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Dragonkiss
04-03-2004, 03:22 AM
Inspired from a french comic (HK- from Trantkat)
"Lola" Work in progress, made with 3D max 6, in 3 days...
tell me what should i correct....
thanks

niki
04-03-2004, 04:30 AM
nice work...
can you post the wire?

Dragonkiss
04-03-2004, 04:45 AM
thanks for your comments... here's the wire view

MrArmless
04-03-2004, 06:11 AM
looks pretty good but I have a feeling she might be a little "flat" could you post a side and perspective so we can see a little better what is going on and what needs attention?

Dragonkiss
04-03-2004, 06:31 AM
some differents view....
thanks for comments :)

Iron Boot
04-03-2004, 08:30 AM
I like it alot, but you might want to round out the booty a lil bit around the hips, right now it looks like theres a little tension going on there. A more relaxed look right now will definetly look better so that when you (if) you decide to animate it later you can morph that tension in there. Then again I like round hips, its a matter of opinion, Im not saying its an error.

Scyrux
04-03-2004, 09:30 AM
I think Niki meant the unmesh smoothed wire. :)

Dragonkiss
06-03-2004, 02:41 AM
Lola in her first pose test, after skinning, many problems in this picture... but it was a test...problem to her knee, she doesn't touch the floor..( she's like flying :)....to much light...what else....i'm sure i forgot some stuff..but nevermind it's a WIp anyway...so tell what sould i correct please....
thanks to all....:)

secobb
06-03-2004, 05:17 AM
she seems formless kinda like that strech armstrong character from the 80's i would like to see more muscle definition. Maybe do something interesting int he render too i like the high contrast black and white. (you diddnt want to uv unwrap right?) There is a shader at hihgend3d.com that is a sin city shader that might look good on her.

Dragonkiss
06-03-2004, 05:57 AM
thank you for the tips ..i gonna check it... but what want is a kind of cel shading... so if anybody knows a goog tutorial...it's welcome...
thanks for comments..

Faust
07-03-2004, 05:00 AM
I would add some muscle definition like someone mentioned, but not too much, maybe some softness, like slight love handles and abit softer on the hips, depends what you are going for, most comic girls are toned, but have a strong soft element to them too :)

not sure on cell shading, but know how to do it in PS from a still render. dont think that would help :P

Dragonkiss
08-03-2004, 11:01 PM
Hello,

some differents positions, inspired from kill bill with some problems still on the hand i think, the setup of the hand took me too much time and still not good...soon i hope...:)
thanks for comment...

Dragonkiss
08-03-2004, 11:04 PM
more positions...

Dragonkiss
08-03-2004, 11:05 PM
and one more pose...:)
thanks for your comments....

Dragonkiss
11-03-2004, 03:21 AM
oK here's my last update, more soon.....
with some cel sgading texture, from the (o)ne advice thanks to you again....tell me what do you think about it, of course still need work.... still WIP.....still :)
thx

Dragonkiss
11-03-2004, 03:26 AM
GGRRRRRR...................

photoshop ****ed my resolution....it's look awfull....
nevermind, will correct this later
bye

Cic
11-03-2004, 03:40 AM
Nice modeling.. but the tits/breasts looks wired.. The nipples are too flat.. Thats the only problem i can see..

Nice work but you should also work on the renderes. They are not to good!

secobb
11-03-2004, 04:14 AM
i can see that the render looks really pixelated. I think by the poses that you selected you were trying to make something sexy right? You should put real textures on her. To start off its very hard to make somethign 3d sexy and then its almost imposible to make something thats 3d cel shaded sexy. You were going for a very dificult goal, next time i would spend more time getting the muscle definition more realistic. Not a bad try though keep working

Dragonkiss
11-03-2004, 04:17 AM
thanks cic for the comment, it was just some quick render test, the original render is a better quality, i will correct that, and also her the general apparence thx anyway
bye

Dragonkiss
11-03-2004, 04:25 AM
thx secobb
if i look pixelated it's because of the size restriction, i wanted to show every thing in one....:grr: but nevermind next shot will be better i hope, i want to keep the comic concept, that why i choose the kind of shader. perhaps you're right it would be nice with a real texture, i'll try also.... bye and thx again

USED
11-03-2004, 06:27 AM
heeheee...
her breast look like there is no gravity... She is a naked girl in space :D thats cool...
but really when she is sitting back in poses like you have her her Breasts should lay down anf flow more to look real.. remember that they are just flesh, no muscel, so gravity has a great impact on them...

Dragonkiss
11-03-2004, 06:48 AM
hey :D you are right let's say there siliconed....lol
how can i do that , i mean shoul i put her som "bone" in her breast too?, it's like for the face expression, how can change them, i have no idea.....thank you anyway for you advice, very helpfull, i will correct that also....ppffff so much work to do there:) but i like it
thanks for comments

owenc1979
27-03-2004, 02:00 AM
hi d.k., your model is ok, but here legs is somehow quite big, and there is something odd on the perimeter of her nipples. bu your model is ok.