View Full Version : character: realistic male head
29-12-2003, 02:14 AM
this is a new head that i am working on, i hope to get most of the modeling finished by the end of the week.
29-12-2003, 10:35 PM
29-12-2003, 11:36 PM
Looks good so far :). Keep going dude.
Wow, its really nice so far. :)d
30-12-2003, 04:37 AM
update time, now i just gotta attach the ears and really tweak this thing to make it more realistic. glad u guys like it so far.
looking good :D
from the last render, the lips look weird, like they have a weird bump in some places, and the nostrils look really big, but im not sure lol. keep it up :p
30-12-2003, 12:47 PM
This guy is gonna have a big chin, he reminds me of this blonde hair dude from this on van dam movie, but i fporget which one, he and this black guy like go into arenas and fight (noy bloodsport)
Honda NX50 (http://www.cyclechaos.com/wiki/Honda_NX50)
30-12-2003, 10:41 PM
update time, attached the ears and made the neck
19-02-2004, 01:28 PM
its been a while but heres an update, i completely reworked the edge loops and redid the corners of the mouth
Im really close to finishing the first 2 morph targets , so lemme know what ya guys think..
19-02-2004, 05:41 PM
very well put together. i hope the head im working one truns out that well.
28-02-2004, 12:03 PM
coming up is the texturing part ..... =[
28-02-2004, 12:42 PM
Looks great, looks very much like a very young Christopher Lloyd
02-03-2004, 06:44 PM
Originally posted by Thirdborracho
Looks great, looks very much like a very young Christopher Lloyd [/B]
I was thinking the exact same thing! Very good job modeling. Only thing I can recommend maybe is that the head seems a bit too flat on the side. Perhaps move the very back of the head (the top portion; pic att'd) along the x axis to round that area out more. Or rotate along the z-axis. But just a tiny bit.
Otherwise, awesome job.
02-03-2004, 07:22 PM
Originally posted by Thirdborracho
Looks great, looks very much like a very young Christopher Lloyd I thought I was the only one that noticed that..lol...and I agree this is a very good model keep it up
03-03-2004, 06:49 AM
Concerning the open-mouth-picture, a jaw doesnt just move down and drags the skin along, it rotates around just below the ear i think. He gets a really long face on the picture, otherwise it looks good :cool:
07-03-2004, 12:58 PM
thnx for the comments guys. I tried to over do the blend shape models so that i have a little extra room when i start animating, so that might explain why some shapes look a little extreme.
im still working on more blend shapes, but i started the bump map today.
heres a render i just did with the WIP bump map , its got a wierd glowing problem going on, so im in the middle of trying to figure out whats wrong, im using mental ray in maya to render, so if you know why thats happening , lemme know =] , thnx
19-03-2004, 05:03 PM
heres an update
any ideas on good ways to make realistic hair?
19-03-2004, 05:38 PM
It is really coming along quite nicely. Only thing I notice here now is that the eyebrows seem to stick out a little abruptly, and looks like it needs to be more gradual. Or perhaps it's just appearing a little flat from that angle.
And one more minor thing I see is that the nose opening appears too large. I remember your early posted images and it looks like you were going for the Back to the Future, Doc Brown character, so is that your intention to make it look more cartoony than realistic?
Otherwise, good job so far!
19-03-2004, 08:40 PM
really nice...thats what i call a realistic head!..try planes with opacity maps for the hairs!
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