View Full Version : a trash can for a mod
john silver
09-10-2003, 04:07 PM
you suck sanders
Emperor
09-10-2003, 07:04 PM
Looks quality. Show wirez?
Supervlieg
09-10-2003, 09:06 PM
Ah, nothing like the smell of trash in the morning!
But seriously, it looks okay as far as trashcans can look okay. The texture might be a bit large for a background object. There's some stretching going on on the inside of the can.
nendo
12-10-2003, 04:23 PM
i don't think it's anything special. a trash can aint all that interesting honestly. for me anyway
good texture though. what did u use
Yea, i see the stretching too, but depending on your mod people may not see it. Also, Do i see some Bump Mapping? If those are bump maps, and not baked on, theyre pretty good.
Sanders
24-10-2003, 03:22 AM
what was it, 14 to 16 polys? most excellent. add a couple more polys so you can have it become completely crushed in the mod.
FutureMan
24-10-2003, 05:02 AM
What game?
claWda
24-10-2003, 02:23 PM
i can't believe you create a thread for a lowpoly trashcan, makes no sense unless you're messing around
Sanders
24-10-2003, 10:46 PM
umm, they (silver and -en-) are making a mod. this is important. like if you were modeling a scene and you posted one small little thing for people to give you feedback on that was important to you.
Sanders Said:
they (silver and -en-)
What? me and -B- are the only guys from my mod who use this forum.
Sanders
26-10-2003, 04:21 PM
this could have been brought to my attention YESTERDAY!
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.