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nadeemmar
05-02-2004, 07:44 AM
mazda 6 WIP
as usual modeled in 3d max 5.1 , polymodeling technique
the exterior is almost finished ......
waiting to hear from you guys and ......gals if there is any:)
http://www.moveed.net/hosted/f1c8rxyhkjtjpab6k6mfdykaf2q4hpv4.jpg
http://www.moveed.net/hosted/tonatsq4x5udxmwlfqltmoj7rmcj0xxs.jpg
http://www.moveed.net/hosted/ryy3z5cxnqqu4esiuqva36k9dr4vd8au.jpg

Vitor
05-02-2004, 09:03 AM
Looks great so far :D

I think some edges look a bit round like in the tail lights, and in the front bumper.

Fusion
05-02-2004, 09:12 AM
Wow, that looks tough!!

Seems so real that it could be used for a commercial. You should make a simply animation of it driving off or something similar.....im sure it would be hard to tell from reality :D

Goj
05-02-2004, 03:49 PM
woh nademmar, great model you got there.

Only 2 problems I've noticed.
1. How does the trunk open if the tail light extends past the openning?
2. The license plate area looks a little dirty (mesh-wise) because I notice some weird smoothing.

nalhcal
05-02-2004, 07:05 PM
Originally posted by Goj
woh nademmar, great model you got there.

Only 2 problems I've noticed.
1. How does the trunk open if the tail light extends past the openning?
2. The license plate area looks a little dirty (mesh-wise) because I notice some weird smoothing. .

Its split down the middle. :)
http://www.1-18thmodelcars.co.uk/Motor%20Show/Mazda_6_rear_lights.JPG

legato
05-02-2004, 07:17 PM
yeah it splits down the middle but they are still considered as 2 distinct objects...anyway...good modelling...need some minor tweaking tho....

btw Goj.. about the license plate area...that wierd smoothing always happen when u do a clay render (to me at least...)

Xullion
05-02-2004, 09:17 PM
Wow nice model !, I like the car very much, I was thinking of modeling that car also....somewhere in the future.

nadeemmar
06-02-2004, 01:02 AM
thanx for the replies guys
I think some edges look a bit round like in the tail lights
you are absolutly right Vitor , i still didn't work on that area that much
Only 2 problems I've noticed.
1. How does the trunk open if the tail light extends past the openning?
2. The license plate area looks a little dirty (mesh-wise) because I notice some weird smoothing.

1- i will cut the tail light into two parts soon:)
2- i didn't pay much attention to that area ... since it will be hidden
see the attached pic

Xullion: i like it too ... mazda did a great job producing it

PiREg
06-02-2004, 05:25 PM
Wow really nice! I just wish mine looked as good as yours :(

crashcyrex
06-02-2004, 06:27 PM
This model is awesome...:drool:

Xullion
07-02-2004, 04:05 AM
Zoom zoom zoom :p

3Dan
07-02-2004, 07:22 AM
Tasty modeling and renders - so much nicer than neutral grey.
Surely you are modeling the tailights and the interior;)

A*HOSNY
07-02-2004, 11:05 AM
So far so good keep going
:)
and take care with the window edge with the door;)

nadeemmar
07-02-2004, 11:53 AM
PiREg: i'm sure you can get better than mine with practice;)

crashcyrex : thanx

Xullion: wooooooooo :p

3Dan-3DT: Yup buddy;)
i'm also planning to make a GT version
i don't think there is one yet:???:

A*HOSNY:thanx ya BASHA .... i will try to take care of it

XeroType
08-02-2004, 11:00 AM
Hey nice....
perhaps you should try the Mazda3 or the RX8 too!!! :D

I'm going to try modeling a car myself soon. I was just wondering, how do you make those cuts along the car?
For example, how do you make the hood look like it's actually a separate component? Do you really detach those faces when you're modeling? or do you just extrude those lines inwards?

nadeemmar
08-02-2004, 12:07 PM
XeroType: i first model the body as one object taking in consideration the loops where i need to cut
then i detach the parts and extrude them (same number and value of extrusion for all the parts)
after that i chamfer the edges and start tweaking.
tweaking is the most important part


here is a wire if anyone is interested
http://www.moveed.net/hosted/mpkc2ou4pbb51ydx5b7ejxorre94ozn2.jpg
http://www.moveed.net/hosted/nt9ztyn38dq23y3wo6z3garig8dhzj0t.jpg
http://www.moveed.net/hosted/hpgfag06vl7pt3cksx222d5wlyzkt7gg.jpg

crashcyrex
09-02-2004, 01:13 PM
that's all i can say :)

Ninto
10-02-2004, 06:42 AM
I cannot see the pictures :(

But, ehm, why the hell would you give files a name like this:

http://www.moveed.net/hosted/mpkc2ou4pbb51ydx5b7ejxorre94ozn2.jpg :p

Yanas
10-02-2004, 06:47 AM
G r e a t :D

Ninto
10-02-2004, 07:09 AM
Am I the only one who cannot see the pictures? :o

nadeemmar
10-02-2004, 07:59 AM
Ninto:the server i upload to automatically rename them, so it is not my fault:p :p

the_solidshadow
10-02-2004, 08:10 AM
Originally posted by Xullion
Zoom zoom zoom :p

yea yea zoom zoom

nadeemmar
10-02-2004, 08:13 AM
i was playing with the materials and colors
here is a pic
it is attached for you Ninto ;)

slavke
10-02-2004, 08:23 AM
now thats nice.. put some graphics on the sides to give it fast and furious look...great job

Vitor
10-02-2004, 08:38 AM
Great looking car there nadeemmar :D

Looks really good. Nice work on the paint too.

nadeemmar
25-06-2004, 05:32 AM
Update:

nadeemmar
25-06-2004, 05:45 AM
interior:

nadeemmar
25-06-2004, 05:46 AM
and:

Ninto
25-06-2004, 07:01 AM
Wow, looking really great! The interior is coming along fine too :cool:

Keep working :dance:

whiteboy
29-06-2004, 12:45 AM
how did you create those perfect circles (holes) in the dash. I am kinda having trouble doing that part. Please explain if you have time and show a few pics. LOL I learn better with pictures thanks mate and keep up the high quality modeling. Love it.

nadeemmar
29-06-2004, 02:02 AM
i will be glad to show u how i did it (editable poly BTW)
give me some time to prepare the pictures.

Aza
29-06-2004, 03:10 AM
could you show me them tool please so send me (i am learing and everything is beter to learn something out) my msn is game_king_89@hotmail.com if you dont whant to pm and dam that model looks so good :eek:

whiteboy
29-06-2004, 08:27 PM
great! nadeemmar thanks for taking time to help me out.