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View Full Version : Machine gun...train.


SniperMaster
27-10-2003, 06:04 PM
It goes on a track. Its a huge machine gun. Very nice, isnt it?
Polycount is 2302, i havnt optminized yet...

SniperMaster
27-10-2003, 06:05 PM
'nother render.

thejackal
27-10-2003, 07:19 PM
looks like good modelling but what the hell would you do with a big machine gun on a train? seems like a strange weapon that with textures you could pull off

dhin
27-10-2003, 07:22 PM
The rounds look too small. The diamiter of the barrel looks like it should have a larger shot than what the shells are. but other than that it looks good, I'd like to have one of those in the boot of my car (tail-gaters beware! :evil: )

SniperMaster
27-10-2003, 07:43 PM
thejackal:
Well, its not meant to be attached to a train, but it goes along a line, it would be mainly sued for guarding trains though. the top part of the gun swivels round BTW.
dhin:
Ok, im going to have to remember, never go near your car!
Yeah i guess the rounds are to small, but i thought the gun looked stupid with a mini barrel. ill think of a way to fix that.

thejackal
28-10-2003, 02:15 PM
you should add some sort of turning brackets or something, the it would be really obvious that it moves. alternativly you could put it on some sort of a tank. i think i tank would be really cool with maybe one or two of those.

SniperMaster
28-10-2003, 05:14 PM
done.
view it here (http://www.snipamasta.co.uk/TurretTurn.avi)

i would properly render and compress it but im not on my nomral computer, as my normal one has totally messed up. (motherboard burt out and my graphics card got fried)

thejackal
28-10-2003, 09:14 PM
what codec did you use? i cant watch it right now

SniperMaster
28-10-2003, 09:52 PM
umm..i think i used: "XvId MpEg 4 CoDeC"

FrodoBaggins
29-10-2003, 12:40 PM
It's XVID allright...

Looks cool!

For what kinda game is it for?

Perversonality
29-10-2003, 12:47 PM
Wotcha! Nice gun but there's a couple of places you can lose some polys

1. The wires(?) at the front don't really add that much to the gun and wouldn't be seen a lot of the time.

2. The bullet strip should be contained within a box like a minigun strip, rather than a string of bullets. This would be more realistic and would require a lot less polys as you could use a texture instead:

http://www.fas.gob.sv/helicopteros/minigun01.jpg

nendo
29-10-2003, 01:19 PM
for some reason the poly count doesn't seem to match the model. the model looks like a few hundred. not thousand.

lose the wires like Perversonality has said. no one is realy gonna see them in the same gap.

Perversonality
29-10-2003, 04:36 PM
Each bullet looks like about 20 polys (assuming 5 sided though it's hard to tell) with a minimum of 24 bullets by the looks of things which is a whacking 480 polys that could be cut down to around 32 or so if you used a box. If the wires were straight, three-sided cylinders then that would help too if you want to keep them.

Any chance of a wireframe?

SniperMaster
29-10-2003, 05:19 PM
Perversonality>
Well, ill keep the wires. I used a 3 sided cylinder so it only takes up in total 121 polys (aprox.)

You were right about the 5 sided, there are 26 in total.
Personally, i think they look cooler with them moddeled individually, but i will try out a box, it dpepends if it looks better or not.

nendo>its for an action rpg (re-written)

and ill post a wireframe when i get my pc bak.

nendo
29-10-2003, 07:46 PM
thanks but i never asked what it was for. i think

SniperMaster
29-10-2003, 09:07 PM
*smacks head on wall*
sos, i get confused easily. i meant to say:

Frodo:its for an action rpg (re-written)

:D
god im retarded.

FrodoBaggins
29-10-2003, 09:28 PM
LOL!

Thanks man!

Dr.N
30-10-2003, 01:08 PM
hehe , anyway it looks great