View Full Version : italian village
19-02-2004, 10:23 AM
i am a big fan of juan siquier and i am atempting to achieve an enviroment of his style. i have been modeling so far for an hour and i feel like i am on a roll so far so i will keep posting!
19-02-2004, 12:15 PM
heres a small update
19-02-2004, 12:17 PM
Great work need renders...
19-02-2004, 03:26 PM
heres a small render cuz its takin time to render, i will post a bigger one when i am done for the night
looks great :) i also love his style and youre doing a great job ;)
19-02-2004, 04:42 PM
This is almost copycat work actually. I think you copied his style totally. From the mood and feeling of the image to teh modelling itself and even the viewport grabs look like his work. Lol. In other words u are doing great. Juan should be flattred that someone stuied his tech this perfectly :)
19-02-2004, 05:45 PM
Thanks I like that render better its easier to see the structure.Looks great amazing detail.
19-02-2004, 07:13 PM
thanks alot for the comments guys, means alot i think juan is the master of enviroments its a total complement that my name is even suggested to his likeness. i have big plans on this so i will make new posts tomorrow for your guys
20-02-2004, 05:23 AM
heres a small update
20-02-2004, 06:47 AM
heres another small update till tonight gots to go to work!
20-02-2004, 09:32 AM
I dunno the sky seems a lil weird like a weird shade of blue and no clouds other than that maybe you should get free hosting and use [IMG] tabs cuz those are quite speckled and blurry.
20-02-2004, 02:13 PM
sorry matty i have to make it small enough file size to post , heres the last update for the day.
20-02-2004, 03:08 PM
Its alright I understand the latest one doesn't look as blurry.Its great but I think there is susttin wrong with the shadows on the first building on the left like its like the shadow of the top of its own roof is projected down or suttin cuz there is no shadow on the rest of the building so it doesn't look like its from the building on the right.
20-02-2004, 03:54 PM
Looks great so far.
The only thing that I would change are the straight corners on the right walls, the one with the large crack and the other next to it; break the straight line with just a little bit of tilt and irregularity. also you could add some distortion to the right wall, so it doesn´t look so perfectly flat.
20-02-2004, 05:21 PM
Looks good. Nice modeling. But it has that GI/radiosity lighting feel to it. I remember reading somewhere that juan siquier doesnt use GI....i could be wrong though.
21-02-2004, 06:29 AM
thanks for the comments guys, i am playing with lighting still and i have an idea of a fruit vendor on the right hand side i started to block in, let me know if that would be a good idea. thanks alot!
24-02-2004, 02:46 PM
heres a little update
24-02-2004, 03:19 PM
Yummy!.....in other words good...yea I'm hungry.
24-02-2004, 03:40 PM
yeah,i'm hungry,too. I think i'm going to make some sandwitches.:D
24-02-2004, 04:09 PM
food is good which is why i am stopiing for the night and leaving u with this last image ahaha
12-03-2004, 07:18 AM
hey guys i have been sidetracked by many things but i am planning on finshing all the modleing for this bad boy by tomorrow so i can start bump mappin it, what do ya think so far
12-03-2004, 08:09 AM
Good grief, you're fast! I can't believe all the work you got done in just a few days. Looks great, imo. Can't wait to see the textures.
12-03-2004, 11:57 AM
i get sick to my stomach everytime i see someone modelling this good and fast...;)..if you texture as good as u modell, this i going to absolutely beautiful..
13-03-2004, 07:18 AM
wow thanks for the comments guys, its nice to kow your work is appreciated, here is another update, i aiming to finish it up tonight, i wanna redo the ivy on the left and have it crawling or the walls with vines.
let me know if theres anytihng big i should add or change before i start bump mappin it. thanks!
13-03-2004, 03:58 PM
heres the last render for the night
anyone got any crits??
13-03-2004, 04:24 PM
No crits its just amazing cept for the end it doesn't flow with the backround really like its like u just walk off the edge imo.I think maybe a buildin on the end to curl around would look good but to each his own.
13-03-2004, 04:32 PM
absolutely love it, nice mood, nice model, nice lighting.. good work!
hope i get some time for modelling stills soon.. am sick of working for animations and trying to keep the render times down!
13-03-2004, 05:36 PM
Aye mate that's lookin tops, i liek the vines n pipes! But i don't like the 3 stairs, to me they stand out and look out of place, maybe because they're imperfect stairs, i'm sure if someone could build a nice clean village building like that then they could make clean even steps too!
14-03-2004, 04:09 AM
But the steps really would have sunk and tilted away from the building over time, so that seems accurate to me. I'll bet the texturing will make the scene look a lot less "perfect," and then they'll blend right in.
Right now, I don't care for the colors of the village in the background, but since there's no context for it, I'll reserve judgment until the texturing is further along.
This is so sweet.
Looks great, the modeling, the lightning, everything. Can only crit on one thing... the steps on the stariway up to the door seems to be a bit small to step on....
14-03-2004, 05:17 AM
Great work .. Really amazing! :)
Keep it up
14-03-2004, 07:47 AM
thanks for the great compliments guys, for the backgroud i agree with you all, i will get rid of it and jsut continue with buildings hugging the curve like you suggested matty
about the steps, i now what you mean bout it looking odd, i will put a more aged look to the whole scene, when i do the textures like marcia said i hope to add more age to it all.
thanks to all and i will shot to have this all textured and done by next week!
15-03-2004, 08:40 AM
ok guys i am pretty much screwed, all my files for the italy scene wont open, when i go to open them in max it says failed to open and doesnt show anytihng.
does anyone know how to fix this??????????????
15-03-2004, 08:55 AM
Looking good, but that background bitmap umm............ i don't know.
15-03-2004, 11:42 AM
ok well i managed ot find an older file, but this sucks so i am redoing it all, here ya go gents
15-03-2004, 12:14 PM
That totally sucks. You were rocking to.
I was reading your post all the way from start to finish., and then I come to the post were your files got corupted.
Did you try and search the autoback folders in Max. If thats the program your using.
Other wise the scene was off the hook. Or otherwise looking amazing.
Sorry for your misfortune. Im still looking forward to seeing the final render. Keep up the great work.
this is just a WIP i started last night.
17-03-2004, 04:50 AM
Oh, wow... sorry you lost your files; that really sucks. I save-as when I reach critical junctures in the modeling process so one corrupt file doesn't set me back too many steps. At the end you might have 20 or so incremental versions of the work in progress, but then you can delete all the but the last few files and free up space on your hard drive when the project is done.
17-03-2004, 09:11 AM
Very nice details
could we see a wire frame of this master piece
17-03-2004, 02:56 PM
ya i tried saving back and even going to the autoback files but 8 of my files woulndt open, so i was like wtf. but i am back on track with it, here is the wire you requested brad
thanks for the crits guys!
thats great that you got the file! and beautiful scene you got going here, cant wait till the lighting and textures are complete :)
18-03-2004, 04:07 AM
Oh, yeah. That looks great with a closer view so you can see all the details. Are you going to put the ivy back in?
18-03-2004, 04:53 AM
sorry about your files, looks great though, doing a village of my own at the moment, not same style at all though but still :) great work, but I've seen this scene for a long time, and modeling seems pretty much complete, how about textures? take care, peace
19-03-2004, 02:08 AM
Wow this is great stuff. Sorry about your files.
I haven't used max since 2.5 but I vaguely recall a method of opening or importing individual objects until you find the one that caused the issue (easy in lightwave) can't remember if it was import from project. Maybe someone on the modelling forum or discreet could help you out with it.
Good luck and keep posting.
20-03-2004, 03:01 PM
heres an update, i am gonna jsut do bad textures becasue i have no time i have to have this done in an hour and render it for graduation in 3 days! crazy, i will reviist this after it to redo the textures
massive improvements, really loved watching this thread...
textures need fix, i hope you do tht soon...
i love the amount of detail you have put into the scene!
keep it up!
20-03-2004, 03:43 PM
heres a clearer pic
21-03-2004, 04:48 AM
Congrats on your graduation. :)
I hope you do come back to this and rework the textures; could be a nice portfolio piece. I think you ran out of ground in the background, as there is a big hole between the wall and the end of the world back there. Hopefully you caught that and were able to rerender or fix it post-production.
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