View Full Version : Machine gun...train.
27-10-2003, 06:04 PM
It goes on a track. Its a huge machine gun. Very nice, isnt it?
Polycount is 2302, i havnt optminized yet...
27-10-2003, 06:05 PM
27-10-2003, 07:19 PM
looks like good modelling but what the hell would you do with a big machine gun on a train? seems like a strange weapon that with textures you could pull off
The rounds look too small. The diamiter of the barrel looks like it should have a larger shot than what the shells are. but other than that it looks good, I'd like to have one of those in the boot of my car (tail-gaters beware! :evil: )
27-10-2003, 07:43 PM
Well, its not meant to be attached to a train, but it goes along a line, it would be mainly sued for guarding trains though. the top part of the gun swivels round BTW.
Ok, im going to have to remember, never go near your car!
Yeah i guess the rounds are to small, but i thought the gun looked stupid with a mini barrel. ill think of a way to fix that.
28-10-2003, 02:15 PM
you should add some sort of turning brackets or something, the it would be really obvious that it moves. alternativly you could put it on some sort of a tank. i think i tank would be really cool with maybe one or two of those.
28-10-2003, 05:14 PM
view it here (http://www.snipamasta.co.uk/TurretTurn.avi)
i would properly render and compress it but im not on my nomral computer, as my normal one has totally messed up. (motherboard burt out and my graphics card got fried)
28-10-2003, 09:14 PM
what codec did you use? i cant watch it right now
28-10-2003, 09:52 PM
umm..i think i used: "XvId MpEg 4 CoDeC"
29-10-2003, 12:40 PM
It's XVID allright...
For what kinda game is it for?
29-10-2003, 12:47 PM
Wotcha! Nice gun but there's a couple of places you can lose some polys
1. The wires(?) at the front don't really add that much to the gun and wouldn't be seen a lot of the time.
2. The bullet strip should be contained within a box like a minigun strip, rather than a string of bullets. This would be more realistic and would require a lot less polys as you could use a texture instead:
29-10-2003, 01:19 PM
for some reason the poly count doesn't seem to match the model. the model looks like a few hundred. not thousand.
lose the wires like Perversonality has said. no one is realy gonna see them in the same gap.
29-10-2003, 04:36 PM
Each bullet looks like about 20 polys (assuming 5 sided though it's hard to tell) with a minimum of 24 bullets by the looks of things which is a whacking 480 polys that could be cut down to around 32 or so if you used a box. If the wires were straight, three-sided cylinders then that would help too if you want to keep them.
Any chance of a wireframe?
29-10-2003, 05:19 PM
Well, ill keep the wires. I used a 3 sided cylinder so it only takes up in total 121 polys (aprox.)
You were right about the 5 sided, there are 26 in total.
Personally, i think they look cooler with them moddeled individually, but i will try out a box, it dpepends if it looks better or not.
nendo>its for an action rpg (re-written)
and ill post a wireframe when i get my pc bak.
29-10-2003, 07:46 PM
thanks but i never asked what it was for. i think
29-10-2003, 09:07 PM
*smacks head on wall*
sos, i get confused easily. i meant to say:
Frodo:its for an action rpg (re-written)
god im retarded.
29-10-2003, 09:28 PM
hehe , anyway it looks great
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