View Full Version : A Badger
04-11-2003, 09:54 PM
Well, i wanted to have my go at organic moddeling. I think this would look cool in ut23k.
Anyway, its about 1500 polys, and heres some renders:
(linked to the hosted pics on the ms3d forums)
Render 1 (http://www.swissquake.ch/chumbalum-soft/forum/attachment.php3?s=&postid=81923)
Render 1 (http://www.swissquake.ch/chumbalum-soft/forum/attachment.php3?s=&postid=81924)
Render 1 (http://www.swissquake.ch/chumbalum-soft/forum/attachment.php3?s=&postid=81925)
Render 1 (http://www.swissquake.ch/chumbalum-soft/forum/attachment.php3?s=&postid=81926)
C+C is welcome.
06-11-2003, 09:18 AM
Post a wireframe.
06-11-2003, 02:17 PM
badger, badger, badger, badger, badger, badger, badger, badger, mushroom, mushroom, badger, badger, badger, badger...
looks pretty good but somesort of meshsmooting would help to take off the harsh edges, i suppose thats not really an option if yoru going low poly
ah snake! oh a snake!
06-11-2003, 02:47 PM
yeah, wireframe, can't see much of the 3d work because of all the black.
06-11-2003, 03:56 PM
ill post a wireframe in a min...
well its low poly soi wont meshsmooth it,BUT i guess it wont hurt to post the background shot i did for the high poly badger (i had meshmoothed it just after i posted badger to start with)
06-11-2003, 05:33 PM
looks pretty ok buta...you could do wore of the polycount to give him shape. He looks like his made out of sligtly fromed primitives.
06-11-2003, 05:37 PM
the model doesn't really look like it's made out of 1500 polys, perhaps you are using too many polys for the face?
07-11-2003, 03:32 PM
He looks like his made out of sligtly fromed primitives
Ive modded geosphere,es but thats the only way to do badgers unless you have a better idea?
07-11-2003, 04:16 PM
duuh emperor, EVERYONE knows that primitives is the ONLY WAY to create a badger...lol, first of all I don't think he was refering to your modelling technique but rather that the badger looked like it was "built" by some primitives and second, there are other ways to model, so primitives is not "the only way to do badgers"
07-11-2003, 06:20 PM
Yeah claWda got it right there. Maybe thats the only method YOU know right now but there are others. Look at a real badger and at the one u got. Sure the basics may look like it but does it really really look like a badger to you? Don't take criticizm so hard man we are just pointing things out here. Sometimes u need someone to point stuff out since its easy to get "lost" in ur own model. I have seen lots of ur guns and THEY had shape. Implement some of ur modelling skill in there and serch for detail with as few polys as possible. And yes there are other styles of modelling. Actually sphered shapes for low poly is summin I have never really tried. Usually stick to starting out with a box or a cylinder. Just place some references near ur eyes and try and make it as one shape with a few polys as possible or to what ever limit you have your sights on. Being for UT2003 u got lot's of playing ground. :D
G luck n keep us updated!
08-11-2003, 12:40 PM
claWda > I was reffering to the only way without spending absolutly ages making it vert by vert. i also said "unless you have a better idea" meaning that i think the only way to make a badger without wasting lots of time. But if he had a better idea i would like to hear it.:roll:
Maybe thats the only method YOU know right now but there are others
Thats why i ASKED you to tell me if you think there are betetr ways to do it. i wasnt saying it as sarcasm, i was saying it so i could try to improve.
but does it really really look like a badger to you?
Hmm...i am unsure if you understood that this was a cartoon badger. Its meant to show resembelance to the real thing (and i think it does) but its not meant to be perefectrly posed and detailed to a real life badger.
08-11-2003, 12:47 PM
Oh yeah i forgot to post that wireframe
16-11-2003, 05:50 AM
so many tris argh! *dies*... naa its good, but maybe do some more forming on places lyk the ears...
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