Sure. I adjust curves instead of levels.
Jut pull up your curve dialogue box (Command + M on the Mac, Alt + M on the PC). There are 4 channels to work with.
The first one is RGB together, which gives you control over the tone of the image similar to what levels does, only with more control. In the Curves box, there's a grid with a diagonal line. When you move the line, it changes the highlights, mid-tones and shadows. Ideally, you want to work with each of those independently, so the first thing you do is click your mouse on the 3 places where the line intersects the grid to set your center of control. Then, you experiment with moving each point left (lightens) and/or right (darkens) until the contrast looks right. The movements are usually pretty subtle, just a little bit to one side of the diagonal or the other, and a correct curve often resembles a very slight "S" (although in this case, I think I ended up with a small arc to the left... everything had to be lighted; the mid-tones were lightened most). I usually start with the mid-tones, then do the shadows, then do the highlights last, but you don't have to. Then I click okay to save it before moving on to color although, again, you don't have to. You can change everything at once, if you prefer.
To adjust the color, you can stay in/go back to the Curves dialogue (Use the RGB pull down to select each of the other channels in turn), or you can use the Color Balance dialogue box (Command + B or Alt +B). I prefer Curves because you can work on the highlights, midtones and shadows all at once, whereas the Color Balance dialogue forces you change each independently, which leads to more fiddling than necessary, imo.
Color correction works on the principles of additive/subtractive color. If you move the line to the left, you add more of that particular channel's color to the image, and if you move the line to the right, you subtract that color and add its complement.
For RGB, the divisions work like this:
Red channel: Move left = Add red; Move right = subtract red, add cyan
Green channel: Move left = Add green; Move right = subtract green, add magenta
Blue Channel: Move left = Add blue; Move right = subtract blue, add yellow
Making the grass greener wasn't a simple matter of adding green, though... there was some fiddling in each channel, subtracting red, adding green, adding yellow and so on. I think I added a little too much yellow, but it's not too bad considering what we started with.
Working with curves is just a matter of experimentation and playing with some images until you get a good feel for it.
In order to correct the neutrals, you open the Information pallet and use the eye-dropper tool to sample the whitest area of your image... this can be tricky, because sometimes things we think of as white (the highlight on teeth, for example) aren't really supposed to be white, so you may want to sample a few different areas. You watch the RGB values to make sure they're in balance. If your image has a pure white area, each channel, RGB will display 255. If you don't have a pure white area, then whatever the closest neutral is should display a similar value for each channel, like: 234, 234, 234. It's not usually dead on, though... close values are okay (e.g., 234, 233, 235). If one number is way off (255, 255, 230), that tells you the image has a color cast that you need to remove... in the example, the image would be slightly yellow because a value of 230 in the blue channel means blue is subtracted, yellow is added. You'd want to get rid of that by going to the curves dialogue box and adding a little of its complement (Blue in the Blue Channel), so you can get the numbers in balance. Then resample. Keep fiddling with it until your sample is as neutral as you can (or have the patience to) get it. If all the numbers are off, then you have to adjust more than one channel to achieve neutral... eventually, you'll be able to identify the color cast by eyeball (still using the dropper), which will make it easier to decide which channels to adjust. Again, it's just a matter of experimentation and practice.
Incidentally, the color correction really only works properly on a calibrated monitor, but the eye-dropper trick will work on any monitor... which is why I did both... I don't trust the calibration on this particular monitor.
Erk. Sorry for the long explanation, but I needed something to do while my other system is working on test renders. ;)
mmiller
09-03-2004, 09:36 AM
Marcia
Thanks for taking the time to explain all that.
I'll give it a try
mark
Dedalo
09-03-2004, 02:27 PM
wow dude looks good so far. nice
Bracer
10-03-2004, 04:39 PM
I Hate To Sound Like A Money Freak But I Think Some People Are Going To Pay Big Bunks For This Model You Have Created.
Pardon my ignorance but why are you texturing in RAF livery?
mmiller
11-03-2004, 10:50 AM
Hi Dan
Well, I figured somebody might pick up on this.
Truth is, I scavanged through the .psd file that contains the Camel wingmap to get some source material to start the N17 wing.
The british Roundel was there so I just grabbed it.
Took some fiddling to get it to lay down right, but now it will be easy to swap the colors around to get a French roundel
The Nieuport was used extensively by both the French and the British
I plan to depict both version. :cool:
and Belgian, and Italian for that matter.
in fact - this aircraft was used by a LOT of countries.
Color schemes were not quite as varied and colorful as the Germans, but still pretty interesting.
Mark
Papaya
11-03-2004, 07:06 PM
:cry:
mmiller
25-06-2004, 01:11 AM
Hi - I'm back
This is a little premature as I still have a long list of parts that need to be modeled
but all the major stuff is in.
The original file is about 6000 pixels across
all these images are from the same render - last one is almost actual size.
Mark
http://mwmiller.theaerodrome.com/n17/n17fin_full.jpg
http://mwmiller.theaerodrome.com/n17/n17fin.jpg
http://mwmiller.theaerodrome.com/n17/n17fin_cu.jpg
MariusvZyl
25-06-2004, 01:16 AM
Does your health plan cover mental conditions cause this is brilliantly insane!:D
Desmark
25-06-2004, 03:02 AM
Very :D
Can we see some more shots of the prop?
Des
edit: nice gallery too.
jawahar
25-06-2004, 03:31 AM
nice detailing man,pretty inticate too ;) ;) ;) .
hope to see more details.:D :D :D
Xsyrus
25-06-2004, 07:31 AM
help me I can´t close my mouth!!!!!!!!
lilCara
25-06-2004, 07:59 AM
Holy mother of all details!
You actually modeled every bolt and screw, now that's sick... in the best way possible! :D
welcome back mmiller, its really nice to see you back!
hell yeah....excellent work you have there...
love your site as well...
keep it coming man!
love to see your work! Excellent texturing and modeling skills! :D
KEEP IT UP!!!
mmiller
25-06-2004, 08:58 AM
Thanks for the comments guys. :D
When i have the whole thing completed i'll render out a whole series of images - inside and out
So, there will be lots more eventualy.
Desmark
funny you should ask - i've been running with a mesh based prop that a friend sent me for years. works out ok - but I can't apply a map to a mesh with my software.
So, I finaly modeled one for myself about a month ago.
I'll try and get some renders up.
are you interested in modeling a prop for yourself?
If so - i have some plan views (with x sections) that might be helpful to you.
Mark
Desmark
25-06-2004, 01:15 PM
Yer, that'd be sweet man.
I've always wanted to do some nice technical engine shots, it should be an interesting one to attempt.
Yours looks impressive from those shots.
PM me or drop us a line desmarkdoon@msn.com
Des
mmiller
26-06-2004, 01:17 AM
Originally posted by Desmark
Yer, that'd be sweet man.
I've always wanted to do some nice technical engine shots, it should be an interesting one to attempt.
Yours looks impressive from those shots.
Desmark - I e-mailed you the prop plans - hope they help
Not sure if you saw this already - but I've have quite a few renderings that focus on engines.
Mercedes - used in quite a few German AC
http://mwmiller.theaerodrome.com/alb/engine.htm (Mercedes page)
Clerget (Sopwith Camel)
http://mwmiller.theaerodrome.com/engine/clerget.html (Clerget page)
LeRhone - which is what is in the N17:
http://mwmiller.theaerodrome.com/engine/lerhone.html (LeRhone page)
http://mwmiller.theaerodrome.com/engine/LeRhplan_700.jpg
novoAlias
26-06-2004, 01:28 AM
amazing work as always, good to see u havent forgotten bout us!
mmiller
02-11-2004, 07:41 PM
I'm back again
working the exterior surfaces now.
almost done
http://mwmiller.theaerodrome.com/n17/0n17grd_800.jpg
http://mwmiller.theaerodrome.com/n17/0n17grd_cu.jpg
http://mwmiller.theaerodrome.com/n17/0n17e.jpg
http://mwmiller.theaerodrome.com/n17/0n17profcu.jpg
Akio Takahashi
03-11-2004, 01:57 PM
Nice renderings.
The Np17's fuselage is composed by several materials
thats why upper surface and side of fuselage looks difference.
mmiller
24-12-2004, 05:02 PM
Hi
me again
first - My website has been down for a couple of months because I foolishly let my domain name expire :o
Unfortunately some pop-up ridden commercial site picked it up.
Definitly spam-like.
resulting in all my linked images disapearing and ,even worse, all my url links taking you back to this horrible site :grr:
I have a new location now:
http://mwmiller.theaerodrome.com/
I've gone back through this thread and updated all the urls
Hope I got everything
as for this project - it is pretty much complete.
I have a whole series of renderings for the UK variant, but these are slated for piblication so I'll have to keep them under wraps until after release.
But...
here is the Lewis MG installation - which is essentialy the only difference between the French and UK variants
http://www.wwi-models.org/Images/Miller/render/Nieuport/lewis9.jpg
and here is a phantom view of the french version
More comming soon
Mark
http://www.wwi-models.org/Images/Miller/render/Nieuport/n17ghst1.jpg
http://www.wwi-models.org/Images/Miller/render/Nieuport/n17ghst1_cu1.jpg
http://www.wwi-models.org/Images/Miller/render/Nieuport/n17ghst1_cu2.jpg
ThinkTank
24-12-2004, 05:46 PM
Beautiful Work, So you use CAD to make it? and then import to max? Sorry I didnt really read all the pages just the pretty pictures :)
Very Nice
mmiller
24-12-2004, 05:57 PM
Originally posted by ThinkTank
Beautiful Work, So you use CAD to make it? and then import to max? Sorry I didnt really read all the pages just the pretty pictures :)
Very Nice
ThinkTank
I used CAD (Microstation) to model and render.
No max ;)
quite a bit of Pshop tweaking though.
I also have a WIP thread on the Fokker DVII here:
DVII (http://forums.3dtotal.com/showthread.php?s=&threadid=21585)
And a Camel image here:
148th aero squad (http://forums.3dtotal.com/showthread.php?s=&threadid=21689)
thanks for the comments
jawahar
27-12-2004, 09:33 AM
thats SICK ,SICK work man :drool::drool::drool::drool::drool:
respect.
Silver Bullet
27-12-2004, 10:32 AM
Extremely impressive .. great work :cool:
mmiller
28-12-2004, 06:44 PM
thanks guys :D
Here's a structural view that i think came out ok
http://mwmiller.theaerodrome.com/n17/0n17f.jpg
and another Phantom view
http://mwmiller.theaerodrome.com/n17/N17_ght2.jpg
http://mwmiller.theaerodrome.com/n17/N17_ght2_3.jpg
http://mwmiller.theaerodrome.com/n17/N17_ght2_4.jpg
insect
28-12-2004, 07:17 PM
Hands down, this is simply Spectacular! :cool:
Way to go, Mark!
Onimoto
28-12-2004, 08:41 PM
really really amazing. cant think of anything else to say, and I cant see any flaws at all
Chris-3DT
29-12-2004, 04:37 AM
That you are making great airplanes is nothing new to the regular visitors to the forums.
But this whole project is simply outstanding.
In toehr words: I plugged it from the front so that many, many, many can have a look and marvel at this beauty!
Xtreme™
29-12-2004, 05:53 AM
u got my respect mate :D...heres the star
pat1337
29-12-2004, 07:03 AM
dude. this is some crazy work. verynice job man/
looks like somthign jaw would do =p
sicarius
29-12-2004, 11:12 AM
Huuu Buuuu
Gassepppp
Huh? Woa....kkk kkkk Mra Mr blehhhh
Goeee
I don't know what to say.....Im speechless. Most detailed project EVER!
kenkuru
29-12-2004, 12:00 PM
Awesome detail just like every1 says. This takes a LOT of skill and patience...
Five star work in my eyes
anarkis
29-12-2004, 03:10 PM
:eek: my god o.O great great :D
dhruvsm
29-12-2004, 05:30 PM
heh heh heh...what to say...marvellous modelling and texturing..and rendering......want to see more of ur works...great....5 star from me!!!!:o
Bramboogie
29-12-2004, 06:30 PM
absolutetly mind-boggling
a source of inspiration for modellers and 3D-artists everywhere
Attention to detail... I like~ ;)
Fenixy
29-12-2004, 07:10 PM
OMG,are you sure that this 3d? :)
mmiller
29-12-2004, 08:54 PM
Originally posted by Chris-3DT
That you are making great airplanes is nothing new to the regular visitors to the forums.
But this whole project is simply outstanding.
In toehr words: I plugged it from the front so that many, many, many can have a look and marvel at this beauty!
Chris-3DT
Thanks so much for front page plug :D
and thanks everybody for the comments.
this one did take a certain amount of patience ... and stubborness ;)
but I figured it would pay off in the end.
and I'm happy with the results so far.
but, I'm still working it
too much fun :D
jawahar
29-12-2004, 08:55 PM
love it to bits,every pixel on those pics shows tremendous skill and experience.:D:D:D:D
congrats on the plug mate, more than totally deserve it for all the hard work you have done:)
ScottO
31-12-2004, 02:48 AM
You might consider contacting aviation museums as they could be very interested in adding a virtual model of this quality. See below what the Smithsonian is currently doing with a large portion of its collection:
http://www.nasm.si.edu/interact/qtvr/uhc/qtvr.htm
Or use it for texture reference; they have some aircraft from that era.
Liberace
31-12-2004, 03:28 AM
In my opinion, HOLY SHIZNIT!:D
nevermindjoker
02-01-2005, 11:07 PM
good
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