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View Full Version : 3Ds Max: How to make the polygons perfectly smooth?


jason_is_addicted
08-04-2012, 09:35 AM
Refer to the image below, they are b4 and after. Can anyone teach me how to make it perfectly smooth after I turbosmooth?

There is a bump at the edge as you guys can see in the image 2. This problem happens to me a lot and yet I cant fix it. :wall:

http://i1088.photobucket.com/albums/i333/jason_is_addicted/1.jpg

http://i1088.photobucket.com/albums/i333/jason_is_addicted/2.jpg

rocneasta
08-04-2012, 10:34 AM
no time to try your specific example, but turbosmooth is simple to understand - it smoothness the surface in between two edges that describe different polygons (judging by their angle)

the way it does smoothing depends on the distance between edges or length of edges in some cases - hence you can't have an edge that's small and big one cause the big one will pull the smoothness and cause a punch

try like this

Novak
08-04-2012, 05:02 PM
Will The object be seen from a distance or this close?

Why bodering the edges if the object is seen from à distance?
Be carryfull with turbosmooth, takes alot of memory.

Greetz

jason_is_addicted
09-04-2012, 12:57 PM
Its a shield, there is not much details on it, tat is why it needed to be smooth, and this is not a game's0 low poly modeling, im trying to do high poly modeling here.

poopipe
09-04-2012, 01:05 PM
the main thing is keeping your poly distribution fairly even. adding loops outside the corner in both directions will reduce the creasing effect. as rocneasta says, the distance between edges affects the curve applied by smoothing (similar to what happens when adding verts to a smoothed spline).

it's also worth looking at 5 sided polys in cases like this - often the smoothing algorithm will do a better job of sorting out the surface than you can by maintaining quads