View Full Version : Ogre. A new one.
01-02-2004, 12:02 PM
Hello there, it's been a very long time since I
last posted a project here. Have been
working on some but I didn't feel that any of
them were good enough too spend more
time on, but I hope to finish this one, I'm
pretty happy with it so far. I'd like comments
and suggestions about anything that comes
into your mind, that you think could improve
the model. Please also comment what you
think about the lighting, even if this is just
test renders, I haven't worked with light-
setups before so I need feedback.
Max 5.0, one week of spare time so far (about 3 hours a day) :
01-02-2004, 12:57 PM
I think this model is really good. The character has a lot of expression. The lighting is good, begause you can see all the detail of the character with the lights that you set up. I can't find anything to improve, and I think you have captured a cartoony feel very well :crazy: . I hope you give him a body, a character as well done as this definetly deserves one.:)
01-02-2004, 01:12 PM
amazing.............really................and very quickly, only a week..............................what teqnique did u use........................did u use blueprint or just follow your imagination?????
Islam forum (http://www.religionboard.org/islam/)
01-02-2004, 02:32 PM
Hey man, really nice model. I have no crits and can't help you with lights (i wonder why i've posted a reply):) Anyway keep workin- you are on the right track. If the you make body half good as the face it will be stunning model.
01-02-2004, 03:50 PM
Looks really good in a cartoonish way, you know what you could do. Try making it cartoonish but with realistic detail, I'm thinking that would look great.
02-02-2004, 12:59 AM
Hello, thanks for the comments! Yeah, one thing that bothers me is that it looks more cartoonish than I want it to, I'd rather make it more like "semi-realistic". For now the head is mirrored, but later when I weld it, I guess some more detail could make it more realistic. Ideas on how to make it less cartoony is appeciated.
I forgo to build the teear duct, was reminded about that on cgtalk, so I'll try to make that today.
jak3d, I didn't use any special method (started with one polygon, then extruded here and there), and no blueprints. I only used the perspective view for this character.
I love this ogre man, great design. The teeth are especially cool.
The lighting is also very pleasant. Only crit is you could maybe pump in some more detail, like wrinkles and such, and maybe make the nosebone a bit thicker. I think that would give him a more big bad-ass look.
02-02-2004, 01:04 AM
this is what i call good stuff...nice character, man!
02-02-2004, 01:20 AM
Thanks for the comments. I agree about the nose Knut, it definitely needs to be thinker. I just welded my two sides together for those renders, so I didn't notice this problem, thanks! Will try to fix it today.
03-02-2004, 03:57 AM
great I love it maybe you shold ask him if they have claused the monster audition for the new shrek :p
Great work one or tow thing thou I think the cheek (if that the thing just under the eye in french we say " paumette") doesn't need that little hole you made whereas for a less toony face maybe you should get the top of the head thinner ears a bit longer and upper because they usually are aligned just in the line of the eye and you must get that the texturing will too play a great part in realism...
Anyway I love him great modiling clean mesh sweet lightning 'n a good expression (wich could be a bit better).
Keep us aware of it ! ! !
03-02-2004, 05:27 AM
Count Zero, That's excellent mate. I don't have any crits, but one thought poking at me at the moment, is that I feel you could take this a bit further. OK, so you have an excellent basis for an ogre, excellent, but why stick with an ogre? Could it be taken beyond the usual boundaries, and modified into your own creation. The only reason I say it is bcause I believe you have the talent to make that process an effective one.
03-02-2004, 05:34 AM
it looks nice so now the body man
Wow! That ogre is really looking nice. Great work, but as knut said, it will probably look more realistic with a bit more detail. Very stylished character.
03-02-2004, 10:45 AM
Hey, thanks for the comments once again. I've fixed some small details (nose and tear ducts) and now working on the hands. When the two sides are welded together I will add some more creases and details.
MonteCristo, I hear you and think it's a good suggestion. My plans were just a plain orge though, but I will think about how to make it more original. Feel free to help me with ideas about this.
Great smooth features.
Awesome job on this one. Really looking forward to the finished one.
03-02-2004, 04:11 PM
really cool model, only thing I can say is, give him a body :D
04-02-2004, 01:04 AM
Ok, here's an idea, and one I think needs to be explored:
"Elves, Dwarves, Orcs, Orges, Goblins, all of these have developed from ancient European mythology. Generally, they remain in the times of our ancestors, but how would the be if they had existed, and evolved with us humans?"
Perhaps you could give your Ogre a more contempory feel? Sci-Fi meets Fantasy.
Just a thought... :)
04-02-2004, 01:23 AM
Hmm, nice idea. I'm not that fond of "fantasy meets sci-fi" (and the fact that he doesn't look very smart) but I'm thinking about "fantasy - today", could be interesting. My first plans were something like Shrek acctually (though mine wouldn't be the good guy). Not a warrior, more like a civilian ogre ;) Could be pretty cool with an ogre with a suit and breifcase though :D
Will try to post some pics of the hand tomorrow.
04-02-2004, 02:02 AM
I like your idea about a suit and tie, that'd look pretty cook actually, like a striped suit, and a briefcase..anyways awsome job on it:)
07-02-2004, 01:15 PM
Damn, I hate making hands. Took two days longer than I expected and they aren't even finished. So many places where something can go wrong, I mean like keeping the proportions of all parts right, and then you end up with either way too much polys or too few in relation to where you need them. I feel that the fingers are pretty good, then the hand itself is pretty undetailed in comparison. Maybe the head too, but they should work together when I put some more detail in it. Then I just couldn't get the knuckles right, so they aren't modelled yet. C&C are much appreciated. First a picture I forgot to post, fixed nose and tear ducts:
i think this guys looks gret thus far. hands look good too. I'm not sure the crack in the finger nails are woring yet. withthe mesh smooth on there you lose it a bt. but i love where youare going with the cracks. looking good man.
Monte great idea man. I may just have to try something like that.
07-02-2004, 01:49 PM
hands looks pretty good !
I agree with Goat the finger nails crack aren't perfect for the moment maybe add a different smoothing group so they keep strait even with the smoothing .
Great work keep on going .
PS: Maybe a bit of golem style giant could be nice too !!!
07-02-2004, 03:47 PM
I think it looks great, like your style;)
08-02-2004, 01:08 AM
Thanks for the comments. Please tell me again what you dislike about the cracks, do you think they should be more visible or that they just look bad? I think they look pretty good, the main effect I wanted was to make the edges of the nails to look jagged, so I don't mind if the cracks themselves are subtle. I don't think smothing groups makes any difference at all, at least I didn't notice anything when I tested it.
08-02-2004, 01:24 AM
this way, no this way,
hmm ogres are cool. is yours like an onion? cause i hear that ogres are like onions, doesnt look much like an onion,..\\\
nice job i like him. or her, i guess you couldnt really tell with ogres. have a nice day
08-02-2004, 02:32 AM
well in facit it's just that the craks aren't really visibel exept in the wire...
here the difference with the smooth I was talking about this is the same mesh but I apply different smoothing group to the left one where as the right is normal...But if you wish to see the differences you ahe to quote in the smoothing rollout /surface parameter/separated by smoothing group. Otherwise you wont see the diffrence. I just made it quickly but that's the idea...
08-02-2004, 08:34 AM
Instead of modeling the cracks/jagged edges on the nails, you could add a bump and a clipmap to the nails?;) and get the same effect
i agree. the cracks you hav don't seem to show up very well when smoothed. i like the idea. just needs to be pushed a bit. like my man chaos was saying. keep us updated.
23-02-2004, 08:44 AM
Long time with little motavation. Here is the body, maybe it's too small. I'm not going to put much more detail on the body itself as he will have clothes. I think I will go for the suit idea, unfortunatly I can't scan the concepts. Anyway he will wear a suit many sizes too small, have a briefcase and a wooden club (ogres use to have those), probably no shoes. Please tell me what you think about the idea. I've started boxing out the clothes but I will wait posting til it's a little more complete.
I will test to make the teeth a little smaller so maybe he can close the mouth, which would open up for more facial-expressions. Still he is supposed to be a little exaggerated, so I'm not really sure if it might do more damage than good.
The lighting might make it look a little washed out, the old lighting I had didn't work well with the body. Now I use skylight and two omnis.
23-02-2004, 08:58 AM
NIce work duede this ogre is looking realy good man.
23-02-2004, 09:44 AM
This ogre would be perfect for a warcraft cinimatic :)
The idea and detail is really outstanding. I especially like the hands......extreame realism there and im sure it will look even better when it comes to the final image. When the textures go on it going to be jaw dropping :drool::drool::drool:
Post more progress shots.....we all love to see them.
24-02-2004, 12:58 AM
Thanks for the nice comments! Unfortunately texturing isn't my strong side, Fusion :/ Anyway here's an early concept of the suit, to give you an idea what I'm going for. Needs a lot of more work just for defining the base details. Please check out last page for a picture of his upper body without clothes. The pants will be a little too long for him as he has short legs while the jacket is too small. C&C as always appreciated!
24-02-2004, 03:01 AM
First off I like your character but in the texturing I think you should push it way cartoony. Because it almost looks like you were going for photo real and got stopped by your style. I think your style is toony so you should run with it. As far as the model goes he needs a belly button, and there is something about how big his gut is big he lack love handles. Go out into public and look at all the fat people. You will notice that they carry a horseshoe shaped band of lard that starts on either side of the spine and goes around to the front. It hangs down on the sides and the front but it looks like its pulling forward from the back. Here is a pic I got from a google search that may illustrate what im saying. All the crit aside I think your doing a bang up job. Keep at it!:!!!:
24-02-2004, 02:41 PM
The body really makes this character shine. It looks excellent. 5*'s :) .
25-02-2004, 11:51 AM
It's looking really good so far. Can't think of anything to crit right now. Looking forward to seeing this progress.
25-02-2004, 06:34 PM
I love this character, but one crit, the edge of the pants in his waist looks too thick,IMO;)
26-02-2004, 12:09 AM
great model man
i think you should make his suit very messy
i cant picture a tidy ogre
maybe make shirt way longer than suit or something like
cant wait to see it finished
27-02-2004, 12:34 AM
First of all, thanks everybody for the comments.
secobb: You might be right about that, but as he'll have clothes I won't bother with that, and he's not supposed to be very fat, just have a belly.
rubberduck: The pants had no extruded edge at all, but they are a litte to wide atm yeah ;)
Rols574: Yeah I will try to make the suit as messy I can. It's supposed to look very un-fitting.
As I think it will be a hell to skin the clothes without clipping into the body I think I'll have to make the shirt being quite short too, as I want to be able to just hide the jacket and shirt (if they get screwed up) and still the waistline of the pants has to look good. If I made the shirt go down inside the pants I would have to make them wider which would look stupid when the shirt is hidden.
Here is a small detail update of the suit. I will make the shirt reach down on the stomach, might have to do the bellybutton afterall. The pockets were quite hard to get right, tell me if it looks strange.
27-02-2004, 07:23 AM
Actually it looks great the buttons gave it a nice touch
however, i do see a slight pinching at the ends of the pockets
check ur vertices
dont forget to put buttons on the sleeve
01-03-2004, 11:54 PM
Hello again, I've only made some small additions to the suit since last post. Somehow I feel that the overall impression isn't what I'd like it to be, something seems wrong. I can't really say what though. It might be the proportions of the pants/legs, so please compare these images with the one above. Maybe the lower part of the shirt looks strange too. It's really not motivating to work when you feel that something definitely is wrong but you don't know what it is :(
02-03-2004, 12:09 AM
Very nice model man, looks very good so far.
Why you didnt make some medievil clothes for him?
02-03-2004, 12:18 AM
Everybody makes Medieval clothes on Orge, thanks for alittle originality Zero.
02-03-2004, 12:18 AM
Thanks for the comments, dlavre and Thirdborracho. Well, as
said, I wanted to make something a little more original than the standard fantasy troll/ogre.
Hmm, here is another picture of the body with no suit. I think on this picture the pants works pretty good, and I also like the picture that shows only the jacket of the suit (no pants) a few posts up on this page, while I feel that something is wrong on the two pictures in my last post, agh I'm confused...
02-03-2004, 12:23 AM
Hey man check your pm please.
WoW! Great model! awesome work, I think the ogre looks better without suit though.....
02-03-2004, 01:23 AM
Dlavre, sent you a reply.
NoJo, can I ask you why? Is it the idea of an ogre in a suit you don't like or is it the suit itself? I'm asking because I don't know what I think about the suit myself ;) (I like the idea though)
Well I guess I just don't think he fits in a suit... hmmm testa att göra den mer trasig i ärmarna och sånt... den ser för ren ut just nu...
02-03-2004, 05:02 AM
One thing I see about the shirts is that usually on dress shirts they don’t have a strait bottom they curve in the center. The other thing . . . and some people don’t like this on models but he does not have an anatomical bulge in his pants. For this character to exist in a real world then he would have to be able to reproduce. So for the viewer to believe that your creation really exists in a world of his own I think that you need to give him a bulge in his pants. Also while I was looking through a google image search to find an example of the shirt I was talking about I cam across one of those frilly shirts maybe you could add frills it kind of suits his personality. Maybe make him a gay orc?
Good Job on the model so far
02-03-2004, 05:03 AM
He could be a gay orc with great fashion sense! You would get an A+ for originality
03-03-2004, 01:07 AM
secobb, Well, it's an idea but I think I'll keep to something not as original ;)
I think the pants are the trouble, the legs should maybe start a little further down. I will take a look at the shirt a little later on as suggested. Please tell me if there's something else about the upper part of the suit that looks weird, I still feel that something might be wrong, but don't know what.
03-03-2004, 01:38 AM
i think it looks graet i like the suite look, not every day you see that , always see them with a club or lion cloth , so all i can say is keep it up
PS one thing that would be super funny is a suite like this
just something funny but i guess it depends on how serious you want him to look :o
03-03-2004, 07:46 AM
The only other thing i can think of is the end of the tie is odly shaped. I have seen rounded ones like that but more traditional ones are pointed. I still think he needs a bulge in his pants (for realism)
04-03-2004, 02:00 PM
I would try to add a sheap skin over the suite, to keep him modern but ogrish enough. It will be also kind of funny.;)
05-03-2004, 07:06 AM
Thanks for the comments.
LIMBAUL_ABIGGOR, I'm aiming for something more like the office-guy, so no fancy hats or shirts ;)
secobb, I will fix the tie, and I hope the pants look better now, but not sure if it's what you meant.
Avatar, Well, that could work but then I'd need tons of details like that.
Here's an update:
05-03-2004, 02:39 PM
When you'll add textures maybe you will consider to add a crumpled bump map to the clothing. He is to neat to be an ogre. And maybe stains of fat and dirt.
Anyways, he is looking great! Will you go on like this and make his pants too short for him too?
06-03-2004, 12:49 AM
I will add some wrinkles here and there later on I think. The pants will probably be a little too long as he's supposed to have some kind of gorilla-look, long arms and short legs that is. At least that's what I will try first.
Now I can't decide waht shoes he'll have or if he should have any at all as I'm not looking forward to all the tiny details like shoelaces etc.
I just had another look at your last picture and realized, that his legs look kind of thin compared to the rest of his body. You're saying you want a gorilla-like appearance... then this becomes even more important I think. A creature this strong should not have such a great gap between it's legs. Just my 2 cents...
Beside that it's excellent so far - I like it!
06-03-2004, 04:05 AM
CountZero: my vote is for no shoes.
06-03-2004, 01:36 PM
Yeah, big ugly feet with big ugly nails. Dirty feet. Ugly feet.
07-03-2004, 03:06 AM
Hello, again. I'm having a cold so there won't be much work done for a while. Anyway, I have uploaded the ogre on the web so you can look at it in realtime. The program is called Cult3d, a great way of showing 3D models on the web. I think you will be asked to download a viewer when you open the link, if not try to download it here: Cult3D viewer (http://www.cult3d.com/download/download.asp)
ogre (Cult3D) (http://medlem.spray.se/wintermute/Ogre/ogre.html)
(LMB - rotate, RMB - zoom, Both - move)
The mesh is of course not smoothed, it's still quite heavy on polygons.
07-03-2004, 02:06 PM
Get well Count Zero. Rest and drink lots of tea (or orange juice). Will be here when you'll feel better!
08-03-2004, 11:30 AM
Thanks, I'm gettting better. Hopefully I will be able to start making the feet tomorrow.
Btw, has no one looked at the Cult3D file I posted (last post, last page) ?
It allows you to look at the model in 3d so I though I would get some interesting crits about proportions etc, which you couldn't pick up in the normal 2d images. Please take a look.
11-03-2004, 09:38 AM
Hello again, here's the first picture of the feet. They still need some improvement though. The position of the feet isn't totaly correct either, I didn't have time to fix that right now because I then need fix the pants too. And maybe the proportions of the body is wrong?
I also updated the Cult3D file so you can watch the model in 3d on the web here (700 kb):
Ogre (Cult3D) (http://medlem.spray.se/wintermute/Ogre/ogre.html)
Get the viewer you need to watch it at www.cult3d.com if it doesn't download it automatically (LMB - rotate, RMB - zoom, Both - move).
Comments & criticism are welcome as always!
Edit: First thing that comes into my mind after looking at the image for a while, is that the gap between his legs is too big. The position of the legs are wrong, they should be closer to eachother. Also the toes are too long, and the whole foot should be a little thicker. Will try this fix tomorrow.
12-03-2004, 01:20 AM
Small update on the pants, now the thing to do is to make the head smaller, to make him look less like a giant baby. C&C are welcome as always. (If you watch the Cult3d file above, please mind that the proportions of the legs are changed).
12-03-2004, 04:09 AM
I personally like the size of his head, since he is not a regular dude anyways, I think that part of him fits the rest of his body rather well..just my opinion..
It looks good and I like the suit now but give him another expression than :eek:
12-03-2004, 06:46 AM
Thanks for the comments, I will remake the head a little when I make it smaller, so he'll be able to close his mouth and show some more expressions.
12-03-2004, 08:23 AM
The one thing i see is that it looks like the legs are to short.
12-03-2004, 03:19 PM
I agree with seccob. With this proportions he looks like a monkey somehow.
12-03-2004, 03:23 PM
the thing that bugs me is the toes, way to long dude... everyuthing else is just perfect, kinda reminds me of The Tick a bit (not the suit, but the personality) ha ha great job!
12-03-2004, 04:31 PM
his toes doooo look like fingers lol.
i actuall think the legs are great, he looks like everyones boss...u know the one u hate, the short fat disproportioned guy who reeeeally likes to shout ;)
he also reminds me of a lot of cartoony people, cos of the big head and odyy compared to his limbs.
in all it looks awsome:)
12-03-2004, 10:57 PM
I agree about the toes, but his legs will be kept short, I want him to look quite like a gorilla. Anyway, he will look very different when I'm done with the head.
12-03-2004, 11:02 PM
this has to be one of the best things ivé seen here for a long time...i dont think u should make the head smaller...i think it looks big because th mouth is open, if/when u close it, it will look a bit smaller...keep up the excellent work!!!
13-03-2004, 04:30 AM
Hey Count somehow his feet look like they can be used like great apes use there feet. they can grab things with them, im not sure if that is your intention or not but i dont think that it matches his persona (because of the suit)
13-03-2004, 05:00 AM
Thanks for the comments. No secobb, that's not intentional, I will make the toes shorter.
14-03-2004, 03:41 AM
Update, head is smaller, toes shorter. Think this is the final proportions.
Looks awesome.... Can't find anything to criticise
14-03-2004, 06:58 AM
Now he looks GReAT!!! When are we gonna see textures???
16-03-2004, 12:36 AM
Thanks for the comments. Here's an update of the head, I'm not sure if it looks better, but I guess it's better to start with the mouth closed than open (as it's harder to make it close correctly). The mouth won't be able close more than this, the teeth are too big (and he has a big underbite), I'm not sure if I should change this or keep it as it is. He's supposed to just look stupid but it turned out more like he's mad, not easy to avoid making him look angry with those teeth. Well, he's supposed to be quite angry, but it'd be great to get some suggestions about how to make him more relaxed.
Also, I'm quite new to animating, so I got a question. Is it a good idea to use a bone for animating the jaw, and then combine this with morphs for the lips etc. ?
Here's the pic:
16-03-2004, 12:09 PM
Here it is. Excuse me for working on your model without permission but I couldn't find a way to explain you faster. And an image values as for a thousand words.
16-03-2004, 03:45 PM
yeah also try closing the bottom lip up the the top lip..try it urself, and u'll see that it works..
or simply close his mouth more to the side inside of straight up..
16-03-2004, 10:38 PM
Closing the mouth is not an option, it's simply not possible because of his big underbite. I think Avatar is right though, tweaking the eyes will do the trick. Thanks.
17-03-2004, 12:21 AM
small update, changed the eyes to make him look less angry. Needs a little more tweaking. Added some wrinkles to his left leg and arm, very hard to make them look allright.
17-03-2004, 10:32 AM
Looks great:) only suggestion that I have, is to make the end of the tie more pointed, it's too round IMO
17-03-2004, 12:12 PM
If you'll look closer to my pic you'll see I tweaked with his "frown" too.
18-03-2004, 05:50 AM
I think the model is nearly finished now, maybe some small tweaks here and there. Didn't change much to the head, I didn't get what exactly you mean with fixing the "frown" Avatar. Anyway, I like the head pretty much as it is now. Not sure if the wrinkles look good enough (I don't plan adding more of them, or should I?).
18-03-2004, 11:39 AM
I meant the frown, the scowl, the brows knit, the wrinkles between the eyebrows... And I do believe there are enough wrinkles for now. Any texturing soon?
18-03-2004, 12:15 PM
it kind of looks like his left leg is wearing sweat pants..because they look over wrinkled for pants..
19-03-2004, 03:09 AM
Yeah, I agree neiy0, I've made his left leg less "baggy", it looks more like the other leg now. Hmm, I don't know if the wrinkles make the model better or worse :/
Avatar, I plan to make the rigging/skinning before I do the textures. Both because I think it's more intereting to see how it will look in different poses, but also that texturing isn't my strong point. I will unwrap it first though.
Anyway, here's a wire of the pants, I'm a little unsure if the knee will be able to deform correctly when I animate it. Should I add more polys/ change loops or will it work?
Also I wonder, what is the best way to rig/skin a model like this? should I attach all the clothes so I only have one object, or should I have different objects for the clothes with their own skin modifier? Should I weld the bottom of his body to the pants, and same thing with the feet, for easier skinning? I want to be able to hide the jacket/shirt/tie but the pants will always be on. Some tips would be great.
19-03-2004, 10:48 AM
The knees could use just a few more polys, to be in the safe side. As for the skinning, skinning the clothes separatly would be better but harder also. Only you can decide what techniques work better for you.
19-03-2004, 02:55 PM
Man i find him verrrrry cool :cool: and when i see work like that. I just want to do 3D
I hope u will begin another cool work like that
20-03-2004, 04:55 AM
I really like the way he is turning out good job Count
20-03-2004, 12:46 PM
Hey, thanks for the nice comments. There will be little progress for a few weeks, I will try to work on some other stuff for a few school applications so I don't think I will start the unwrapping now, as it won't be visible in the pictures I send with the application anyway. So now I will only do smaller tweaks to the model until I consider it being finished. I will get back to it after the application period (15th april). I might post some updates though, and probably new threads for other characters soon.
25-03-2004, 11:33 AM
nice! i have just one crit; the expression of the eyes doesn't seem to match the lower half of the face. in the original pic, i feel his eyebrows should be more furrowed, etc, for that emotional expression. and for the more recent pics, i think the eyebrows should be slightly raised, to show the expression of him chasing someone, rather than the zombie expression -- but maybe that is what you ar going for in that pic.
25-03-2004, 11:16 PM
Hmm, I see what you mean. He's just supposed to look plain stupid, still have a relaxed expression. I agree that something is wrong with the eyebrows, will try to fix.
27-03-2004, 06:14 AM
I absolutely love this one. The anatomy in the face is increadable. As is the character design. Good job. Can't wait to see the final product. I like it so much I'm scard to see it with textures. Don't let us down :)
16-05-2004, 09:02 AM
Hello everyone, finally an update. Have been working on some other stuff and a small homepage (will try to update my "realistic head" thread soon too). Anyway, I've made some adjustments to the head, the teeth is much smaller now, especially the theeth at the corner (noticed that theese looks a little strange). He might look less fearsome but at least he can close his mouth now;) Making his face look happy or friendly is still very hard though, and I still have some more morphs to do. The jaw is rigged while the facial expressions are made with morphing, felt like that would be more flexible.
I also decided that he probably will have shoes after all. I'm thinking old running shoes, really ugly ones which won't go too well with the suit. Suggestions about the shoes and general crits are welcome!
Let there be images!
16-05-2004, 01:34 PM
Love the inside of the mouth shots. Do you have multiple objects in there linked? or one mesh?
16-05-2004, 03:56 PM
hey count it certainly has been a while.. this is one of my fav. modells, everything looks really nice inside the mouth:)
i noticed that his thumb nail however looks weird. it looks as though it is simply detached from his thumb? i dont know if ur done modelling or not, but that doesnt seem right to me
other than that, the modelling is great, and i agree that old worn sneakers might look/work swell with this character, indeed:)
16-05-2004, 11:12 PM
Thanks for the replies :) The tounge and the teeth+inside of mouth are two separate objects skinned to the same bones. The nails however are the same object as the body, but I don't see anything wrong with them :dunno:
16-05-2004, 11:30 PM
Great looking, Count! You did took your sweet time to update us;)
Anyways, great to have you back! He's showing off his personality very nice now. Keep it so and you might compete with Weta's Gollum :D.
As for the shoes you can make some old shoes, ripped so the toes of the ogre stick out. It may have a nice effect. Good luck and update us more often.
16-05-2004, 11:43 PM
Thanks Avatar, though comparing with gollum might be... er... a little too much ;) But thanks. And that is a nice idea since I've allready made the toes :)
16-05-2004, 11:51 PM
Looks excellent. His face has very good expression. My only crit is that the wrinkles in his pants make it appear that he is knee - less :p . Keep up the good work. Any chance we'll see him in an animation :???:
17-05-2004, 12:10 AM
Phynius Gauge, thanks, I'm not too happy with the wrinkles on the pants myself. But I feel that the problem is more that the wrinkles on the pants aren't the same "style" as the rest of the character, though I think you're right too. I think I'll just go with less wrinkles and see if that helps ;)
There might be a small animation or something, but this is the first character I've even got through the modelling process with(I've made some rigs though but never skinned a character, and just a little texturing). So we'll see how it'll work out ;)
17-05-2004, 08:19 PM
Re: the thumbnails - The thumbnails on the ogre are entirely detached except at the cuticle (at the base). If you look at your hand, you will notice the the thumbnail is attached on both sides under skin, until right before the end.
great looking ogre, I realy like your style CountZero :)
18-05-2004, 12:41 PM
Looks great man;) Great looking model .
Nice job on the the teeth and the inside of the mouth too.
18-05-2004, 09:36 PM
Looks awesome... Work on the textures thou...
20-05-2004, 07:40 AM
Thanks for the comments :) I got a job (not cg related :( ) which takes a lot of time, so the process will be slow again. I will take a look at the thumbnails. Here is a pic I forgot, showing what can be done with the jawbone rig (made of two bones, one for moving the main bone forward/backwards). This can also be used for pulling the jaw back giving him a big overbite. The lips get deformed a little when using several morphs and the bones at the same time (might just be bad morphs) :/ Same things for the bump in the sides of the chin.
18-06-2004, 10:05 AM
One thing that might make him look a bit less tidy is if you had hisjacket button up crooked. But it would be a pain in the butt.
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