View Full Version : Ford Focus WRC
25-10-2003, 04:32 PM
Hy this is my latest WIP. It is the 2002 Ford Focus WRC. I used 3Dmax to modell it. The basic shape is made with >Splines< and the detailing so far with >Mesh Edit<.
Thx for having a look
25-10-2003, 04:48 PM
Looking good so far, nice mesh. I did start by doing a WRC but now mines just going to be a road-going Focus. Keep posting updates.
27-10-2003, 06:48 PM
Made some Updates: made some changes on the seams, added wheels and other details, as well as some twitching on the mesh. Im am pretty much (still some details to improve, like door seams...) satisfied with the result. Now im going to add the mirror, exhaust, winschield whipers and i am going to do some texturing, I will keep you up to date with my work
27-10-2003, 06:54 PM
27-10-2003, 07:22 PM
Hey Qubical - keeps getting better. Nice wheels.
27-10-2003, 09:14 PM
Put on some mirrors, played around in photoshop, here is the result:
hot damn well the modelling looks nice but is it really necessary to smooth it that much? lol
thats like a billion polys in the right fender!
28-10-2003, 10:19 AM
Well I tried a new Method to make the edges, it requires a lot of polygons but delivers quite nice results. I guess I have to work on the procedure some to reduce the polycount, but as long as my machine can handle it I can handle it too.
My next modell will be with less polygons, promised.
28-10-2003, 06:51 PM
Sorry that I can't post any updates, but the polycount has gone through the roof, I have the scene rendering on a friends machine, but I won't be done before tomorrow (Area shadows, Raytracematerials, ...) I am still trying to reduce the polycount, wihout losing the edges, if anyone has an idea, I am really desperate.
28-10-2003, 06:54 PM
How many iterations of meshsmooth are you using? I usually get away with 2 or 3 max.
28-10-2003, 07:06 PM
Normally I do to, but in this case, as I already explained, I had to do more. I used on mesh smooth with 3 Its and then an other one with on Iteration, comes to a total of 4, but I have almost finished the interior too, that increased the polycount alot.
28-10-2003, 07:28 PM
Qubical - you are working a whole lot quicker than I am!! I might even get mine finished this year!
28-10-2003, 10:00 PM
This time I didn't spend a whole lot of time trying to find out the best way to do stuff. Normaly I try to improve things untill I am sick of working on the projekt. This time I thought, I would rush through it, and when I see it is turning out nicely finish off the details. You for instance already made the "Focus" and "Ford" signs on the back of the car, or you started experimenting with the carpaint, this time I left all of that. But my Polycount problem is the price I have to pay now. Hope I can finish the car anyway. Update comes tomorrow I have 2 machines on it
29-10-2003, 06:31 AM
Ok here it comes, im am not totally satisfied with the result, but I will post it anyway.
29-10-2003, 07:10 AM
Qubical, this is looking really nice now. Are you going to add materials next - or is there more to come? Only criticisms are
a) Are you going to model the lights or use a map? I would highly recommend modelling as it looks much better.
b) The dashboard looks funny around the instrument binnacle.
c) The front fender needs some attention around the air intake.
Otherwise - excellent work and much faster progress than me - I'm gutted! How long have you spent so far on it?
29-10-2003, 08:01 AM
hey nice stuff man!
i really like it.. it's good modeled too, and that new technique of yours is doin a good job..
do you think you can afford to show us a low-poly wire? THANX :D
thats good work .. good modeling , i think you can change the red color , maybe white instead it will make ot much realistic
29-10-2003, 02:20 PM
@ Robbod: I will definetly model the lights, started a few minutes ago actually. The front fender will be changed asap. Dashbord has only a meshsmooth 1 Iteration thats why it looks funny.
@ Dr. N: The color of the headlights is only the show that they are there, I aml modelling real headlights just this very moment.
@ OutCast: I think I can show you a wire of the Focus, Lowpoly and not cut to the different pices, just so you now I have nothing to hide.
Update tonight or tomorrow morning, inculding on low-poly wire for Outcast.
Thx for the replies.
29-10-2003, 03:00 PM
Here the wire rest comes tomorrow.
29-10-2003, 03:46 PM
wow! really nice mesh dude, i love it,
and in my opinion there's no wonder you needed 4 iterations for that one. when you said low poly you MEANT low poly lol :D
when you movin in onto the detailing?
ok thats cool , am excited to see the results at the end ;)
29-10-2003, 07:40 PM
Don't know exactly what u mean with detailing, but if ya mean the lights and little stuff, car paint and stuff, I am going to start when the rest is done and im am totally satisfied with the rest. I have to get the thing done until friday. For the texturing I have the weekend, and on Monday is the deadline, so not much time to start the detailing, especially when I see what is still left to be done (front bumper, headlights and stuff like that)
Thy for the interest you are taking in my work, its just a hobby, but I hope to make it my profession one day when I am done school.
30-10-2003, 03:58 PM
Some updates, headlights done, added the rear wing used on fast rallys, some minor changes nobody will notice anyways.
the headlights are cool , but maybe the 2 lights inside must be closer ( bigger )
and soon , ill start modeling some cars , it wont be that nice am only a beginner , what program you advise me guys , ( i know 3d s max and maya are good):)
30-10-2003, 06:21 PM
rocky stuff man :D
it really looks good.
and when i said "detailing" i meant adding all the good stuff, vents, air intakes, lights, interior :) it's all good now
and i agree with Dr.N about making the lights a bit bigger and closer to eachother.
@ Dr.N: I would go for Max right away bro.
30-10-2003, 06:42 PM
Hey this is turning out quite nicely!! Very smooth mesh. Keep up the great work
31-10-2003, 11:51 PM
Finally another little update, worked some on the Interior, made new rims, and finally some real tires. I tried to change the position of the lights as much as possible, made them a bit bigger as well. Thx for the crits. Next up is the front bumper, then im going to finish the interior an the im going to give some real renders, perhaps with a nice little mountain road or something very dirty.
@Dr. N: If you want to start in 3dmodelling seriously I can tell you that Max is really good, but because of its various functions quite hard to learn.
01-11-2003, 04:02 AM
Look good :)
10-11-2003, 04:17 PM
Ok long time no see.
I have no uploaded a new Rendering, still WIP but with the basic mood of the images im satisfied, so that I am going to post this. C&C as always welcome.
10-11-2003, 06:27 PM
Ahh, what I forgot to say is, the model has about 1 mio polys, and it took about 45 mins to render with Max Scanline
11-11-2003, 11:55 AM
No Replys?? Please, thers got to be something to say about this!
11-11-2003, 03:46 PM
hey nice renders
whith hdri map did you used ;) can you teel me it name
btw. check my nissan skyline WIP -> http://h10012.racknine.com/~forums.3dtotal.com/showthread.php?s=&threadid=10237
11-11-2003, 05:45 PM
how many interations did you use for meshsmooth?
i thinks it's to many polys :ufo:
11-11-2003, 05:50 PM
You are definetly right, but look earlier in the post I explained why it has so many polys, the model I am working on right now has much less polys.
19-11-2003, 08:51 PM
Its been a long time, but I have worked on the Focus some more, ton finally make it a WRC car. Started to play around with the unwrap tool in 3dmax. All the textures are made with Photoshop, in a 1600x1200 res. Its not done, I hade some trouble with the meshsmooth, so the rear end is pretty much unsmoothed. I sort that out, when I am done with the rest. C&C welcome
20-11-2003, 12:46 AM
Nice job on the textures. Man I can't even get racing stripes to work hehe. Did you actually make the logos?
20-11-2003, 07:25 AM
I made everything myself, except for the ford Logo. That on I had lying around on my HD before. This is also my first textured model, so I still having loads of problems, took me ages to get the textures on the car.
20-11-2003, 05:30 PM
Great work .Looks nices:)
20-11-2003, 05:35 PM
damn ppl you draw so nice :)) great job dude :) keep on going .
ehhh..when i'll gonna learn to do so...:'(
20-11-2003, 06:11 PM
Xippy if you will try again and again.....you will be great modeler, texturer....etc :)
Qubical this is great so far, good texturing :)
22-11-2003, 03:53 PM
Here an update:
Front fender textured
Front window textured
slaped some tires on
27-11-2003, 04:43 PM
Looks great ,How you do the texture:???:
28-11-2003, 11:31 PM
Just read this, didn't expect anyone to answer to this thread after such a log time :) . Well the textures I made with Photoshop, mostly with the "Path" tool. I basically used 6 planar maps 1600*1200. Im not quite happy with the result and still working on it. Updates will come, but as I am working on serveral projects and I work too it might be a few days until I post another update. If you have suggestions now is the time.
29-11-2003, 08:54 PM
Till looks great:)
i like the texture, i love the car, but i see the lateral mirror too small im not a pro, its just a comment.
02-03-2004, 08:36 AM
isnt there a airduct in the front finder head the wheel?
04-03-2004, 07:25 AM
Yeah actually there is, I have worked on this one a lot more though, I might be posting a new render soon. This was my first serious car modell keep that in mind when you look at it
04-03-2004, 09:48 PM
i like....its very good....but i wud suggest that work more on the head light......add more detail....not just a texture!
04-03-2004, 11:55 PM
Looks cool, but are those the WRC mags Ford uses?
05-03-2004, 06:50 AM
Nice moddelling and texturing man!
exept the head lights....
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