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View Full Version : SMC #47 "Sealed & Fresh" - Food Packaging


ClassicGamer-3DT
30-03-2012, 09:01 PM
http://i281.photobucket.com/albums/kk208/classicgamer-3dt/ClassicGamer-2DSMC47BriefArtwork.jpg

The Challenge Rules

1). Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified.

2). You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.

3). Your entry may contain as many views of your model as you like and must include a clear and easy to see wireframe of the mesh before any smoothing/subdivision has been applied. Wire renders/ Cell Shaded or Screengrab wireframes are acceptable. Any wireframes we cannot see correctly will be disqualified. The key is for us to be able to see the wireframes clearly to ascertain how you modelled the subject matter.

4). You MUST include the following details with each submission:

A). Software used
B). Time spent creating the model.
C). A Clay Render of your models.

Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified.

5). Post TWO images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k.
1 image for your wireframes and 1 for your clay combined with a optional beauty render.
These images must be uploaded to our servers using the "browse" button on the forum reply page.
Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials)
will be removed and the poster disqualified.

6). The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.

7). Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post it as long as it's recognizable.

8). Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.

9). The Winner must email jo@3dtotal.com to claim their prize.

10). Only 1st place & 2nd place (i.e. the runner up) can claim a prize.

These rules apply to everybody taking part there will be NO exceptions!

Subject: Food Packaging.
Deadline - 10:00PM GMT 6th April 2012.
Description: Firstly in the challenge we are returning to the 60 minute time frame. Food Packaging comes in many forms, shapes and sizes. From Packets, Pouches & Cellophane wrapping to tins, cans & injection molded plastic containers there's many to choose from, and as ever the choice is yours.

Modelling Time: 60 Mins.

Prizes:

1st Place - £30 worth of 3DTotal downloadable products & a gold award badge.
2nd Place - £10 worth of 3DTotal downloadable products & a silver award badge.
Honourable Mentions - Bronze Award Badges

Above All Else Have Fun & Good Luck!

My Starter

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/SMC47-02copy.jpg
http://i281.photobucket.com/albums/kk208/classicgamer-3dt/SMC47-01.jpg

Really disappointed by my models for this starter but I spent 4 hours greating the artwork... all artwork has been re-created from scratch by me in photoshop :)

Fat Cow Butter

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/ClassicGamer-2DFatCowButterArtwork.jpg

Nutri-Grain Cereal Bars

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/ClassicGamer-2DNutriGrainArtwork.jpg

Corn Flakes

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/ClassicGamer-2DBreakfastCerealBox.jpg

rocneasta
30-03-2012, 09:20 PM
Again John comes out storming with the entire package - it wouldn't surprise me if you were a billionaire, and people repackaged your food in your own designs before serving it to you :)

ClassicGamer-3DT
30-03-2012, 10:37 PM
Lol....... actually really proud of the Kellogg's cornflakes I did it last night in about an hour for the rooster, I created each element of the rooster from a circle shape then used the wrap tool under transform to get the desired shapes the copied the shape moved it over slightly, cut off parts not needed & Gaussian blurred the shape & recoloured it for the shadows & highlights, this gives a more accurate likeness & looks better than photoshop's bevel effect. The bowl of cereal was on a high res google search, and the cornflakes text was done in the same way as the rooster. The only thing i've noticed is i didn't remove the bg properly from the bowl of cereal i was lazy & used the magicwand tool.

If anyone would like the PSD I could get it zipped & post it. :)

rocneasta
30-03-2012, 10:48 PM
Lol....... actually really proud of the Kellogg's cornflakes I did it last night in about an hour for the rooster, I created each element of the rooster from a circle shape then used the wrap tool under transform to get the desired shapes the copied the shape moved it over slightly, cut off parts not needed & Gaussian blurred the shape & recoloured it for the shadows & highlights, this gives a more accurate likeness & looks better than photoshop's bevel effect. The bowl of cereal was on a high res google search, and the cornflakes text was done in the same way as the rooster. The only thing i've noticed is i didn't remove the bg properly from the bowl of cereal i was lazy & used the magicwand tool.

If anyone would like the PSD I could get it zipped & post it. :)

Neither of this denied the fact that you are a billionaire :p

p.s. good work never the less

DarkBoost
31-03-2012, 07:59 AM
It has been ages since I participated in one of these, have some time available will see what I can do!

ClassicGamer-3DT
31-03-2012, 10:57 AM
Photoshop PSD (https://hotfile.com/dl/151098814/8b6eb18/Classic_Gamer_-_2D_Breakfast_Cereal_Box.psd.zip.html) (hotfile link 11.8 zipped PSD) for anyone that would like a play with it, or to see how I created it :)

captaincid
01-04-2012, 08:42 AM
Pretty happy with how this guy came out! Great challenge!

Let me know what you guys think!

DarkBoost
01-04-2012, 01:32 PM
I have always loved this Dorito Packaging concept designed by Petar Pavlov and wanted to recreate this for the challenge.

Title: Dorito Concept Packaging
Software: Autodesk 3DSMAX 2011 SP2 + Mental Ray
Modelling Time: ~30mins

ArjanM
03-04-2012, 09:43 AM
Just to be sure, do you mean with Food any nourishing substance, solids and liquids ?

ClassicGamer-3DT
03-04-2012, 10:23 AM
Yeah you can go for soups, chocolate, sweets, crisps, frozen vegetables, tinned food, ice cream, butters, margarines, spreads, jams, jellies, cereals, cereal bars, pouches, bags, packets the lot!

Garner
03-04-2012, 12:30 PM
Okay here is my 60 minutes worth, this is exactly the sort of thing that modo does really well, I found myself with time to spare, hence the spillage

ClassicGamer-3DT
03-04-2012, 12:33 PM
Beautifully done, love it :)

Garner
03-04-2012, 12:57 PM
Thanks CG, appreciated, I think the liquid needs some refining, but I ran out of time, but was happy with the beauty render.

Garner
05-04-2012, 04:19 PM
okay managed another but did not get the same amount of time to tidy up the textures so not as happy but figured I would post anyway, i was planning to re-deisgn the whole range hence the black version but did not get enough time to make some nice graphics so its just black.

DarkBoost
06-04-2012, 04:03 PM
I really wanted to model another entry but had trouble settling on anything. I went to a few food shops and spent most of my time in the candy section inspecting their small toy gimicks filled with various cheap candy and even bought some with the intention of modelling one of them, in the end they were too complex to meet the 60min deadline, especially with the level of detail I wanted to provide and in the end they were discarded. I lost interest until this morning when my daughter asked me to get her an Uncle Tobys LeSnack from the pantry... presto!

Entry: Uncle Tobys LeSnack
Software: Autodesk 3DSMAX 2011
Time Modelling: ~45mins

ClassicGamer-3DT
06-04-2012, 05:37 PM
Garner - Nice entry, I agree about the textures but they are nearly there so no worries :)

DarkBoost - That's superb, some of the best studio product texturing i've seen for a while!

rocneasta
06-04-2012, 08:53 PM
Once you get the first done rest are similar to the philosophy, however few cuts were difficult to make hard so I ran out of time. I did plan to do one more.

EDIT - updated the renders with signature and SMC information

ClassicGamer-3DT
06-04-2012, 08:55 PM
rocneasta - You did it again, and only just managed to get your entry in before the deadline! I reckon you act like it's mission impossible to make sure you get your model done before the end lol.

rocneasta
06-04-2012, 08:58 PM
hehe you sail closer to the truth than you think; I tend to start full duration of modeling plus 30 min extra for rendering, composition and eventual break (phone, mail, kids, missus)

it really helps me to focus and maintain "under deadline pressure" :)

sorry if I am keeping you waiting

ClassicGamer-3DT
06-04-2012, 09:00 PM
nah just waiting for 10pm to arrive and now it has so this challenge is now over, the next challenge is live.... see you on the next one.

DarkBoost
08-04-2012, 12:11 PM
ClassicGamer-3DT: Thank you... All textures were scanned in @ 600dpi from the actual LeSnak product and rendered using IRay which is an amazingly photorealistic render engine.

ClassicGamer-3DT
12-04-2012, 10:15 PM
Results Ahoy! (http://forums.3dtotal.com/showthread.php?t=108152)

DarkBoost
13-04-2012, 06:41 AM
For those interested... I have just finished taking a HDR Photo of the original packaging I used for my entry, matching up the positioning etc. to see how it would turn out. I was actually 1 LeSnak short to match my 3D scene so ended up taking 2 sets of 3 photos (6 photos in total) and then aligning/blending them all together. Here is how it turned out.

http://www.all3dmax.com/other/3DvsHDR.jpg

ClassicGamer-3DT
13-04-2012, 10:11 AM
Blimey you got very close the the photo shot :)