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View Full Version : Character Studio rigging and clothes


Sam256
29-02-2004, 06:40 AM
Hello there.

I wanted to know if there are some good character Studio rigging tutorials beside the ones included in the 3dsmax help, wich provide help with very simple, comic style characters only. More complex characters together with muscle deformation or smaller body parts that collide with each other aren't covered in that tutorial.

At the moment my character gets flaps all over the joints in extrem e moves and parts stick out.

Do I have to use reactor together with Physique to get sure that things like skin flaps act correctly?

And how do I attach a cloth to the movement of a character together with reactor?

cgi_peter
01-03-2004, 01:46 AM
Have you been to 3dbuzz.com? They have some nice tuts :)

Sam256
01-03-2004, 02:57 AM
Thank you for the advice.

dlavre
16-03-2004, 12:54 AM
For the clothes, go to reactor .pdf tutorial.
And i ont think that you can make a realistic clothe with reactor.
So, i know a very very good plugin for max 6 "cloth fx" for max 5 "stitch".
That plugin was used for the clothes in warcraft cinematics.

Emperor
17-03-2004, 08:10 AM
You can make good clothes with Reactor but its cloth system is rather slow and bulky and it would take some time. Clot FX is great as dlavre says but its costs as well. There is however a plugin called Simcloth that is absoluteley free, very simple and extremley easy to use. And its fast as hell. So I suggest u try it out.

sidewinder
18-03-2004, 04:39 PM
How would you go about setting up cloth on a character with simcloth, per se?