View Full Version : Disscusion thread about technic
07-10-2003, 03:15 PM
Well im very curios and have some question i really whant some answer too.
What is your modelling technique? and why do you preffer too use it?
What do you think is the best thing with your techniques?
What made you begin working with this techniques?
08-10-2003, 09:01 AM
1. I generally use a hybrid of box and poly modelling.
2. Polys are relatively easy to understand - 2 verts create an edge, 3 or more edges create a poly. Simple. Polygons are easy to manipulate & have a variety of tools to do so. Operations like bevels, extrudes insets etc are all very intuitive. I like edge loop theory & edit poly in max allows me to work with most of the benefits of a winged edge data set whilst still allowing some benefits from the mesh implementation, such as holes in the mesh & being able to delete polys & rebuild. Polygons are extremely good at handling branching geometry as well as localised detail, which are both things nurbs struggle with. To create an arm for a character can be as easy as extruding and adding detail, whereas in nurbs, you would have to create the arm seperately, create a curve on surface & use this to trim the torso, then create a blend surface between the arm & torso - too convaluted for my liking. Also polys have the advantage of being able to work on a low resolution control cage & smooth only at render time. Plus at render time everything is converted to polys anyway...
3. See above really.
08-10-2003, 06:13 PM
09-10-2003, 08:54 AM
100% for poly modelling so far
09-10-2003, 03:21 PM
Poly modeling too :D
My reasons are almost the same as Mike's ones.
09-10-2003, 03:50 PM
I think I stay pretty even between box and poly modeling.. Err, a mixture of the two in most cases I guess you would call it.
It's also very dependent on what it is that I'm actually modeling: On a recent windmill scene I finished, I used poly modeling to completely build the windmill and then NURBS to create the cloth on the sails or whatever.
I think different techniques are sometimes better suited for creating different types of objects.
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