View Full Version : How to convert a Realflow file to geometry in Maya for network rendering?
05-04-2012, 12:58 AM
I use Realflow and Maya.
How to convert a realflow file to geometry in maya for network rendering?
05-04-2012, 06:47 AM
in max you would run your sim in realflow with a particle mesh attached and it will save your mesh files in a folder see images for example you then import them files into maya/max using the create bin mesh file and load your files
hope this is what you mean or do you know how to do this and just having trouble network rendering the meshs ? collapsing the mesh
if so here's a link to the maya rf plug in manual it may have some info in there = http://thevault.realflow.com/tutorialsadvanced.php?category=151
or = http://forums.cgsociety.org/archive/index.php/t-567482.html
06-04-2012, 04:13 PM
thanks "needse" for your guidance.
But my problem is only network rendering , please any help for realflow nertwork rendering in maya.
06-04-2012, 05:39 PM
ok sorry mate been looking around as well but seems its a problem for alot of people
i haven't found the solution yet if you find one please share :)
07-04-2012, 03:30 AM
Ok "needse" . I search for solution and share it.
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