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LIMBAUL_ABIGGOR
11-12-2003, 01:09 AM
heres a concept i did in a 15 min ruff but gets the piont across :o he well have a helmet and robe and finger rings the whole nine yards lol

RodrigoRosa
11-12-2003, 01:16 AM
hehe... u do it in 15 min... i would take 15 hours.... nice sketch... but i wanna see it with some vertices and polys.... :D

sarN
11-12-2003, 02:08 AM
15 minutes?
looks great, im sure the 3d model will look gorgeous as always :D

kuman
11-12-2003, 03:01 AM
that sketch is looking great brad

my only crit of it is that i look at it and i can see the profile of the sea lord. imho, i think he should very different. i think its the chin and profile, on this concept and the sea lord its very strong, very greek god style you know. you showed me a concept photo of an older man and i really liked that idea. i think if you made the face very dramatically different from the sea lord you'd get much more impact as two characters.

lookin forward to seeing your progress on this character

-k

Daniel
11-12-2003, 03:39 AM
yeah I agree with Kuman, he does look too much like the sealord. He should have some resemblances of course, if they are the same race, but she should be more withered perhaps.

Rych
11-12-2003, 03:51 AM
OK Limbaul I did some editing for you just to give you some Idea's Hope you don't mind



http://www.omissbrown.com/baron/warlok.bmp


Rych

LIMBAUL_ABIGGOR
11-12-2003, 03:38 PM
thanks guys yeah i think u giys are right i well make him closer to my referance pic and thanks rych i like the chin and ear, thanks for taking the time to do that wish more people did that:o heres the referance i showed kuman

goat
11-12-2003, 04:05 PM
That guy you going to use for ref is great. I used it for a head myself, changed it around a bit but thats what i used.

I also agree about the change up for your sea lord. I like the changes rych made. hope to see this guy modeled to the quality of your other model.

RickStefani
11-12-2003, 04:23 PM
Did you somewhat use a photo reference for the other creatures? SO this guy going to be more of the intelectual type? I like you drawing style. That is something I should practice more.

Drew Carey
11-12-2003, 05:41 PM
Very nice man, you're gifted, I wish I could hand draw like that (and only 15 minutes!?!!?).
Anyways, in regards to the sketch itself I agree with the rest, who say you should tune the facial features a bit, and make him older, and less masculine and what not, however I disagree about changing him drastically. It is crucial in the sense that him and the sea lord are both of the same species that they don't look too far apart, and therefore I would keep them fairly similar looking. Basically what I'm saying is, don't stretch their differences beyond those you would see between humans, just so it all looks believable and consistent.

Can't wait to see a model.

T0XIC
11-12-2003, 07:28 PM
Hmm... I think you should just make sure his features are sharp. The sea lord was very broad and thick, kinda remids me of michael clark duncan (huge black dude in "The Green Mile"). This warlock fellow should be kind of the opposite- thin nose, thin lips, beady eyes... IMO anyhow ;)

LIMBAUL_ABIGGOR
11-12-2003, 07:31 PM
thanks your right make a complete comtract in them bony face it is lol:)

Xerxes
11-12-2003, 08:36 PM
No no no no no....

You were on the right track in the beginning... His body will show him to be some one with more mental and mystical power... I am sure he will have a trident or staff of sorts maybe... He seems to be the Scar to the Sea Lord's Mufasa...

I am confused also.. Are you going for making him old or just sinister?

The changes Rych made were perfect except for the nose... To crooked... They are of the same race and should look it. I sent you an email about that those seemingly scale like markings... The ones the sea lord originally had on his eye lids... and the ones this guy has as a beard and on the side of his head that looks like liver spots... I did those... :-P

1001 Jedi Night
13-12-2003, 05:19 AM
15 mins? I really should be surprised, but I always have high expectations with you. I hope to see some modeling soon :D

Can't wait!

[edit] I take it you're sticking with the characters since you're environment didn't get as good of a response? Even if this is the case, don't slow down!

geoMan
13-12-2003, 07:58 AM
cool going man! u are an aquatic king......i can imagine ur demo right now!

LIMBAUL_ABIGGOR
13-12-2003, 01:44 PM
thanks for the ressponse guys i well be keeping him close the the fist concept but more like the referance pic i posted, , i scraped the back ground scene for now because the only way i could do it was low ploy because i dont think the computers at my school would have handled it but i am doing a back ground soon and it well be very high detailed , plus i am work more on characters because thats the job i am going for is a character modeler:o , any ways thanks again guys i started him yesterday so i well update soon

LIMBAUL_ABIGGOR
14-12-2003, 08:10 PM
heres the head modeled some the head shape well be bigger mostly just worked on the eyes and mouth area , oh the corners of his mouth is webed he well be more like an eel than a whale like the sea lord :o

Xerxes
14-12-2003, 08:27 PM
Brad... Love the talent man.... I have two questions about this race of sea people...

:Edit: This guy doesn't look like the reference... He is young... And looks like he is a slight less buff fit sea lord... Not a old sinister guy... I am not sure why... Maybe the cheeks and jaw are two strong... and the nose...


Question#1
The eyes
What are you doing with these?
Are they going to stay grey marbles or will you a adopt a fish pupil look...

Question#2
The Teeth
What are you doing with these?
The sea lord didn't show his grill but this guy is and it seems like human teeth. I was wondering where they going to have Human teeth which wouldn't fit the Undersea lifestyle. Or would they inherit the razor sharp teeth most seafaring life. Sharks and piranha... Besides them two most fish are teeth less... If the sea lord is more whale type the human-esque teeth would be cool right...

LIMBAUL_ABIGGOR
14-12-2003, 08:32 PM
thanks yeah the teeth well be more human than fish because the would just look funnt with little teeth. and the eyes well be textured kinda like a octopusses for the sea lord and more crocadile and eel for the warlock, because he well have eels around him kinda like pets and eel decorated armour:)

Xerxes
14-12-2003, 09:03 PM
This takes me back to some show with 4 football star brothers who get turned into Sharks and they are chased by a Pirahna man, a Whale guy, and a Octopuss man named Calamari... They use to be like the anti ninja turtles... LOL.. I can't think of the name though... But they all had small teeth...

LIMBAUL_ABIGGOR
14-12-2003, 10:19 PM
lol i remember those guys lol one had army pants i think, lol power sharks i think or something like that :o

LIMBAUL_ABIGGOR
15-12-2003, 09:21 PM
i was kindathinking of a horn goattie on him but make kinda horny plates on him on his eye brows and stuff what do ya think

Xerxes
15-12-2003, 09:26 PM
Like a shell fish?
Maybe like those extensions of bone Doomsday(Superman killer) had?
What's are those shellish scales you have on the first concept art?

Maybe you do a revamped Concept art...
;-) it only takes you 15 minutes...

LIMBAUL_ABIGGOR
15-12-2003, 09:30 PM
the horny things

Xerxes
15-12-2003, 09:31 PM
STREET SHARKS
http://www.peterandmark.com/images/fxsharks.jpg

LIMBAUL_ABIGGOR
15-12-2003, 09:31 PM
other or maybe better with out

Xerxes
15-12-2003, 09:37 PM
Ok see when I win the lotto... Or maybe just get a loan... I am hiring you... :-D

I like the second one... And don't forget to put those "eye brows" on the Lord... :-)

That shellish beard thing is lovely... It adds a age thing to him... Had you thought about adding those whiskers to him like the Sea Lord has...

LIMBAUL_ABIGGOR
15-12-2003, 09:53 PM
yeah he well have them hehe but want him to be different lol

Xerxes
15-12-2003, 09:58 PM
Understandable... Yet same race... ;-)

I am waiting to see if you throw some hair on one of them to call you out... SHENANEGINS i will scream... I thought the goatie would have appear as hair... but you are sticking to somewhat logical character designs.... Not stuff that doesn't make sense...

1001 Jedi Night
16-12-2003, 03:36 AM
so... heard back from blizzard yet?

Rych
16-12-2003, 03:47 AM
Here thought i would edit it again hope you don't mind :(
I was thinking the tips of his hair should be like optic wires, well that is my input. you need to centralize the wrinkles the the front of his forehead right now you have them to the side, and you need to sink his cheeks in more and put some wrinkles in the corner of his eyes. And add alot more wrinkles to the inside.

Xerxes
16-12-2003, 04:22 AM
Some people call me blizzard... :o

:EDIT:

Rych I like your input.. SORTA

I don't know about the inside of the eyes but I definately think some crow's feet would make him older looking... And not sure about the centralized forehead wrinkles but the bring them down a smudge to be more so over the brows... And more horn thingys over the brows... Hair is a no no for sea people...

The nose... Go for more of the reference pics nose... It's a little narrower and not so full... It would also allow you to straighten the lines between his nose and mouth... Like the reference pic...

Add those horn scales to his crown like the concept, or fish liver spots as you could have it...

Are these sea people all sea and no mammal that's another way i am veiwing them... Rych think of fish like features that can fake hair... :-)

Note I am just thinking of him as more old than just sinster... Because as we know sinster people can be old but all old people are sinister... :roll:

goat
16-12-2003, 11:33 AM
I like all the old wrikles and crows feet. i think you sould put them in with a nice bump map as well. the face looks really good thus far. I do like how he mimics the other character. keep it up.

T0XIC
16-12-2003, 12:47 PM
It looks quite good :) I have some generally comments on how teh structure of teh face might get that more "old and sinister" look...
these are just my opinion, anyhow ;)

goat
16-12-2003, 01:41 PM
jowels. get them hanging. that will make um a lot older looking

1001 Jedi Night
16-12-2003, 04:45 PM
Is this dude a bad guy? If he is, (which I am guessing based on the "dark water" in the title) then I will agree with some of these changes noted above. If he is a "good guy" then I will disagree. He should have wrinkles to show old age but the sinister stuff would be better left out.

[edit] The changes noted by TOXIC would be perfect if he's evil... EXCEPT the nose being thinner. Keep in mind that your nose is the one part of your body that never stops growing. The older you get, the bigger your shnoz. If he's old, he should have a larger, more round and more imperfect nose.

LIMBAUL_ABIGGOR
16-12-2003, 07:15 PM
thanks guys i well add more wrinkles but the bushy eyebrow thing dosnt work for me lol i well make him a bit thiner in the face but not to thin because he is a fighter to so he cant be a rack of bones, oh and he is evil turned against his brother the king of the sea to join the bad guys:)

sarN
16-12-2003, 07:37 PM
is he older or younger than his brother? i like the beard thing going on. I think that if hes also a fighter than it doesnt need to be all that much thinner, maybe the sea lord specializes in something else as well as combat? this guy could be like, taking a different route and is into magic and combat, i dont know lol, but anyway, keep up the great work :D

Xerxes
16-12-2003, 07:46 PM
Warlock's are weapon using mages... So it's like he wouldn't have as much brawn as his brother who is a warrior which are normally just weapon using muscle bound types.... The Lord shows his type... The jealous brother is a darker type character so the wrinkles would still fit the bill...

Brothers? Starting to sound like lion king... or Aquaman from Justice League...

Thinner nose because it's more like reference pic...
Toxic is on the money... Except for the jaw thinning..

LIMBAUL_ABIGGOR
16-12-2003, 09:35 PM
thanks guys the war lock is a worrior to so he well be bigg but not like the sea lord, , the sea lord isnt a king he is more like a royal guard and the king i well be making later he is older like in his 50 or 6o's the sea lord is like 30 , there well be a queen and a some mounted animials and the dark lord ( not his real name yet) whitch the warlock follows comands from him:o

RickStefani
16-12-2003, 10:13 PM
I like him. Can we get a perspective view? PLease?????

T0XIC
17-12-2003, 12:28 PM
The changes noted by TOXIC would be perfect if he's evil... EXCEPT the nose being thinner. Keep in mind that your nose is the one part of your body that never stops growing. The older you get, the bigger your shnoz. If he's old, he should have a larger, more round and more imperfect nose.

hmm, yeah... perhaps the nose shouldn't be smaller or thinner, but just of bony-er construction.

Xerxes
17-12-2003, 12:33 PM
NO... Reference pic... Dudes nose isn't large it's thin... And I don't know of these mythical fat nosed people you know either... O_o

Drew Carey
17-12-2003, 03:17 PM
Hehe man, you seem to be developing a nice story there...
The model is great as usual, hope to see much more of this. By the way, should I assume you gave up on the sea monster?...as I was expecting to see textures .;)

LIMBAUL_ABIGGOR
17-12-2003, 03:47 PM
thanks drew i didnt give up on the sea monster i am trying to get a job at ubisoft for modeling so i am doing this guy early to up my chances i find out next month:o

Xerxes
17-12-2003, 06:29 PM
Ubi soft isn't so bad...
Blizzard isn't that hot IMHO... I was watching the cinematics DVDs and Warcraft is the only decent one...

LIMBAUL_ABIGGOR
17-12-2003, 08:44 PM
ubisoft has alot of good games and nice company that has come a long way , and blizzard is the best out there they win all the cenematics awards that why i want to work there some day , there the only company i know that wont put a game out unless its perfect, oh well i am getting off topic , jus dont like haveing people bad mouth blizzard lol oh well:o ubisoft and blizzard are the best in my eyes :)

RickStefani
17-12-2003, 08:57 PM
I would say you have a great chance to get in. I think your work is high quality. Just remember us little people when you are there. :wave:

Xerxes
17-12-2003, 08:58 PM
Whoa whoa... I didn't bad mouth them... I just don't see the greatness... Seem as mortal as everyone... Warcraft 3 cinematics are nice... But I think Sqaure does a better job... Much of the same... But it's good...

Now my favorite works is a toss up between Tecmo DOA 3 character end scenes.... And the work from Genma Onimusha...

The Orge God ending of onimusha is hands down the greatess thing i ever seen...

LIMBAUL_ABIGGOR
17-12-2003, 09:12 PM
sorry i didnt mean u were bad mouthing them i am just a ubisoft and blizzard fanatic lol:o

Xerxes
17-12-2003, 09:16 PM
Brad... Again, I am a big fan... Like who you like... :-P

But have any of you see the new Onimusha 3 Trailer... Or the Orge God Ending(where he changes forms and kills the demon lord)...

LIMBAUL_ABIGGOR
17-12-2003, 11:00 PM
heres a small update i havent been working on him alot since i am working some now but thought i would show what i got thanks ins in advance:)

sarN
17-12-2003, 11:37 PM
crazy stuff :D
no crits from me, but compared to your concept this guy seems to look younger for some reason. How do you smooth your models?

Daniel
18-12-2003, 03:10 AM
yeah I agree, the model looks a lot more younger and stronger than your original concept. Might be intentional, but I thought that your drawing had a lot more personality. This one seems to look too much like your sealord.:o

Solidarity
18-12-2003, 05:31 AM
I think it looks elastic fantasic!


http://www.peterandmark.com/images/fxsharks.jpg
^ I LOVED those!! :D Except they were the toys and not candy dispensers.. And I don't actually remember them, but they seem familiar.. And I was probably small at the time, and then I treated all things with equal love.

Just as I love your model!

LIMBAUL_ABIGGOR
18-12-2003, 02:17 PM
i can see your piont but this guy wont look old intil the textures are on him:)

Xerxes
18-12-2003, 02:32 PM
Brad great job...
I see the nose being thinner... Perfect...

Eye brows lowers... Super...

I know the crow's feet will be in the texture, but the actual model would benefit from greatly... Lighting/shade reasons...

Also... The horns... Great... Except for the main on on his chin... Think bigger... Like the previous concept shot you first showed...

:EDIT:
He looks more like Michael Ironside... Or the bad guy on that crappy Beastmaster show... Not like the old geeezer type guy on the first page... But i'll stay tuned for changes...

geoMan
18-12-2003, 02:45 PM
simply amazing friend!

LIMBAUL_ABIGGOR
18-12-2003, 02:58 PM
DanielB i really dont see the sea lord in him, maybe you can be more specific the only thing the sam in my eyes is the back on his head and that only because ther the same race , its like black and white people they look different but there body parts and such are the same:)

RickStefani
18-12-2003, 04:35 PM
He does look good but I am not sure about the chin. I think it might look a bit better if the spikes followed the flow of a gotee.

dlavre
19-12-2003, 11:35 AM
I like your style,....
but you have a big problem with the mouth

___________________________________________
:D Viking lord (http://forums.3dtotal.com/showthread.php?s=&threadid=13101)
___________________________________________

stathis
19-12-2003, 11:35 AM
Your head is (very) symetrical you must change one side of the face and you will see...A lot of difference...
________
Vapir Oxygen Vaporizer (http://oxygenvaporizer.com)

LIMBAUL_ABIGGOR
19-12-2003, 03:35 PM
its a WIP so one side of the both sides of the head well always be the same because i am useing syminty modeling,

dlavre about the mouth its surposed to be like that he is part eel part alitgator and part octopuss, an alitgators mouth looks kinda like a smurk with the corners webed i am sure if u look closer u well se it:o

LIMBAUL_ABIGGOR
19-12-2003, 03:43 PM
heres what i mean dont want him to be more human looking than sea like

Xerxes
19-12-2003, 03:45 PM
Two words man... Short teeth... The would be perfect... :-P
Please make then chin horn larger...

T0XIC
19-12-2003, 07:27 PM
I, for one, like the chin as is :p

Anyhow, based on your last update, I think the brows should protrude a bit more- just look at the profile shot... They're a bit flat IMO.

LIMBAUL_ABIGGOR
22-12-2003, 11:03 PM
heres a very small update been busy , DAM christmas lol:o

LIMBAUL_ABIGGOR
22-12-2003, 11:06 PM
heres a wire

SAPPER POPOV
22-12-2003, 11:07 PM
pliz stop burning my eyes ..... bouuuuuu


( hanging up himself .... aaaargh.... lol )


very nice !!! great job !

Xerxes
22-12-2003, 11:14 PM
This is why I am you number one fan...

Borg
22-12-2003, 11:28 PM
holy crap
That is amazing:eek: :eek:

Those horn spike things on the chin look alot better than the old chin horn

Xerxes
23-12-2003, 05:44 AM
Whatever Ubisoft or Blizzard wants; I'LL DOUBLE IT...

1001 Jedi Night
23-12-2003, 05:49 AM
Originally posted by Xerxes
This is why I am you number one fan...

I thought that was me! Can he have two #1 fans?

LIMBAUL_ABIGGOR
24-12-2003, 04:41 PM
thanks alot guysfor taking the time to reply i apreseate it, should be updateing soon christams take up to much time BAHHH HUM BUG :o

sarN
24-12-2003, 06:28 PM
looks incredible, what are the things on the top of his head? i can see that it is something in the wires but i dont know what it is lol

Holo
25-12-2003, 06:27 PM
I especially love how you did the teeth, The fact that they arent perfect adds alot more realism.

dlavre
25-12-2003, 07:55 PM
Your work is very good.
What type of body are you thinking to make for this character?
If you want an idea, you can see the intro video of Warcraft III:Expansion.:D

1001 Jedi Night
25-12-2003, 08:42 PM
@dlavre: This character is the same race as the Sea Lord. (http://forums.3dtotal.com/showthread.php?s=&threadid=9713) It is safe to assume he will have the same anatomy, with diffrent features. (much less strong/bulky, older looking, etc.)

LIMBAUL_ABIGGOR
26-12-2003, 05:41 PM
thanks yeah his body well be kinda the same except the texnticle on his arm he wont have i am going for kinda a old man with hanging skin but a little musclar he was a worror but now that he has follow the orders of the dark water (the evil side) he releys more on his magicical powers than his mucles,:o

Tom-3DT
28-12-2003, 04:59 PM
Hey Brad, did you get my email?

Tom

LIMBAUL_ABIGGOR
28-12-2003, 07:17 PM
hey no tom i didnt get it did you send it to bradw1978@hotmail.com ? :o

LIMBAUL_ABIGGOR
06-01-2004, 11:55 AM
hey thanks again guys heres a small update the arms are there but havnt work with them yet and just have the torso shape down

ido
06-01-2004, 12:07 PM
amazing model, I like your style LIMBAUL_ABIGGOR :)

T0XIC
06-01-2004, 12:23 PM
body looks good so far, and I think he is turning out sufficiently different from the sea lord.

Xerxes
06-01-2004, 05:58 PM
O_o I am starting to think he looked better bald....
Maybe those mini horns on his head are off... >_<

I do like the body... Well he have any tenticles or anything...

LIMBAUL_ABIGGOR
06-01-2004, 06:32 PM
yes he well have tenyicle on his back and well be hidden by a robe or cloak :o

Silver
06-01-2004, 06:59 PM
really amazing ..... but for me too much polys

nendo
06-01-2004, 07:25 PM
O_o I am starting to think he looked better bald....

i agree. or atleast just have it as 1 like the concept. and how can u call that small. u'v added alot more detail and the body

Xerxes
06-01-2004, 07:40 PM
You know... you should place his fins on his head like George jefferson... Fins around the head except the top...

T0XIC
06-01-2004, 08:25 PM
I for one like the head fins. You may wish to make the lil struts spikier to further establish his evilness ;)

goat
06-01-2004, 09:11 PM
looking great my man. only thing I would say is make the horns on the top of his head bigger. and the area around the horns could be bigger. shoing more of the folding skin around the horns. but everything else is looking really good my man. keep it up.

Holo
07-01-2004, 10:35 PM
Not to down any of your other models, but this is the best one ive seen from you.

Im impressed with how well the musculature around the neck came out...good job :)

geoMan
08-01-2004, 02:13 PM
this is just superb stuff.......brad...can u do me a favour by posting a low poly wireframe of the arm....i wanna see the edges for the muscles!:D :D

TheOne
08-01-2004, 02:32 PM
very very nice model! i really like it! :)

btw: what hardware do you use???

smoothD
08-01-2004, 02:44 PM
well i have 2 questions plz

what program are u using?
and if its 3dsmax what kind of meshsmooth u use?
NURMS?
Quad?
or classic?

10x

btw this model r0x

LIMBAUL_ABIGGOR
08-01-2004, 03:00 PM
heres the unsmouthed mesh

smoothD & TheOne i am using soft image xsi 3.0 and i just have my unsmoothed mesh and then have a smoothed mesh i work on the unsmoothed mesh and it shows up on my smouthed mesh hope it helps some:o and that you all for your kind words

Holo i agree because i am not satisifed with my other models at all ;) thanks;)

LIMBAUL_ABIGGOR
08-01-2004, 03:12 PM
opps heres the unsmoothed mesh

Corky13
09-01-2004, 08:24 PM
this is so generous ... i cant believe my eyes :D

Drew Carey
10-01-2004, 06:13 AM
****** amazing man, I agree with Holo, definetly challenges the quality of your Sea-lord. Keep it up!

CountZero
10-01-2004, 10:30 AM
Very cool! I like the head fins as well as the rest, only crit is that I think some of the details on the neck look a little too sharp, but that's a very small thing.

Gl2eEn
10-01-2004, 08:22 PM
really impressive model there man :)

i think everything is going along perfectly, but in my oponion creators like that would look much better greeny with yellow, but its just a though :) great work there, keep it up!

T0XIC
10-01-2004, 08:49 PM
yeah actually that would be nice- a greener color with some yellow on the belly- more like a croc...

DeadSquirrel
10-01-2004, 11:39 PM
Very nice, I wish you all the best for a place in ubi soft. I'm planning in postulating there once I finish my studies as well ;).

The face improved hugely from the sea-lord look-alike from earlier in the post. Now it really has a distinct old man appearance.

For the webbed mouth, I was wondering if the webs would be semi-transluscent. Having them opaque would give the mouth an odd shape. It's a sweet idea, but if you don't see them as webbed mouth corners straight away, it might harm the model's appearance.

As for the color, green and yellow wouldn't work on the style and character. He is a warlock ;), and between the warlock and the sea lord, they seem to be a dark but noble race (warlock being even darker :D ). So any hot or bright colors wouldn't work well.

All this is just for the sake of "chat" anyhow ;),
having come this far with such quality... I don't see how the final work won't be perfect.

Really can't wait to see your finalized project, if we're lucky enough to be able to. ;)

1001 Jedi Night
11-01-2004, 02:20 AM
Hey, It's been a while since I popped in here. Lots of updates since then :)

Looks fantastic. I expected no less. In fact, I'd would say it looks even better. Your attention to detail is amazing.

Keep them coming, I want more!! Also, when are you going to animate these guys?

Even if you never animate them, they are still amazing to look at. If the sea lord is any indication, this should look awesome when textured :D

Daniel
11-01-2004, 04:13 AM
nice, I hadn't checked this in a while, it's really coming along, great work man as usual.

T0XIC
11-01-2004, 09:36 PM
So any hot or bright colors wouldn't work well.

who said it had to be hot or bright? Just a nice, dull dark green ... Or even just keep it similar to the sea lords, just slide the whole thing a bit greener.

MonteCristo
12-01-2004, 01:43 PM
I'm not sure why this doesn't already have 5Stars... Well hopefully it does now ;)

ido
12-01-2004, 01:52 PM
ho, not yet, but now when I will add my vote I'm sure it finally will . 5*

DoperMan
12-01-2004, 02:13 PM
Limbaul that's one, sweeeeet model... god knows how much i want to see it textured

Xerxes
08-02-2004, 07:14 AM
Has anything been done to this model lately. It almost seems like the guy got the job and forgot about us.... lol

Goj
08-02-2004, 10:50 AM
Awesome man. You really know how to capture a feel and the display it.

b:Dd (2 thumbs up)

LIMBAUL_ABIGGOR
08-02-2004, 11:49 AM
sorry i havent posted in a while been bust with school stuff and trying to get a job lol heres an update still alot to do but here it is

LIMBAUL_ABIGGOR
08-02-2004, 11:50 AM
back view

LIMBAUL_ABIGGOR
08-02-2004, 11:50 AM
hand

LIMBAUL_ABIGGOR
08-02-2004, 11:52 AM
some tweeks on the face

DoperMan
08-02-2004, 11:59 AM
JESUS CHRIST... it's it's orgasmic that's what it is

Rych
08-02-2004, 12:39 PM
Dude this is magically delicious!!! I love it very much, so what is going on with this thing anyway? is this a movie short your working on? Wires please!!!!!!!

Rych

3dflasher
08-02-2004, 06:14 PM
Wow ...what a great model. Definately shows off your understanding of form and your ability to control a poly....hot stuff you got there. I got 3 crits that are killing me though....cause I freakin love this model. The top of the lip, the corner of the lips and the area where the ear starts near the jaw...those areas have to have a seamless transition. It's hard to do cause those areas have a butt load of polys. Right now there is a slight lump in those areas and its messing up the flow. That's all I have to say on such an amazing model....pro level work you got there. Good luck with your career. It looks promising so far :)

1001 Jedi Night
08-02-2004, 06:45 PM
I love this! So, will he have the fins on his back and a tentacle like the sea lord? And how much further before you get to texturing?

Awesome job, I love it.

Oh, one last question... what's your poly count up to? :roll:

Drew Carey
08-02-2004, 07:26 PM
OMG Limbal, that's ****** great! You surpass yourself with every new model you post here. This is really shaping up to be the best work I've seen from you. KEEP IT UP!

LIMBAUL_ABIGGOR
08-02-2004, 07:41 PM
wow thanks guys i agree about the ear i well get right on that , there is alot more modeling he well have a spell book hanging on a chain across one shoulder with two tenicles coming out of his lower back and reaching under his arms hidden under a clock or robe attached to shoulder pads with a hood , i want him to look kinda not threatening untill his tenticles are revilied , follows buy bumps that octopuses have when they are threatened like his skin well be smoth then bump out when he is pissed lol like the pic and the texture is going to simalar to the pick to or as close as i can get it ,

Rych yeah its going to be a short film or kinda like warcraft how they have short movies hehe so i want to redo the sealord soon and make a beast the warlock rides on that carrys all his bottles of stuff like bat wings , eels and all the cool stuff warlocks have lol
1001jediknight i am affriad about the poly count lol but its 166540 so far i think

heres the texture referance i well be useing and how the bumps well look:o thanks again for the kind words:o

Rych
08-02-2004, 08:12 PM
Hey limbaul man you want some help in this creation man i am in i would love to help model some of this stuff!!!!

Rych

Cracadoo
09-02-2004, 04:43 AM
Wow, man I cant beleve what i am seeng. One of the best thigs seen here... Keep updating... I wanna see some textures...:)

Dedalo
09-02-2004, 02:04 PM
Compare with this the rest is ................

Exelent.

morgoth
09-02-2004, 08:14 PM
I smell future blizzard modeler here oh and WoW rules

dlavre
10-02-2004, 02:30 AM
great model man and very clean
Are you good in animation?
Because if you are, i want to tell you something

niki
10-02-2004, 03:15 AM
WOW...is very beautiful...
(but miss something on the breast...)

great work...

1001 Jedi Night
10-02-2004, 05:03 AM
I would volunteer to help you in a heartbeat, but I'm afraid my sub-par work would detract from the extreme quality you are demonstrating here. :o

However, I have this to say to anyone who is up for the task (assuming brad accepts help) DO THE ENVIRONMENTS!

This guy rocks at organic modeling but the environments, while still good, left much to be desired when compared to these outstanding characters.

If someone who is good with environments teems up with you, I would say we have ourselves here the ultimate animation. :D

rage
10-02-2004, 06:55 AM
absolutely great dude! as usual!
keep em comming!! :D

LIMBAUL_ABIGGOR
10-02-2004, 07:05 AM
wow thanks guys for now i am just makeing it on my own as a demo but thanks for your interest guys , but i was thinking you know how you never see games with real nice cenematics except for blizzard and square enix and some others , because of time and money , but dont you think it would be cool if a company came out and just did cenematics for other campanies , i mean if you think about it theres only a select few who take alot of time in there cenematics :(

morgoth thanks man i apressiate it

niki thanks and i will put nipples on him just for ya

LIMBAUL_ABIGGOR
18-02-2004, 04:52 PM
heres a small update added some potoin bottles spell book and armbands, oh and the strap on the bok well be connected on his shoulder pad whitch isnt made yet:o heres some open gl shots

LIMBAUL_ABIGGOR
18-02-2004, 04:54 PM
another

LIMBAUL_ABIGGOR
18-02-2004, 04:56 PM
last one

rubberduck
18-02-2004, 05:40 PM
Awesome modeling job on this character:)

Superkid
18-02-2004, 06:51 PM
brad man i have been watching your threads for the past months on this character and the sea lord and the troll you did awhile back. just gotta say you are an awesome modeler and you have got like the best texturing skills i have seen on this site and many others. my hats off to you i have tried to get that realistic body styling you achieve but its harder than it seems. i cant wait to see your stuff in the future and good luck with these characters man!

Phynius Gauge
18-02-2004, 08:08 PM
Magnifico! :p I can't wait to see this guy textured. Excellent job.

MonteCristo
18-02-2004, 10:41 PM
Absoluely fantastic work Brad. I don't really have anything else to say except keep it going...

LIMBAUL_ABIGGOR
19-02-2004, 12:00 AM
thanks alot guys for your feed back and kind words i really do apressiate them :o :D

T0XIC
19-02-2004, 02:37 AM
simply amazing, of course- Not only do you model well, but you have downright original ideas. For example, his kneepads; the skull on the kneepad has been done before, but yours looks kind of squid-like. Very cool :)

Xerxes
20-02-2004, 05:01 PM
I just sent you an email to bradw1978@hotmail.com
Was it received, from solo1life?



Also, Best CG Movie out there in my opinoin. ;-)
Onimusha 3: http://www.gametrailers.com/gt_vault/t_onimusha3_gi.html

Rc2000
21-02-2004, 01:00 PM
wow

just -----

wow

Dude, I think this is the 3rd or 4th thing I've seen you do in here. Fantastic modeling and ideas.

Rc

Goj
21-02-2004, 01:41 PM
Wow, its turning great. Can't wait to what else you come up with.

kaffo
23-02-2004, 02:13 AM
omg! i viewed this post for the first time now and youre is soo d*mn skilled! its really fun to see your character taking form from scetch

1001 Jedi Night
23-02-2004, 08:27 AM
I know I've already said this but watching your work come along is almost depressing ;)

The absolute best character I've ever created isn't even a measurable fraction of the quality (and realism) you are demonstrating here. It's absolutely amazing.

Keep going!!!

Max4d
23-02-2004, 08:42 AM
Hey

Realy nice moddel en nice concept. Too bad that people tend to use human body anatom, instead of there own anatomy. He could be much more grander that way, like this, it's like a human with a fish head that even is to much human in my opinion.

You have excellent moddeling qualitities

Max4d

LIMBAUL_ABIGGOR
23-02-2004, 11:08 AM
thanks guys for you feed back and thanks again 1001 Jedi Night
Max4D as i said in the earlyer posts i well be adding tenticle on his bank and bumps like an octopuss and webed hands , but i like makein humaniod characters like blizzard and so many companies do because people can relate to the character in some way , you dont see people watching cujo and rooting for the dog, well thats how i think of it but i see your piont alot of characters are human looking so maybe when i get every thing done he well look more suiting or hopefully thanks:o :o :)

Neox
23-02-2004, 01:02 PM
one of the best characters i've seen since a long time, really nice and smooth modelling... it's not 100% my taste in some areasa but that doesn't matter its great work, really great in design and modelling!

eleila
24-02-2004, 12:44 AM
Cool model! Looking forward to it!

dlavre
25-02-2004, 08:49 PM
Great character Bradd.:)


To>>Max4d:I want you to explain me this"Too bad that people tend to use human body anatom, instead of there own anatomy ".Dont critic the others.

Max4d
26-02-2004, 02:46 AM
Originally posted by dlavre
Great character Bradd.:)


To>>Max4d:I want you to explain me this"Too bad that people tend to use human body anatom, instead of there own anatomy ".Dont critic the others.

What i meant was that people try to achieve original looking heads, but most of them never try to use different body anatomy. So instead of a sixpack as a belly, make his body much more like a fish or make something else. As an artist, and character designer, i think it's important to not only create original heads and attributs, but also make original body anatomy. A good example of that would be Raul's model in the organic moddeling section. That would be a good startr, but i could go even further. Don't limit yourself i would say, but that is just my opinion.

Max4d

Neox
26-02-2004, 02:53 AM
the problem with new body anatomy ist, that its nearly always looking unbelievable... look at any kind of animal in this world, every animal with muscles has nearly the same muscles and bones because we all strated from the same "soup" :roll:
doing something new looks strange because it needs a lot of work and knowlegde of anatomy and proportions to create a working and believable musculature...

so going the "old way" and using what is known is not the worst point to start from ;)

LIMBAUL_ABIGGOR
26-02-2004, 04:11 AM
thanks guys i agree with max but he well have some stuff added to make him more fich like thnahs again guys here is a update just have to add webbed fingers and spine then i well rig him

ThaBram
26-02-2004, 04:43 AM
Your the best dude i've been following your projects and you are just amazing good

Phynius Gauge
26-02-2004, 08:31 AM
This model is sooooo tight :) . I can't wait to see him textured.

rubberduck
26-02-2004, 08:39 AM
Wow..:)

LIMBAUL_ABIGGOR
26-02-2004, 09:09 AM
thanks guys he is prtty much done now i am just working with some wats to make rig him so his muscles well all work correctly with shape animations and so on then i well texture him :o

1001 Jedi Night
26-02-2004, 02:35 PM
Awesome work, as expected :)

Is the sea lord rigged? I never saw him out of his default pose. I look forward to some test animations.

Keep it up!

Drew Carey
26-02-2004, 08:30 PM
HOW do His ears GO THROUGH the hood LIKE THAT!?!?! AHHHHHHHHHH!!!!!!! It's somekind of crazy devil magic!!!!

LIMBAUL_ABIGGOR
27-02-2004, 02:12 AM
lol no there are holes in the hood:o thanks guys for you feed back i am going to model some webbing in between his fingers then i should be done . i was going to make 2 tenticle coming from his lower back then under his arm to the front but this might be over kill and very hard to animate, and the robe has little detail because he well be animated with cloth simulation, thanks again:)

1001 Jedi Night
27-02-2004, 04:12 AM
I was almost expecting some intricate design weaved into the hood. I suppose that comes with texturing.

With all that detail on his back you should have him throw the hood off at some point during the animation.

stathis
27-02-2004, 06:33 AM
Very nice work.Can you show us your model in front and left viewport?thanks again.
________
Chevrolet bel air (http://www.chevy-wiki.com/wiki/Chevrolet_Bel_Air)

nico3d
28-02-2004, 02:50 AM
wow, I love those stitched pants !!

one thing I can say is that the side of the lip in the last image you posted is pretty bizarre. There's something wrong with it. It ends up in that kind of small wave at the end.

LIMBAUL_ABIGGOR
28-02-2004, 05:11 AM
thanks nico3d his mouth is surrposed to be like a cross betwwen a eel and aligater the texture should make it more clear:o

nico3d
28-02-2004, 05:34 AM
cool then, limaul !!

I love the character...

listen, isn't the cape too static? it doesn't have the smoothness and natural flow of fabric hanging..
I think it should look a bit more wavy and "flaggy" more natural

stathis
28-02-2004, 07:00 AM
Thanks for your reply Brad....
________
Suzuki kizashi (http://www.suzuki-tech.com/wiki/Suzuki_Kizashi)

LIMBAUL_ABIGGOR
01-03-2004, 08:48 AM
thanks guys about the robe i well add waves but not alot because it well interfear with the cloth simulation but i know what u mean :) but i well shape the robe a bit more

sorry stathis i forgot to post the different views

LIMBAUL_ABIGGOR
01-03-2004, 08:49 AM
and another one for ya stathis:o ;)

PS does any one know how to do muscle simulation cause i well be putting muscle simulation in his shoulders and back and cheast:p

1001 Jedi Night
01-03-2004, 02:18 PM
As for muscle simulation, I could tell you how in maya, but I don't use softimage.

Perhaps the maya way will set you on the right track, if you can find the equivelant tools in softimage...

Basically, I put nurbs spheres in there and deform them into the shapes of muscles. (I put them in place under the skin) Then set a driven key (again, maya term, if you can figure out what xsi calls it) on the muscle. When the arm contracts, make the muscle scale up in the center, and when it retracts scale it down.

Basically, you're trying to get these objects to bahave just like muscles. When you have an object representing each muscle you want to simulate, add them as influences on the skin.

I hope what I said here proves useful. It would be nice if all programs used the same names for every tool. :)

I look forward to seeing this guy animated. :D

nico3d
01-03-2004, 02:56 PM
Brad, this is what I was telling you. The cape goes wavy until the middle and then gets too straight, almost cardboard like....
I attached the image to show you what I mean

1001 Jedi Night
01-03-2004, 06:59 PM
I noticed that too, but won't the cloth simulation take care of the wavyness? When the simulation starts it should get more wrinkly/wavy.

At least I would think, correct me if I'm wrong.

dlavre
01-03-2004, 10:21 PM
Hey Bradd i love your cahracter,its so perfect.:)

Also for the muscles you can use Physique in max, but i dont know if you are using max.:roll:

Mr.T
01-03-2004, 11:17 PM
yes, dlavre is right, if your using max and physique there is the bulge option. it works just fine.

incredible character!

CountZero
01-03-2004, 11:59 PM
Maybe the cape should be a little shorter too?

LIMBAUL_ABIGGOR
02-03-2004, 02:08 AM
thanks guys i am redoing the robe to make it look ragged and stuff now theres a contrast whith the pants and haveing a fancy robe so i well make it ragged , thanks again guys

1001 Jedi Night yes you are right the cloth simulation well take care of all the waves and stuff as long as it it being interacted with

dlavre thanks man i have xsi so i dont have that but i am doing it like this but more detail http://www.starlitestudios.net/tut_musc/muscles.htm:)

count zero i want the cape to be long because some shots he well be coved by it :o

stathis
02-03-2004, 03:48 AM
Thanks brad.I thing that (except the robe)his chest is small in front viewport.
________
Vz Engine (http://www.toyota-wiki.com/wiki/Toyota_VZ_engine)

secobb
02-03-2004, 05:09 AM
i agree the cape should be shorter

stathis
02-03-2004, 07:40 AM
I think you must fix these.(Thats is my personal opinion)
________
TOYOTA INNOVA SPECIFICATIONS (http://www.toyota-wiki.com/wiki/Toyota_Innova)

Iron Boot
02-03-2004, 08:58 AM
I must say, I see no problem with the anatomy on this character. I wish everyone would realize that not everyones body is the same. although the basic musculature is the same. porportion depends on lifestyle. You can have someone with twig legs and a pot belly, Ive seen it... my old boss, I think the chest is fine and the striations in the middle of the pecs just add character. Once textured correctly he will look ripped, like he does alot of vigourous excercise, if he is a sea warlock i emphasize on sea, this means he swims alot which would explain why he is so ripped. I know I know alot of swimmers arent ripped, but swim every waking moment of your life since you were born and you WOULD be ripped. So my final critique is that this guy is awesome and i cant see an "error". Superb work

Mr.T
02-03-2004, 10:26 AM
yes i also believe that, from the point that he's not human the creator can make any things he want on him (even 2 heads and stuff like that), i don't really believe that it's necessary to compare it to human anatomy (plus it reminds enough the human body for my personnal opinion.. this character really kick asses..)

dlavre
02-03-2004, 09:15 PM
Hey Brad the body shape is perfect so dont change it.
I saw the link with the mucles and i liked very much that methodh.
Are you going now to texture him or to make the rigging work?

stathis
02-03-2004, 09:53 PM
Ok...do whatever you like...that was just my opinion.
________
Honda mt50 history (http://www.honda-wiki.org/wiki/Honda_MT50)

LIMBAUL_ABIGGOR
03-03-2004, 01:05 AM
Mr.T & Iron Boot thanks guys espessially with a swimmer his shoulder would be devoloped quiet good , but his back would be the mosy musclear part under the arms (his lat's)

dlavre thanks yeah that muscle system seems to be the best with for detailed muscles now i just have to do it :( not to hard just takes a long time:p

stathis thanks man for taking the time to crit and input whitch is what we post here for , i did change the chest a bit made it a bit wider but i think the problem is that the middle shoulder muscle is what gives people there width ( that and there latissimus dori muscle ) but the biggest muscle in the 3 in the shoulder is the front whitch was being over powered buy the middle muscle ,and the shoulder muscles end almost or a little more than the middle of your cheast , dont know if i am making sense i just woke up lol thanks again :o and there is always room for improvement in every character

thanks for every one comments :) :cool::o

1001 Jedi Night
03-03-2004, 04:18 AM
That muscle tutorial you linked to is exactly what I was describing, except the xsi version :D

Good luck, I look forward to seeing him animated. Then he will REALLY come to life! :cool:

Dedalo
03-03-2004, 04:26 AM
I'm agree with dlavre and Mr.T , the body is perfect don't change it dude.
but i think the cape it's a bit long .

Faust
07-03-2004, 04:46 AM
awsome work, the body is perfect in my eyes. If I was a lady I would be dreaming about it. I dont 3d model, but know a nice model when I see one,been following 3d for awhile. Just dont have time between that and design :)

I get to see this model in progress at home, so just showing my support publicly :)

Teyon
07-03-2004, 06:03 AM
I just had to chime in and say I love where this model is going. Great stuff. Makes me yearn for some poly features in Rhino.

sarN
07-03-2004, 08:22 AM
awesome limbaul, i just think that its weird how there are holes in the cape for his ears. He does have long, elf like ears, but the way that the hood is like, it seems that even if the hood was moving around it wouldnt make that much of a difference as in crushing his ear or something. Is it because there would be clipping between the hood / ear otherwise? I think the length of the cape fits im just right. From the side view he sort of reminds me from the prophet from warcraft3. Anyways, killer model, I can't wait till its all textured and done :)

LIMBAUL_ABIGGOR
15-03-2004, 07:19 AM
this is that last update before i unwrap him o rework the muscles and the robe but am wondering whats the best way to make the robe look thick so it will be easy to do cloth simulation on it:)

Mike-3DT
15-03-2004, 07:29 AM
Forgive my laziness at not looking back through your thread, but I don't think you're using max here, judging from the light icons I'd say it was maya. For the robe, in max there is a shell modifier that adds thickness to an object. I'm pretty sure there will be an equivalent in maya or certainly a mel script. Either that or the hard way is to select the entire cloak in poly sub object mode & extrude as a group, but along averaged surface normals if possible. (If not it just means some tweaking.) I would also add another edge loop to bisect the outer edges & pull them out (pretty much going to have to do that the hard way,) so as to give the edge some roundness.

LIMBAUL_ABIGGOR
15-03-2004, 07:45 AM
thanks i am useing xsi so i dont have that option:(
but thanks :o

nico3d
15-03-2004, 08:02 AM
wow, you definitely enhanced that robe !! it's almost perfect now, maybe a bit thicker will do good.

MrArmless
15-03-2004, 08:05 AM
wow.. i've been looking at this thread for awhile.. you're out of my league so I can't really crit, only comment and encourage you, so here goes : Great and respectable work, keep working! Looking forward to seeing movies/games in which you'll do some characters! (keep us informed (^.^))

1001 Jedi Night
15-03-2004, 02:10 PM
HA! I just knew you were going to do more with that robe. It looks nice now. :D

Okay, some thickness. I always had a hard time with that. I don't know if xsi has a thickness attribute, it probably does... but if it acts like it's paper-thin then it will look that way no matter how thick it is. In the simulation, make sure you give it some stretch resistance. Make it more stiff.

Another thing that will make it appear thicker is to make it stay a nice distance from the skin. In maya, you give it a distance that it should stay away from the skin. Normally you would set this to the smallest number possible before stuff starts poking through (which looks like is happening on his right shoulder there) but in this case I would make it stay further away.

Does xsi have a cloth simulator built-in? Or are you using a plugin?

Anyway, you already know this, but fantastic work so far. As always.

dlavre
15-03-2004, 10:38 PM
Really cool character Brad.The best:)

:halo:

Daniel
16-03-2004, 04:42 AM
yup I agree, very impressive:D

3dway
16-03-2004, 08:44 AM
What if you put a loop in the end of the cloth object and welded the verts two or three rows back from the edge. I can't really describe what I'm thinking here. It's actually kind of like what you would do if you were really sewing a hem. Then adjust the clot settings to keep the mesh from intersecting with itself. It might make your cloth simulator bug out. I don't know.

I'm just going on what I would try if I were using something like simcloth with max.

I actually made a trebuchet model that threw a sphere, so I have a pretty basic understanding of simcloth, if there's one for xsi that's similar. I've never done clothes before.

LIMBAUL_ABIGGOR
16-03-2004, 10:13 AM
thanks i know what you mean i tryed it but it doesnt look right in some spots , so i think i have to model the under side on it just like the top then if i want the under layer to move with the top layer , i have to pick a piont on the bottom layer and constrain it to the same piont on the top layer i think thats the only way to get it to look right ,

PS has any one seen the sneek peek of world of war craft i , does any one know how they did ther cloth in the robe there looks like its all controled buy implicist cubes?

http://www.blizzard.com/wow/movies/

1001 Jedi Night
16-03-2004, 05:08 PM
I don't think simply putting a loop at the end of the cloth would allow for very good results, by the very nature of cloth simulations. Constraining points will make it look too stiff, as though you have some sort of wire sown into the cloth.

Using constraints on every third group of vertices might do the trick, if the in-between verts have enough wiggle room. I still think you would run into problems. Also, if you use this method, how would that accomodate the holes in the robe?

morgoth
23-03-2004, 01:38 AM
blizzard uses shagfur for hair

dlavre
23-03-2004, 01:47 AM
For the Arthas clothes , blizzard have use the cloth fx(stich) for max.And for some other characters from the game "warcraft".

LIMBAUL_ABIGGOR
28-03-2004, 04:55 AM
yeah i took a look at there plugin and its pretty dam sweet , havnt been updateing latly because of getting a job but i well update very soon once i start textureing next week:o

thanks again guys

1001 Jedi Night
28-03-2004, 09:27 PM
New job? Did Blizzard hire you? Or some other studio?

I'm just kidding, but it really would not surprise me if that was the case :D

Anyway, I look forward to those updates as usual. :p

LIMBAUL_ABIGGOR
31-03-2004, 06:53 AM
lol no i didnt get a job at blizzard lol maybe someday i got a job in montreal for a small game company:o hehe

Xerxes
12-05-2004, 05:35 PM
Smalll game company my behind... LMAO...
Congrads...

geoMan
12-05-2004, 10:53 PM
texture man.....can;t just stay anymore....
UPDATE!UPDATE!UPDATE!UPDATE!UPDATE!UPDATE!UPDATE!U PDATE!UPDATE!UPDATE!UPDATE!UPDATE!UPDATE!UPDATE!

kaffo
13-05-2004, 06:13 AM
lol, i agree with what said above

LIMBAUL_ABIGGOR
15-06-2004, 05:52 PM
hey guys sorry about not updateing have been to busy at work but thanks for your interest, but i well be textureing him soon:cool: thanks again i also fixed his shoulder from befor cause it was out of proportion so i just reoloaded a new image on the previous page :)

3dway
17-06-2004, 06:13 AM
Montreal?

Montreal has some less than small game companies. Ubisoft comes to mind.

MonteCristo
17-06-2004, 06:47 AM
Hey just noticed that you landed a job there Brad. Congratulations buddy. :D:dance: :dance: :dance:

LIMBAUL_ABIGGOR
17-06-2004, 03:34 PM
thanks guys :o

novoAlias
18-06-2004, 11:11 PM
were do you work now? :)

hoping for an update in the near future :p