View Full Version : Character - Hiero
hiero
17-02-2004, 11:36 PM
Hey,
This is just a character i've been working on, nearly finished all of the modeling. Tell me what u think.
LOUcifer
18-02-2004, 02:37 AM
Hi.
While I think it is a good model, I think you should consider tweeking it more before you call it finished. I see that there is no bottom eyelid, which you need to address. You should try to get more folds in the pants. These are just minor things. Listen to the replies you receive on this thread. They will help! Good luck!
Daniel
18-02-2004, 04:29 AM
not bad, but the head still needs some tweaking, the eye area and lips, hair looks too flat as well, try to play with that. It also seems to me that the articulations in the arms and legs are too flat, as are the hands.
PS. Did this come out of the joan of arc tutorial?
Dedalo
18-02-2004, 05:40 AM
Looking good , keep working
rubberduck
18-02-2004, 09:32 AM
Originally posted by DanielB
not bad, but the head still needs some tweaking, the eye area and lips, hair looks too flat as well, try to play with that. It also seems to me that the articulations in the arms and legs are too flat, as are the hands.
PS. Did this come out of the joan of arc tutorial?
I agree too on that
hiero
18-02-2004, 08:54 PM
thanks for the comments guys, i am working on the tweeking of the face (eye lids), pants, arms, hands, and also the hair, does any one have any tips/tutorials for modeling hair?
I did use the Joan of arc tutorial, as a referance for modeling the face / head, its a good tutorial. I will have a new image/s posted up in a few days, thanks guys.
LittleFish
19-02-2004, 01:45 PM
Although the Joan of Arc tutorial may be a good tutorial for teaching polygon modeling, the drawings used in it are very inaccurate. Once you have learned the skills that the tutorial teaches, get some real reference images (photos might even work fine) and learn to model off of life.
As for the character, it looks fine to me, but all the inaccuracies of the Joan of Arc tutorial show through. If you think that you will have some success changing the model now poly by poly, go ahead (save it as a different file in case you need to revert back to this for any reason). Just look at a photo, or whatever, of a human head that has a similar look to the current one that you would like to achieve.
Happy modeling!
Daniel
19-02-2004, 01:53 PM
I dunno, it's just that I'm at a point that when I see model, I can tel within 2 seconds if ti was made with joan of arc, there's a million out there, so I'm overly critical of it by now.
hiero
19-02-2004, 10:55 PM
Thanks again guys, all comments are taken into high consideration, the more you guys comment the more I will learn, thanks.
hiero
21-02-2004, 01:10 PM
I have done some tweeking to the character
hiero
21-02-2004, 01:14 PM
Here is a few more renders
hiero
21-02-2004, 01:20 PM
and another, tell me what u think guys.
hiero
20-03-2004, 09:28 PM
havent, posted for a while. I have re-done the hair, and done some more tweaking.
geoMan
20-03-2004, 09:52 PM
i like it a lot....i feel like putting a headphone on his head and a CDman on the belt......he might look cool...!
MrArmless
21-03-2004, 06:52 AM
the hair looks much much better now. Try to give the guy a little bit of nostrils :P at the moment they are rather atrophied. The eyes are incredibly huge too, but that might be what you want.
hiero
21-03-2004, 07:42 PM
only a small update, tweaked the nose and the eyes.
hiero
23-03-2004, 10:03 PM
I have just started to experiment in textureing the head. tell me what you think, comments and crits are welcome.
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