View Full Version : Bmw E36 ///m3
30-09-2003, 03:00 PM
Comments, hints, anaything appreciated.
30-09-2003, 05:01 PM
The Model is a WIP, so all crityscism is very welcome. there is still alot of work to do, but any comments would help alot.
Modeled in MAX 5 and rendered with Brazil
Here is the same picture with more materials (tyres and stuff, the model is the same)
30-09-2003, 06:05 PM
keep goin' :)
30-09-2003, 06:51 PM
Here is a closeup of the headlight. I am pretty pleased with it, but there is something wrong whit them I just can't put my finger on. Any ideas?
P.S. They have no volume (just planes), so that might be the cause. Could that cause it?
30-09-2003, 06:56 PM
It does change when you add thickness to the plane use a program called solidify to give it thickness.
30-09-2003, 09:34 PM
What's the difference between solidify and extrude?
01-10-2003, 05:12 AM
Well extrude just leaves you with the front and the side faces, while solidify gives you a solid 3d object with all sides including front, side and back. Hope this helps, I will post some pics when I get back from school today, I gotta run now.
01-10-2003, 08:28 PM
Here is an update. The front is mostly finished, exept for the bumper lights and the grill. I will look into the door next, the profile seems to be wrong.
01-10-2003, 08:59 PM
Here is an illustration of the difference between extrude and solidify (maybe not the best one, but should show the point).
30-11-2003, 11:45 AM
Hellow again, long time no see :)
I have been pretty busy, so I didn't have a chance to work on my model that much, but, now i'm back in the seat and hopefully I will finish it in some time.
Here are some updates
30-11-2003, 11:57 AM
some later renderings of the chassis (i hope it is spelled like that) alone
30-11-2003, 12:00 PM
& some more
30-11-2003, 12:28 PM
:) Dr@xy.Looks great.Keep it going;)
30-11-2003, 01:00 PM
Thx Kujoe. I still needs some work, but it is near completion. Next step is animating it.
P.S. This is my first seroius model, so your c&c is appreciated. I need it for my motivation:D
30-11-2003, 01:23 PM
I like it too, looks great, very clean. kepp going, if you lose motivation, it don't want it to be my fault :) .
09-12-2003, 07:05 PM
Here, I found this cool bmw advert. :D
Anyone likes it?:D :D
09-12-2003, 08:05 PM
looking good....................Not to sure about the colour though. Make it the classic estoril blue, dakar yellow or techno violot.
I modeled this very car for a game once, gonna do it again but this time in max and render it nxt to my E46 (if I ever finish it)
On the modeling side you've done well. A few things i noticed that could do with a little tweaking were the wing mirrors and the skirts seem to be angled outward at the bottom when infact they go almost straight down. At bottom the edges roll out then back in. Mission to model are them skirts cause they fade to nothing at one point to, although I was trying to use nurbs:roll:
You should model the '96-on EVO front seats more commonly refered to as "vader seats". They look the tits!!!! You'll probably only have to change the headrests.
Hope I haven't confussed you!!!
10-12-2003, 10:02 AM
I did post a message above but the forum won't recognise it. I can see it, if you can't then i'll repost it
10-12-2003, 05:03 PM
Thanks man. I am working on it. I really didn't pay that much atention to those. About the mirrors, they are going to be remodeled in near future ( just have to get around to it ).
It is going to get better ( I hope ). I just need your c&c.
10-12-2003, 08:45 PM
Looks good man. If you figure out the headlights let me know how you did it ;). Post a good wire frame shot for us, it will help us with critiques (sp?). Keep it up.
10-12-2003, 09:38 PM
Here is part of the exterior wire
28-12-2003, 11:19 PM
Hey guys, here is my bimmer in its pjs :D
28-12-2003, 11:39 PM
it is very near completion, so I did a little animation test (couldn't help it), just a simple rig, nothing special. Just want an oppinion.
16-04-2004, 09:19 AM
Hey guys, I just thought I would drop by and say hi! Finaly, after a couple of months, I have done some work on my bimmer. It is almost done. Here are some pictures:
16-04-2004, 10:36 AM
looks very good.
Can you change a few things just for a render though. Make it a bmw colour and give it clear indicators all round.
The only problem i see with the modeling is the bottom if the rear bumper is too wide and deep. I tried modeling it with nurbs about 3yrs ago and the rear bumper is all i did
16-04-2004, 07:48 PM
Hey i think this model had deffinately gotten alot better as time has gone on...Espiclly lighting and render quailty. Would you be able to tell me how or were you got the leather seat material?. It looks pretty realistic and i havent seen or found one anywhere :(. Hopefully this will be the last time i have to ask :). oyur car is deffinately 4 or 5 stars. realism is great :P
16-04-2004, 10:53 PM
The seat leather is a standard max material with Blin shading. The lighting is done by a skylight with a small intensity (0.4), a white keylight (0.6), and a backlight (0.3). Settings shown in the following picture. No textures on this one yet ( not eaven HDRI ). Hope this has been of some help.
hey Lookin good Dro@xy,
you know what is funny me you and 3Dway'OLife all started are BMW's around the same time, and then we all left them around the same time and now we all started back up again around the same time... hmmmmm strange LOL
really looks nice, we need to help each other all finsih them :)
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