View Full Version : Fan Art - MightyReg - Renekton
27-02-2012, 02:26 AM
Hi fellow sculpters,
I present you the character that I whish to make for this competition. His name is Renekton, and he comes from the increasingly popular League of Legends games that I have been playing in my free time since about a year now.
In big, he's a pretty badass alligator fighter inspired by the Egyptian God Sobek. He wields a giant cleaver-like weapon, and is always really furious. You can see what he looks like in the references I've put below.
I'll try to do my best to make this my most detailled sculpt yet. If I manage to put in all the details in the scales and armor parts, I think I could make a great contender for this contest.
Okay tommorrow I'll try to start sculpting!
27-02-2012, 12:19 PM
Cool concpet, looking forward to seeing this progress.
29-02-2012, 01:57 AM
Haven't played the game, but my friends love it, haha. Really cool concept man, looking forward to seeing it. Good luck!
01-03-2012, 02:22 AM
I completed the base model for the cleaver-blade. It should be ready for Zbrush.
01-03-2012, 11:06 AM
Wow the blade looks amazing.
01-03-2012, 06:39 PM
whaoo.. my casimir is too small for your renekton dragon lol
04-03-2012, 04:00 PM
I did the base of the body Friday. I'll probably start sculpting it later today.
06-03-2012, 02:32 AM
Sarted sculpting tonight
For now I'm focusing on giving him the right shapes. Huge head, small legs, etc. Don't be shy if you have constructive criticism, tell me!
06-03-2012, 03:09 AM
What i see it's comming really cool.
wait to see more :-). impressive caractere :-)
08-03-2012, 02:29 AM
A little more muscle refinement. That croc is a fighter after all, even if we're probably gonna lose most of the muscles details after I add the scales.
08-03-2012, 02:21 PM
coming along...just as a little contructive critisicm...it feels like he would fall frontwards....but I guess you will be able to fix that with the pose...want to see more!
09-03-2012, 08:10 AM
your sillhouette is still totally smooth so your character looks indistinct and lacks any sort of dynamic .
you need to bash the mesh around more freely in zbrush - it isn't going to break
Look at the black(brown) and white sketches on your ref sheet- that is a clearly defined and dynamic sillhouette
Use the mask tool and move brushes to pull the base mesh into shape and define the big forms before you even start thinking about muscle groups.
09-03-2012, 01:20 PM
@capitan_popo - Hey thanks, yeah you are right about him falling frontward, I can fix part of this in the pose but I'll also take a look on the weight distribution, especially with that gigantic crocodile head of his.
@poopipe - Wow, I love it when people are not shy to tell me things that don't work! I knew his silhouette wasnt exactly perfect, but I didn't tought it was that obvious.
About the black and brown sketch: while it looks good dynamicly speaking, I'm going more in the direction of the other references, which is less humanoid and more crocodilesque. This is why he has such short legs and a big head.
This weekend I'll try going back a few subdivisions and look at the form with a flat material. I know the arms right now looks really stiff, and the neck area is also really smooth, but are there some parts in particular that looked really odd to you?
12-03-2012, 01:03 AM
Okay I made some modifications on the lower subidivision levels based on poopipe's comment, to give a more dynamic silhouette. I also added the claws to better visualise. I think it helped a lot, even if it's still not 100% dynamic (will be way more once I give him his pose).
Now I'll try to focus on each body parts individually to refine them.
If you guys see things that look strange, don't be shy to tell them, I can take it!
15-03-2012, 01:15 AM
Sure is pretty quiet this week on the sculpting forums :hmm:. Anyway here is a little progress on the arms, shoulders and pecs.
Right now his muscles have a lot of striations, but it should be way less visible once I add the scales (which won't be before a while).
15-03-2012, 08:54 AM
Thank you for good job
20-03-2012, 01:38 AM
Update. Think I'll add the base meshes of the teeths and of the armor so I can better visualize.
20-03-2012, 02:07 PM
progress looks good, any reason to have him looking like he's about to fall forward? lol get his weight balanced it would prolly make it easier to keep sculpting as well.
20-03-2012, 03:41 PM
Think the weight is still off....the head is leaning too much forward...guess u could try to fix it with the pose...but if he cant stand up straight he shouldnt be able to stand at all....did a really quick paint over too kind of explain where I personally think his weight and pose should be distributed..hope it helps :)
22-03-2012, 12:21 AM
@xxxcubanxxx, capitan_popo : Hey thanks for your concerns guys (and for the paint over). The base pose I am using for the sculpt is very unbalanced, but this is nowhere near his general stance. I did a fast pose to show you guys how he looks in his general standing stance. It's pretty much the same as the model in the game. There may still have work to do for the placement of the legs, but as you can see, the giant blade plays a role in the balancing.
Now, if you guys STILL find his stance is unbalanced, tell me, so I can try to fix that :wall:
But for now I'll let him in his T-pose so I can continue to work with symetry.
22-03-2012, 07:00 AM
Cool , he already seems alive. Very nice work so far !
22-03-2012, 02:41 PM
oooh yeah....that pose fixed it ;)
29-03-2012, 01:18 AM
Gearing up the croc. So now that my bases meshes are all done I can enter a sculpting frenzy until the deadline. As I always say don't be shy to criticize!
Hey man :)
my feedback for consideration, is if your going for "real" maybe soften out some of the crevaces between muscles, offset abs etc
if you want more stylisation, aka like lol, consider taking some of the detail out and simplifying, if you add alot of detial to the armour on top of this body you may find its a bit busy?
my 2cents :)
04-04-2012, 02:21 AM
@maio - I'm going for something like 75% realist 25% cartoony. As for the crevaces between muscles, they will pretty much disappear when I finish adding scales.
I started testing some scales pattern, starting by the biggest ones. Also started sculpting the equipment a bit. Deadline is approaching pretty fast and I still have loads to do!
11-04-2012, 02:30 AM
More scales and some glyphs on the armor parts
Starting to realize all the work its gonna take to cover that whole body in scales :hurt:
12-04-2012, 07:27 PM
18-04-2012, 02:38 AM
Still continuing to layout the scales.
I don't intend to let them that smooth and square for the final.
19-04-2012, 07:03 PM
I like the stylization of the scales man....once hes posed gonna love it...
26-04-2012, 02:47 AM
A bit more work.
Still a lot to do.
26-04-2012, 05:02 AM
are you gonna paint him as well?
29-04-2012, 09:00 PM
My final! Thanks to everyone who took time to critic!
Wish my new modeler job would not have taken so much of my time ;P Oh well I'll probably continue refining it after the contest.
29-04-2012, 10:39 PM
Whaooo I like this crocodile :drool:.
soo beautifull Thank's for this final :-)
dude this looks so good, make sure you finish it after the comp is over :)
30-04-2012, 12:39 PM
dude this looks so good, make sure you finish it after the comp is over :)
Thanks guys, and yeah it may take I while but I'll make sure to refine this. I may even paint it if I am very motivated :P.
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