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View Full Version : Max, Polygon count utility


3dway
20-11-2003, 01:02 PM
I've started one of my first game characters and I was wondering if the Polygon Counting utility in Max counts "polygons" being four or more sided polygons or if it counts faces being triangles. My understanding is that two faces (or more for N sided polygons) make up one polygon.

When I rightclick the model and choose properties and look there it says "faces" I just want to be sure that I'm not working under the any misconceptions and that I won't blow the poly budget X2 or more.

Fizzy
20-11-2003, 01:39 PM
I'm pretty sure the polycount tool counts faces as well. Which is really what get calculated into games, I think? Could someone who knows for sure clear that up?

rage
20-11-2003, 01:58 PM
the polygon cuounter counts polygons as the epoly object understands it, and that is: if u have a nsided poly that is made from 6 triangles the polygon counter will count it as 1 polygon and thats crappy, if u want to really know how many polys your model has convert it to editable mesh

3dway
21-11-2003, 01:10 PM
Wonderful Rage!

Thanks.

Thankfully I expected this as was keeping polycount low. Now instead of blowing the poly budget I will probably just max out on this character.