kgg
22-02-2004, 05:07 AM
Hi. New. :)
I recently switched from traditional sculpting to computer graphics. I worked a bit with 3d max then got into Maya.
This head was constructed with the latter.
I started with a sphere--cut one hole for the mouth and then added another for the eye. After getting a certain amount of basic form detail I converted it to a sub division head--and did more refinement(especially around the ears). There are little problems I encounter with it--smoothing problems. Little dents and irregularities that I find annoying(like if I try working around the mouth, it might wrinkle or fold in ways I dont want--and its a real pain to go in and rearrange vertices to fix it). Or, such as under the jaw. I am just wondering if anyone can tell sculpting problem areas just by looking at how the mesh lines are flowing(there is this dipping line right under the jaw that has me concerned). It is my first head--but I wanted to have a good basic one that I could use for learning--and maybe some animation in the future(it is for a static model at the moment). Anyway, if I do redo it, I could use some construction tips. Thanks
http://artandfantasy.com/headwireframe5.jpg
http://artandfantasy.com/headwireframe6.jpg
simplified sub d version:
http://artandfantasy.com/headwireframe7.jpg
This is a pre subdivision version of the head--though I did some ear work that wasnt on the original model--but this is pretty close to how it looked in polygon mode:
http://artandfantasy.com/headwireframe9.jpg
I recently switched from traditional sculpting to computer graphics. I worked a bit with 3d max then got into Maya.
This head was constructed with the latter.
I started with a sphere--cut one hole for the mouth and then added another for the eye. After getting a certain amount of basic form detail I converted it to a sub division head--and did more refinement(especially around the ears). There are little problems I encounter with it--smoothing problems. Little dents and irregularities that I find annoying(like if I try working around the mouth, it might wrinkle or fold in ways I dont want--and its a real pain to go in and rearrange vertices to fix it). Or, such as under the jaw. I am just wondering if anyone can tell sculpting problem areas just by looking at how the mesh lines are flowing(there is this dipping line right under the jaw that has me concerned). It is my first head--but I wanted to have a good basic one that I could use for learning--and maybe some animation in the future(it is for a static model at the moment). Anyway, if I do redo it, I could use some construction tips. Thanks
http://artandfantasy.com/headwireframe5.jpg
http://artandfantasy.com/headwireframe6.jpg
simplified sub d version:
http://artandfantasy.com/headwireframe7.jpg
This is a pre subdivision version of the head--though I did some ear work that wasnt on the original model--but this is pretty close to how it looked in polygon mode:
http://artandfantasy.com/headwireframe9.jpg