View Full Version : [wip]Concept Car
05-03-2004, 06:37 AM
This is for a school project, i drew out the the concepts and blueprints and started modelling it
this render was used with photometrics btw
Crits comments are welcome
05-03-2004, 06:38 AM
05-03-2004, 06:43 AM
Nice work, has a funny look.
What render do you use?
05-03-2004, 09:03 AM
i used default scanline
i no it looks funyn cuz i had to improvize ALOT when making the mesh
06-03-2004, 07:24 AM
lol! looks really funny man. Not in an insulting way in... a funny way :) lol. I cant wait to see how it will look when finished lol
10-03-2004, 09:07 AM
sry i havent updated this for a while
I added a bunch of stuff to the car, now it even has wheels!:D
Still have to make the headlights and tail-lights and maybe an interior
CC is welcome
FRONT view (http://www.fpscentral.com/uploads/conceptcarrenderfront.jpg)
REAR view (http://www.fpscentral.com/uploads/conceptcarrenderrear.jpg)
10-03-2004, 11:11 AM
bah, ima bout to switch to another forum, i get lik no response, its lik everything i type in this forum is lik invisible:(
10-03-2004, 03:45 PM
Nice start , keep working
10-03-2004, 04:05 PM
Keep on truckin'.:D
10-03-2004, 05:25 PM
all good, post more views! use the image tag instead of uploading coz then u cn c it in the thread :D:D
11-03-2004, 01:23 AM
thx for the comments
i cant decide which looks better, the Brazil render or the IES Sky render(current one)
Updates will come slow cuz i only get lik 40 min a dayt to work on it, plus i haf to create most of the details without any ref pics
11-03-2004, 11:55 AM
since its a school project my teacher has told me that i should turn it into a poster, ie, Car for sale, and i might do an animation, short and simple
Graphically, sorry, no update yet, ill prob. add headlights and maybe interior
11-03-2004, 12:17 PM
Can we see some reference material or the sketches you are modeling from. OK I am going to be serious here so do not take offense. I am sure you are somewhat new but there are some areas you really nead to work on. Number one is clean modeling. You should not take a short cut anywhere when you are dealling with the main model. Looks like you have some serious buckling going on around the car. You also have some bad artifacts from using booleans. You should stay away from booleans. Can we see a wire. This is not bad at all for a earily model. I sound mean but these are things you nead to hear and work on to improve. I am not saying you suck so please do not take it that way. If I did not think you could fix those problems I would not have said anything.
Take your time and model clean. Every model you make will get cleaner and cleaner. Use the sketchs as a reference inside the file. Do not be afraid to start over if it gets to dirty.
11-03-2004, 12:19 PM
looks too skinny but other than that looks good
12-03-2004, 01:20 AM
unless u are talking about the wheels, i didnt use any boolean:???:
12-03-2004, 05:16 AM
Can I see your wire:???: I can help it you need:???:
12-03-2004, 05:25 AM
ill post a wire once i hav access to a computer with 3dsm(this is a computer at skool library)
Ill post the un-smoothed version, though it needs cleaning
Thx for helping ppl
BTW RickStefani, instead of bombing me with tangent problems, it would be better if u sed HOW i could fix the problems
I guess i need to make clear, CONSTRUCTIVE crits i allow(helping me improve it)
Kujoe, is ur name ray? so is mine:cool:
12-03-2004, 06:22 AM
well that is why I asked for a concept sketch and a wire. I was not trying to bomb you. I just notice problems that I could help define better if I knew exactly whay you were going for. I feel that constructive crits are very good and sometimes things are to suger coated so that you do not know if you are doing things right. I may be harsh but I am honest.
12-03-2004, 09:14 AM
here's the sketches(i suk at drawing)
12-03-2004, 09:22 AM
heres the wire:
12-03-2004, 11:52 AM
itīs not bad at all..but i agree with rickstefani...but dont get all mad at me now...i donīt think either of us mean it in a bad way now about that sketch...the side and top sketch looks good and can be used as refence for modelling the car...but i must say that the front and rear sketch is not a good reference material...cause u only get confused in your modelling with a sketch like that...if i were u i would redraw thoose two views...and use a ruler( i mean this in a good way)..i know u can do it:)...u did a nice job with the top and the side view...Good Luck!..
12-03-2004, 01:10 PM
ya, i agree, i did pretty bad with the those views, so i just used em as proportions helpers
16-03-2004, 07:37 AM
Here is a wierd thing to thing about. a perfect box that is one segment by on segment and so on will smooth into a perfect sphere. Now you can get the smae result for the rear fender with less segments. The places that nead more edges are where you want it to be sharp. Work one row of pionts at a time. You wire is not bad at all. Here is a quick example of what I mean. The red spots represent the vertices. If you smooth that it will be round. You only want to add more points to keap the corners clean. I think if you cut down the number of pionts most of the buckles will go away. Also think about the way cars are built. Once you get to know where to add more verts you could start to build the car in pannels the way the real ones are. You are trying to flow a large number of points across from the front fender to the hood yet on a real car the hood andd fender are not one piece.
I would work on this and I will try to help more as you go.
17-03-2004, 09:01 AM
(cuz im gonna have an update soon, dont hav it now cuz i forgot to save, so i haf ot redo a few things, --working on the interior(teacher sed to move on)--)
19-03-2004, 07:25 AM
gotten a bunch of the interior done, still have mor things to be done on the int. CC is welcome
19-03-2004, 08:58 AM
ID LIKE ur responses and feedback
bTW, this will probably put in something like a Toystore scene
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