View Full Version : Short: The Chase W.I.P
14-03-2012, 11:30 AM
I m going to attempt a quick short, here s the character being chase, this is a first pass without all the details like fingers animation or body deformation.
I have a T-Rex that I made a while ago that will be chasing that ball.
I m working on the blocking of the short now shouldn t take too long, I ll be posting more soon.
Comments and critics are always appriciated.
15-03-2012, 10:37 AM
Early stage of the blocking, still a couple shots to do.
16-03-2012, 05:53 AM
Your off to a great start here.
Some things you might want to consider are:
Having more overlap in the tail when the ball thing is bouncing.
Have a bigger down and bigger up positions on both the ball and dinosaur.
I would try and re-think the shot where the ball thing is bouncing up the cliff as it looks too much like a scene out of Ice Age and everyone has seen it before, maybe move the camera to somewhere else.
These are just my 2c so feel free to not listen to me.
Keep up the hard work
16-03-2012, 07:57 AM
Thanks YashaP for the comments!!
I will defenetly improve the ball and Dino animation.
About the shot on the cliff hmmm... I totaly see what you mean, but as usual I m struggling with the the camera animation and angles, I ll see what I can come up with.
So got the big part of the blocking done, and actually from now on I m not really sure where its going, might just put a "To be continued" for now and focus on this part of the short.
I think I have plenty to work with at the moment between animation and modeling all the environment.
16-03-2012, 08:12 AM
things are looking good :)
few slow motions close ups perhaps when they are jumping, to attenuate the action, and perhaps the duration of frames we w8 until we see Rex come to the ledge is too long.
Other than that great animation on the little guy!
16-03-2012, 11:45 AM
Thanks for the comments, I m defenetly going to try that.
I am watching your work few years already, and I think you're very very talented animator. Even with animating primitives (like animating some boxes and letters you used in the past), you're know what you're doing, and you have a great sense of movement.
In terms of animation I can't say anything, and crit anything (I have much less skills and practice), and I know it will be perfect when done.
In terms of shot, I agree with previous comment about shot being too long before Dino appear.
Why don't make things "hotter", and made a Dino faster then the ball, and then the ball jumps over the cliff at pretty last moment before Dino bites him, so Dino CLAPS his jaw at empty air (but still very close to the ball), and, while ball goes down, you animate Dino trying to restore his sense of gravity (he is also at the very edge of the cliff), and after he succed, he gets angry, and jumps down after the ball.
As for the camera shots, I think you could make first static wide shot, and then ball runs fast from right to left, and then dino runs (just to introduce the audience). After that pretty much everything you already did, but avoid having Dino at the same position, same placement on the screen like ball in the shot (I mean, avoid combining those shots together, not avoid all the time :) ). The principle is that you should avoid similar (graphically) shots that goes one after another, like you did with the cliff scene in the 19th second. Either show closer shot of the ball jumping, then wider shot of the cliff (and Dino coming), either opposite.
Two similar shots creates confusion to the audience, and therefore they should be avoided.
Can't wait to see update.
16-03-2012, 08:16 PM
That s some great comments, I m defenetly going to think about all that as I m blocking.
I kept thinking about the first shots, and maybe a static wide shot could work : ).
I might go with making things "hotter" I need to play with all this, damn I hate blocking : (, I cant wait to start the animation.
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