View Full Version : Making an Office Chair in 3ds max - part01
PiledotNET
20-12-2003, 01:53 PM
Hi guys, this is my first attempt to make a tutorial in English.
This is part01, making the wheel. You have to tell me how it is to keep going making it in the right way. Tnks.
----------------------------
In this tutorial I'm going to teach you how to create the model, materials and lighting of this render below in 3ds max 5:
http://www.redpixel.com.br/forumajuda/3dtotal/001a-001low.jpg
In the chapters your're going to learn a lot of tecnics and tricks. I'm going to guide you step by step so any person I will be able to follow them. Hope you like it, lets begin!
PiledotNET
20-12-2003, 01:59 PM
* I have all the original pictures in hires. This is just a preview.
1) Create a Sphere in Perspective viewport, from this object we are going to model all parts of the wheel. Press the F4 hotkey to make all edges visible.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-002low.png
2) Rotate it 90º, now we have the direction of edges favorable to our objectives.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-003low.png
3) Convert it to Editable Poly, now we are going to create some new polygons. In Polygon subobject, select all top center polygons:
http://www.redpixel.com.br/forumajuda/3dtotal/001a-004low.png
4) With Extrude tool, select Local Normal option at Extrusion Type group. Now specifie an Extrusion Height to create a superior layer.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-005low.png
5) From this layer, we are going to extrude new polygons, creating the conection between the wheel and the leg.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-006low.png
PiledotNET
20-12-2003, 02:01 PM
6) With a square selection of polygons, make a hole deleting them.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-007low.png
7) Adjuste the format of this hole to be similar to a circle.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-008low.png
8) Now in Border subobject, activate the Select and Move tool and select the hole. Hold Shift key and move it in Z axis, this is going to create new polygons.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-009low.png
9) After this, use Select and Uniform Scale tool to flatten those edges. Repeat the same process more 2 times.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-010low.png
10) If you find necessary, move the vertices of the corner between the layer and connector for a smooth result.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-011low.png
PiledotNET
20-12-2003, 02:05 PM
11) Now select this polygons in both sides:
http://www.redpixel.com.br/forumajuda/3dtotal/001a-012low.png
12) Still inside the Polygon subobject, click one time in MSmooth tool and the polygons of your selection will be subdivided by a local Mesh Smooth. With this we are going to have a median-smooth transition from the layer to the conector.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-013low.png
13) If you wish, resize the polygons in the connector not affected by the local MSmooth to match the new size of the subdivided polygons.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-014low.png
14) The new polygons that we've created do not have an appropriate smoothing group. They aren't smooth as the others:
http://www.redpixel.com.br/forumajuda/3dtotal/001a-015low.png
15) 3ds max have an excelent tool for this case, it calls Auto Smooth and can be found in Polygons Properties submenu. Use CTRL + A hotkey to select all polygons and click one time in Auto Smooth button. Automatically 3ds max will remake the selected polygons smoothing groups.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-016low.png
PiledotNET
20-12-2003, 02:11 PM
16) The base of the wheel is already completed, lets move to the last 2 details. Select the exterior polygons of both sides:
http://www.redpixel.com.br/forumajuda/3dtotal/001a-017low.png
17) Make sure that Use Pivot Point Center option is selected and than use Select and Uniform Scale tool to flatten those polygons a little. With Use Pivot Point Center option 3ds max will use as reference the center of the two selection group to flatten them separately.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-018low.png
18) Now change to Use Selection Center option and do the same thing, the polygons will be moved to the center of the object breaking the ball looking of the wheel.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-019low.png
19) To finish the model, lets make a little detail in the center of the wheel. Select the middle vertice in the center of both sides.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-020low.png
20) With Chamfer tool, create a new circular group of vertices.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-021low.png
21) Back to Polygon subobject, select the two new polygons created and use Extrude Tool with a negative value to create a hole.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-022low.png
22) Select all polygons and use Auto Smooth again to ajust the smoothing groups and it's done. Since this wheel will not be in prominence, we will not need to worry about it details to deep.
http://www.redpixel.com.br/forumajuda/3dtotal/001a-023low.png
End of Part 01. Tell me what you think, if it's to much detailed or not, thing like this.
Th3Eagle
20-12-2003, 02:12 PM
YOu're going great i just learned soemthing :D
Tom-3DT
23-12-2003, 01:06 PM
great start, looking forward to seeing more!
Tom
primitive
25-12-2003, 10:51 PM
Excellent. Keep on working like this and you've given the world a great tutorial. :)
PiledotNET
18-01-2004, 04:12 AM
*Just to remeber, I have the original images :)
Part02: Base elements of the chair.
23) After creating the wheel, resize it and move it away for the center of the scene.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-001low.jpg
24) With a Chamfer Box, create que first leg, like the picture below.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-002low.jpg
25) Now we have to raise this polygons, creating a nice detail in the leg. When making the shaders, we are going to apply a metal material to the leg and a plastic material do this new detail.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-003low.jpg
26) With only the leg selected, use the hotkey ALT+Q to enter in the Isolation Mode. In this mode, everything is going to desapeare but the selected object.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-004low.jpg
27) Convert it to Editable Poly, enter in Polygon subobject and select this polygon:
http://www.redpixel.com.br/forumajuda/3dtotal/001b-005low.jpg
28) Then, use Grow tool and add to the selection the around polygons.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-006low.jpg
29) Apply to this selection an negative Extrude, with Local Normal option selected. Now the detail is created.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-007low.jpg
PiledotNET
18-01-2004, 04:14 AM
30) Press CTRL+I, this hotkey will invert the selection. Now we have the hole leg selected, but the detail.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-008low.jpg
31) Check if this selection have the Material ID 1, we are going to use the IDs to apply different materials to the leg like I sad before, one to the leg (metal - id 1) and one to the detail (plastic - id 2).
http://www.redpixel.com.br/forumajuda/3dtotal/001b-009low.jpg
32) Ivert the selection again and apply ID 2 for this polygons.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-010low.jpg
33) Exit from the Isolation Mode. Now we are going to make 3 central cylinders.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-011low.jpg
34) In the Top Viewport, create a Cylinder, this is going to be the bigger one. Remeber to center the object in the center of the scene, is always nice to have object lined up.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-012low.jpg
35) This is it in the Perspective Viewport.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-013low.jpg
36) Now again, enter in the Isolation mode pressing the ALT+Q hotkey. Convert this object to Editable Poly, enter in the Edge subobject and select the upper edges.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-014low.jpg
37) Use Chamfer Tool to chamfer them two times. The first time:
http://www.redpixel.com.br/forumajuda/3dtotal/001b-015low.jpg
PiledotNET
18-01-2004, 04:14 AM
38) And the second time:
http://www.redpixel.com.br/forumajuda/3dtotal/001b-016low.jpg
39) Lets smooth this new polygons changing to the Polygon subobject, selecting all object polygons and pressing the Auto Smooth button.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-017low.jpg
40) Leaving the Isolation Mode, this is what we have:
http://www.redpixel.com.br/forumajuda/3dtotal/001b-018low.jpg
41) Using the same steps above, create one more cylinder in the center of the scene.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-019low.jpg
42) Select this two cylinders and enter in the Isolation mode. Enter in the Polygon subobject of the bigger cylinder and than select this polygon:
http://www.redpixel.com.br/forumajuda/3dtotal/001b-020low.jpg
43) Use Inset tool to create a new group of polygons. Try to keep them near to the second cylinder.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-021low.jpg
44) After using the Inset tool, 3ds max will keep your preview selection, bevel this selection with Bevel tool. Create a hole, aplying to it a negative Height. Don't forget to use Auto smooth button to smooth this new polygons.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-022low.jpg
PiledotNET
18-01-2004, 04:15 AM
45) Next step, the third cylinder, create it using the same steps explained above.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-023low.jpg
46) Now go to Isolation Mode with the last two cylinders.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-024low.jpg
47) Convert the lower one to Editable Poly and use Inset tool in the higher polygon of it, just like the other cylinder.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-025low.jpg
48) With the same selection, move it up in the Z axis.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-026low.jpg
49) Use Inset tool again:
http://www.redpixel.com.br/forumajuda/3dtotal/001b-027low.jpg
50) And finish it with a negative bevel.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-028low.jpg
51) The base structure of this object is done, we just have to smooth some edges. Same process, select this edges:
http://www.redpixel.com.br/forumajuda/3dtotal/001b-029low.jpg
PiledotNET
18-01-2004, 04:16 AM
52) And chamfer them:
http://www.redpixel.com.br/forumajuda/3dtotal/001b-030low.jpg
53) Select this edges:
http://www.redpixel.com.br/forumajuda/3dtotal/001b-031low.jpg
54) And chamfer them:
http://www.redpixel.com.br/forumajuda/3dtotal/001b-032low.jpg
55) Auto smooth this new polygons and it's done.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-033low.jpg
56) What we have till now:
http://www.redpixel.com.br/forumajuda/3dtotal/001b-034low.jpg
57) Spin the wheel about 60 degrees to give it a more natural position.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-035low.jpg
58) With the Select and Link tool, link the wheel to the leg.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-036low.jpg
PiledotNET
18-01-2004, 04:18 AM
59) Now this is very important because of the array we're going to create: select the Leg, go to the Hierarchy panel, click one time on the Affect Pivot Only button and move the Pivot Point to the center of the scene. After that, click one more time on the Affect Pivot Only.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-037low.jpg
60) Select the wheel and the leg, go to Tools > Array. Use these settings:
http://www.redpixel.com.br/forumajuda/3dtotal/001b-038low.jpg
61) After this process, you're going to have 5 legs with 5 wheels.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-039low.jpg
62) Last step, aplying some new colors. Just for a better visualization.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-040low.jpg
Part 3 coming soon! :)
PiledotNET
29-01-2004, 02:17 PM
Pheeeewww!!! It's getting harder to describe step by step :)
Part03: Making the seat.
63) In Viewport Top, create a Rectangle (shape). Remeber to make a square and align it to the center of the scene.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-001low.jpg
64) Go to its Modify panel and raise the Corner Radius parameter.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-002low.jpg
65) Establish the height to the Rectangle in Perspective Viewport (Z axis).
http://www.redpixel.com.br/forumajuda/3dtotal/001c-003low.jpg
66) If you wish, enable the Display as Box option in the legs objects on Properties panel (right click). This will optimize the scene and improving your workflow if your system is slow.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-004low.jpg
67) Now create another rectangle in Left Viewport.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-005low.jpg
68) Convert it to Editable Spline, go to Vertex subobject and use Fillet tool to give the rectangle this form:
http://www.redpixel.com.br/forumajuda/3dtotal/001c-006low.jpg
69) Now back to Perspective Viewport and select the Seat Rectangle (the first one), after this access Create > Geometry > Compound Objects > Loft. With loft tool we are going to create the Seat Border. Click on the Get Shape button and select the second rectangle we've created. At this point remember to select Instance option (under Get Shape button), with this any modification that the Shape suffer, Loft will automatically update the final format of the object.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-007low.jpg
PiledotNET
29-01-2004, 02:18 PM
70) I don't know If you noticed, but this border is with it's corners inversed. If this happen, go to Loft Modify Panel and inside Shape subobject rotate the gizmo.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-008low.jpg
71) Great, now select the Shape Rectangle and tune it's size.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-009low.jpg
72) Remeber the first rectangle that we used with the Loft tool? Select it and make a copy. We are going to create a cover for the botton of the seat.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-010low.jpg
73) Copy created, select and use Extrude modifier on it.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-011low.jpg
74) Now we have the border and the cover of the seat, let's now create the seat it self. To do this we are going to use a Box Primitive, create one and convert to Editable Poly.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-012low.jpg
75) Apply a MeshSmooth modifier with value 3 in Interations. Ok, we've broken the box looking but now we have a sphere looking.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-013low.jpg
76) To fix this, go back to Editable Poly root and create some aditional edges to sustain MeshSmooth interations.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-014low.jpg
77) Result:
http://www.redpixel.com.br/forumajuda/3dtotal/001c-015low.jpg
PiledotNET
29-01-2004, 02:18 PM
78) Now it's up to you to resize the polygons of this seat to get close of the border boundary.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-016low.jpg
79) After a few tries, I got this shape below. You can do this with a ChamferBox Primitive, but I don't like it Smoothing groups.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-017low.jpg
80) With the Border, Cover and the Seat selected, enter in the Isolation Mode.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-018low.jpg
81) Select the Seat and apply an Editable Mesh modifier on it. Enter in the Polygon subobject, select these polygons and delete them. You problaby going to do this if you want to delete unecessary polygons or the botton of the Seat is overtaking the Cover boundary.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-019low.jpg
82) Great, now we are going to apply a FFD 4x4x4 modifier on the Seat to make some curvers.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-020low.jpg
83) Final curves:
http://www.redpixel.com.br/forumajuda/3dtotal/001c-021low.jpg
84) Last step is change some colors and it's done for now.
http://www.redpixel.com.br/forumajuda/3dtotal/001c-022low.jpg
Part 04 coming!
PiledotNET
02-02-2004, 03:06 PM
Part04: Making the back support.
Next step is create the back support of the chair. You are going to do almost the same steps used
on the seat, that's why you are just going to see a slide show.
85)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-001low.jpg
86)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-002low.jpg
87)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-003low.jpg
88)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-004low.jpg
89)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-005low.jpg
90)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-006low.jpg
91)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-007low.jpg
PiledotNET
02-02-2004, 03:06 PM
92)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-008low.jpg
93)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-009low.jpg
94)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-010low.jpg
95)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-011low.jpg
96)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-012low.jpg
97)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-013low.jpg
98)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-014low.jpg
PiledotNET
02-02-2004, 03:07 PM
99)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-015low.jpg
100)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-016low.jpg
101)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-017low.jpg
102)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-018low.jpg
103)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-019low.jpg
104)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-020low.jpg
105)
http://www.redpixel.com.br/forumajuda/3dtotal/001d-021low.jpg
Part 5 coming :xyz:
PiledotNET
17-03-2004, 03:53 PM
Wow, I've been busy last weeks.
Part05: Connecting the seat and back support.
106) We are going to create two conections. One will connect the back support to the seat.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-001low.jpg
107) And the other will connect the seat to the center of the chair.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-002low.jpg
108) Let's start with this second object. In the Front Viewport create an Spline like this:
http://www.redpixel.com.br/forumajuda/3dtotal/001e-003low.jpg
109) With Shift Key pressed, use Select and Rotate tool and rotate this shape making a copy of it (like Mirror).
http://www.redpixel.com.br/forumajuda/3dtotal/001e-004low.jpg
110) Do not forget to Weld this central vertex with the Weld tool in the Vertex subobject.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-005low.jpg
111) After this you can delete this vertex pressing the Backspace on your keyboard. Now you have one single object. Select this four vertices.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-006low.jpg
PiledotNET
17-03-2004, 03:55 PM
112) And fillet them.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-007low.jpg
113) Go to the Spline subobject, select the hole spline and use the Outline tool like this:
http://www.redpixel.com.br/forumajuda/3dtotal/001e-008low.jpg
114) Now apply an Extrude modifier to this shape.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-009low.jpg
115) You can alway back to the base of this object (Line) and edit it vertices and segments.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-010low.jpg
116) Next step is make a cylindrical rubber in this area.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-011low.jpg
117) So create a Cylinder primitive.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-012low.jpg
118) Reduce it Side parameter to 8 and Height Segments to 1. Now we have a low polygon objetc.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-013low.jpg
PiledotNET
17-03-2004, 03:56 PM
119) Convert this object do Editable Poly and delete this big face.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-014low.jpg
120) Same for this face, delete it.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-015low.jpg
121) From the Subdivision Surface menu, enable Use NURMS Subdivision options and raise Interations parameter to 2. This will give you a subdivided model feedback in real time.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-016low.jpg
122) Go to Border Subobject and select the first border. Active the Scale Tool and hold the Shift key from your keybord, than click and drag X and Y axis at the same time. This will create new polygons and we're starting to shape our rubber.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-017low.jpg
123) Now with Select and Move Tool, hold down **** key againd and move the border in Z axis creating a kind of border.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-018low.jpg
124) Use the same tecnique of Scale Tool with shift key in the botton border.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-019low.jpg
PiledotNET
17-03-2004, 03:57 PM
125) If you wish, go to other Subobjects and re-shape it.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-020low.jpg
126) Model of rubber done.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-021low.jpg
127) Now lets connect the back support to the seat. In the Left Viewport, create a Line like this:
http://www.redpixel.com.br/forumajuda/3dtotal/001e-022low.jpg
128) In Front Viewport move it to one of the sides.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-023low.jpg
129) And than chamfer the vertex located in the corner.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-024low.jpg
130) In any viewport, go to Spline subobject, select the spline, hold down shift key and move this line to the other side creating a new copy of it.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-025low.jpg
PiledotNET
17-03-2004, 03:58 PM
131) Go to Back viewport and click at Snap Toggle to enable snaping. Right click on the same icon and just enable Vertex Snaping.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-026low.jpg
132) Now create a Arc Shape from one vertex to other (of the support).
http://www.redpixel.com.br/forumajuda/3dtotal/001e-027low.jpg
133) Attach this new Arc to the other two Splines.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-028low.jpg
134) Access the Vertex Subobject and weld the vertices.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-029low.jpg
135) This is what we have so far.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-030low.jpg
136) Remeber the loft shapes? We have to create one more, start with a Rectangle.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-031low.jpg
137) Ajust it parameters:
http://www.redpixel.com.br/forumajuda/3dtotal/001e-032low.jpg
138) Now make a loft with this shape from the base spline been the path.
http://www.redpixel.com.br/forumajuda/3dtotal/001e-033low.jpg
PiledotNET
17-03-2004, 03:58 PM
139) This is what we got:
http://www.redpixel.com.br/forumajuda/3dtotal/001e-034low.jpg
http://www.redpixel.com.br/forumajuda/3dtotal/001e-035low.jpg
Part 06 Coming :)
Akula
21-07-2005, 10:19 PM
58) With the Select and Link tool, link the wheel to the leg.
http://www.redpixel.com.br/forumajuda/3dtotal/001b-036low.jpg
I'm sorry if I am bumping an old topic, but this is where I get stuck, because when I go to the next step...I have 2 pivot points, shouldn'it be 1? What am I doing wrong?
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