View Full Version : the famous rigging tutorial for max!!!
22-10-2003, 01:54 AM
I'm doing the rigging tutorial that came in the MAX tutorial help file, and I'm having a problem..
aside from don't understanding anything about rigging the spine, I came into arm rigging..I just made the 3 helpers "world, local, tween" that controls the hand linkage to the spine or the world..
I made everything and when I finish wiring, the tween helper flies to eternity!!!..it just go far away and I don't know why..I hope somebody helps..thank u..
22-10-2003, 08:46 AM
well, i think the spine has a problem in the tutorial.
because in the leg rigging u dial the number of frames up to 10000 (i think) it screws up the spine computations - so it legs horribly.
i ended up making my own spine using simple IK as far as i remember.
about the arms - just do what i did! redo it 1 million times over! :D
if u want, PM me, and i'll have a look at your file, c if i can see what's wrong. but check, re-check and double check your links. then check them again... :D
22-10-2003, 09:53 AM
Well i did the rigging tutorial
like 9 times
i still cant remember
and struggling trough it
but i usually make my own rigging
the tutorial has some good points and some weak point
so dont think it is the ultimate rig
22-10-2003, 07:09 PM
thanx for your help..
I've already checked that everything goes like the auther said..and did it about 5 times..
anyway while we at it..can somebody tell me what the good points and the bad points in the tutorials??
of course I will want to start with you Mac5er:D
22-10-2003, 07:48 PM
it turned out that the manual made a mistake!!
yes..look at the picture and u'll find that I'm right..
my mistake was that I looked to the pic and didn't read the text..
so everytime I did what's pointed in the pic I had that problem..
but I have a question what does the weights in the pic refere to??
23-10-2003, 07:14 PM
I think weights refer to how much emphasis your bones have on vertecies in your animation. Meaning, it tells your verticies how much it should follow a particular bone.
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