View Full Version : Wine Glasses (without lathe )
JepMaster
11-01-2004, 03:32 AM
Hey all. I know there are many pros here so don't laugh at me.lol. I'm currently writing a small beginner tut on how to make wine and other glasses differently and more stylish using shapes. Sure using lathe is easier but it has limitations.The end result would be as shown but first I wanna know if anyone is interested before I waste my time :o.
Here is just 2 glasses that were made with this easy technique.
Hope someone is interested.
JepMaster
11-01-2004, 03:41 AM
Close up on the shaft "whatever the name is"
geoMan
11-01-2004, 05:21 AM
the glasses are good.....but, i think, most of the people knows that how to do it...... i dont say that dont do that.....but think on this....
best of luck....nice glasses...!
Bracer
11-01-2004, 06:58 AM
Please Write That Tutorial :)
I Am Interested.
I'am Sort Of A Beginner Too And I Think I Need All The Help There Is.
I Like Your Glass, Hoping That You Can Do The Short Glass Tutorial First.
Thahackboy
11-01-2004, 12:27 PM
Please write the tut.
I now have 3ds MAX for 1 month:)
JepMaster
11-01-2004, 01:50 PM
Geoman : I knew there would be a responce like that from one of the pros :o . But most ppl only know how to make them with lathe or box modeling. This is just a different way to make it with better results. And this technique can be used for almost anything from body modeling and what not :)
Bracer : Cool! Someone is interested! Ok i'll start writing the tut right away. I prefer to right the wine glass first because it's easier.
Thahackboy : ok. I'm on it.
oh i forgot to mention the i'm using max.
JepMaster
11-01-2004, 02:30 PM
Ok everyone, this is a simple tutorial on how to make wine/other glasses without using lathe in 3dsmax. There are tons of tutorials on cups on glasses yes but all i found uses the same technique. This tutorial is aimed at beginners so all pros get out!lol.
Ok let me stop talking and start.
Step one:
Start max, go to 'shapes' and select 'NGon' and in the top view, drag it out.This first NGon represents the base of the wine glass. Give it 8 sides. Why use an NGon you ask? Well not all wine glasses are smooth in every area.The NGon is for if you want variation in the look of the glass. We can smooth it later for the areas the we want smooth.
X_Dror
11-01-2004, 02:42 PM
looks great! dont laugh but i would like to know how to model and texture one ot these...
JepMaster
11-01-2004, 02:50 PM
Go to the front or left view, hold shift and 'copy' the NGon '6' times 'up'. uniform scale the copies as follows. ( see pic 2 ). The second copy is is the same scale as the first and the fifth and seveth copies are the same in scale as the fourth.
JepMaster
11-01-2004, 02:59 PM
Still in the front view, make another NGon for the ball like shape just for a reference. Leave as is with 8 sides. This helps alittle to dfine the ball shape.
JepMaster
11-01-2004, 03:09 PM
Ok now. Pick up from where you left. 'Continue' with making four more copies 'from' the seventh NGon. Move them to the edges of the ball reference. and scale them the exact size as the reference as in pic 4. The top most NGon is alittle smaller than the rest.
JepMaster
11-01-2004, 03:20 PM
Now that you have the basic ball shape down, make four more copies for the actual container. Move and scale to your liking. This by now you should have something like this. If you go to perspective viw it should look like a wine glass *kinna*.
Oh and you could delete the reference now.
JepMaster
11-01-2004, 03:35 PM
You're almost done with the basic shape of the wine glass but you need an 'inside' where the liquid actually sits. So all you need to do now is select the top most NGon, hold shift and with uniform scale, make a smaller copy in the same spot. Do the same for the other 'three' down till you get something like this.
JepMaster
11-01-2004, 03:39 PM
You just need to make one more copy and this time drag is down like pic 7. This is the final NGon the makes up the inside of the glass so it should be rather small in scale.
JepMaster
11-01-2004, 04:00 PM
Ok now the fun starts *well for me anyway* :) .
Next Step:
Select the bottom most NGon, right click and convert to > editable spline. Click on attach *the order at which you attach the shapes are important* and start clicking on the NGons going up. The diagram shows the order at which they should be attached. *The numbers on the right represent the 'inside' of the glass*.
JepMaster
11-01-2004, 04:11 PM
When you're finished attaching all the NGons go to modify and select "CrossSection". *My favorite part :D *. Change the parameter from linear to smooth to make it alittle smoother.
JepMaster
11-01-2004, 04:15 PM
The next step is to add the 'surface' modifier. You should get this result. Almost done ;) .
JepMaster
11-01-2004, 04:27 PM
This is the part where you choose which areas you want smooth and which areas you want rough. Go back to editable spline on the modifier stack and select 'sub object vertex'. As the picture shows, select these vertices * make marque selections*, right click and you'll see on the left quad "Bezier Corner | Bezier | Corner | Smooth . Click on smooth.
JepMaster
11-01-2004, 04:33 PM
As you can see the Smooth NGons turned into perfect circles :) .
JepMaster
11-01-2004, 05:04 PM
You can continue to tweek the verices to your liking like i did for the base. The final step is to add a "Cap Holes" modifier and a good glass shader. :cool:. I hope someone learned something from this little tut. Ask questions/Coments crits if you like ;) .
Here's a render :)
JepMaster
18-01-2004, 02:41 PM
Oh X_Dror a glass shader is probably the easiest shader to make
1.Change the diffuse color to black
2.Metal shader with about 90 spec and 90 glossiness.
3. Refraction slot = Raytrace. about 95%
Turn super sampling on and in extended parameters.. index of refration = 1.8.
Oh and make it 2sided.
Fusion
19-01-2004, 02:11 AM
....or you can use lathe
no im just jokin round. Its a good tut, but im more interested in your wickid cursor. Did you make that yourself? I was gonna make my own cursors/interface but I didn't want to screw up Max.
I know how to make it and all that, its just importing them into max thats the problem......see now that would be a kick @$$ tut!!:D
But the tut you just made is really good, im positive it will help out a lot of beginers.
JepMaster
19-01-2004, 04:06 PM
lol. well this cursor is downloadable but with alittle programming skills you can write your own ;). I'm surprised you never heard of cursorXP http://www.stardock.com/products/cursorxp/
Tons of cool stuff there, not only cursors!!! Get it now!!!!!! .lol
*I sound like an ad*lol
Oh and one more thing. LATHE SUCKS!!!!!!!!!!! lol
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.