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View Full Version : another really annoying problem


the_solidshadow
02-01-2004, 04:43 PM
when working with max, in the viewport, when 2 objects are close together, or when one polygon is close behind another one, this is what it appears like:

the_solidshadow
02-01-2004, 04:44 PM
but when i render, it comes out properly:

JepMaster
03-01-2004, 02:11 AM
I think thats a norm when i'm running low on ram. I usually keep edged faces on, or use wireframe view.

kuman
03-01-2004, 11:10 AM
its been a while since i've seen this issue

what drivers are you using for your interface (direct 3d , open gl, heidi? )

have you tried switching to another one of those

what kind of video card do you have?

-k

the_solidshadow
03-01-2004, 02:19 PM
i have an nvidia geforce 2 (damn, i hate it) card, the pc came in a bundle. atm, im using software for where it says "graphics driver setup, what should i change it to, openGL, or direct3d?

the_solidshadow
03-01-2004, 02:22 PM
i just changed to openGL, and everything works sweet! much quicker moving round the perspective viewport with many textures in the scene and they're enabled. plus that annoying problem's gone. thanks man