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View Full Version : a trash can for a mod


john silver
09-10-2003, 04:07 PM
you suck sanders

Emperor
09-10-2003, 07:04 PM
Looks quality. Show wirez?

Supervlieg
09-10-2003, 09:06 PM
Ah, nothing like the smell of trash in the morning!

But seriously, it looks okay as far as trashcans can look okay. The texture might be a bit large for a background object. There's some stretching going on on the inside of the can.

nendo
12-10-2003, 04:23 PM
i don't think it's anything special. a trash can aint all that interesting honestly. for me anyway

good texture though. what did u use

-En-
13-10-2003, 11:12 PM
Yea, i see the stretching too, but depending on your mod people may not see it. Also, Do i see some Bump Mapping? If those are bump maps, and not baked on, theyre pretty good.

Sanders
24-10-2003, 03:22 AM
what was it, 14 to 16 polys? most excellent. add a couple more polys so you can have it become completely crushed in the mod.

FutureMan
24-10-2003, 05:02 AM
What game?

claWda
24-10-2003, 02:23 PM
i can't believe you create a thread for a lowpoly trashcan, makes no sense unless you're messing around

Sanders
24-10-2003, 10:46 PM
umm, they (silver and -en-) are making a mod. this is important. like if you were modeling a scene and you posted one small little thing for people to give you feedback on that was important to you.

-En-
25-10-2003, 12:14 AM
Sanders Said:

they (silver and -en-)

What? me and -B- are the only guys from my mod who use this forum.

Sanders
26-10-2003, 04:21 PM
this could have been brought to my attention YESTERDAY!