View Full Version : museumhall...(need lighting tips)
07-03-2004, 11:23 PM
here is my latest WIP.
never mind the works shown...they are from all different people...
credits for them (if you recognize some)
The lighting sucks...I render with Vray and now I only have one target direct shing in the room from above left!
But it doesn;t look really good right now.
can someone gimme some suggestions?
//edit: I see that the chairs are floating...will fix that!
07-03-2004, 11:26 PM
Well...its too white right now. more color would definatly living the place up. maybe have a tannish marble floor with the same reflection that you have now. the chairs look as if they are floating right now. stairs look pretty good. add some more color and then we will talk about lighting ;)
07-03-2004, 11:49 PM
shadows are a must, light isnt 'light' if it dosent cast shadows
08-03-2004, 12:05 AM
I use one target direct with shadows now...often that is enough with vray, but in this room it's abvious not enough.
08-03-2004, 12:06 AM
08-03-2004, 12:50 AM
There is no shadow definiton, your whole room is over saturated from a single natural source which isnt realstic at all. The back of your room wouldnt be as bright as your front.
Your key light is the most important, if your going to choose the natural light as your key then your lighting needs to reflect that.
08-03-2004, 01:10 AM
I would like to sit in one of those floating chairs. :)
One thing that would help, imo, would be to change the angle of light (your sun) so that it hits the floor, rather than the wall (and not so close to the wall, either). In a real museum or gallery, they're very careful to control light so that sunlight doesn't fall directly onto the artwork because 1) that would make it harder for the viewer to see and 2) UV light fades and damages the art.
Looks like you may need more than one light to create a natural-looking atmosphere.
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