View Full Version : The Marauder
08-03-2004, 11:40 AM
this is an update on the car im making for a regional high school level competition. the gap around the door is temporary, this is the scene where the doors are going to be open for interior shots. i need some ideas on something to do with the rear of the car, it looks too plain now. any ideas would be great.
08-03-2004, 11:55 AM
maybe add some diffusers like them GT cars...the car looks very good i like the concept however the seams are a bit too rounded, add some more edges to make it harder...overall good work
08-03-2004, 12:03 PM
here is the front, and yes the windshield is way too bubbly and looks out of place, but the whole mesh wants to die if I touch the windshield. the daylight showing in the rear cooling vent is because the hood is only a skin, hasnt had an underside made yet.
08-03-2004, 12:05 PM
actually its here
08-03-2004, 12:23 PM
what would you suggest for making it less rounded, chamfering edges? it seems to get angry whenever i try to do anything to sharpen the edges. here is the top, the intakes just behind the side windows are cooling while the ones of the hood are air intake for the engine.
28-04-2004, 04:03 PM
ok finally. the results for the competition are back from Mt Hood Community College, and i placed 2nd overall, right behind john silver. his car in an earlier state here.
it looks a lot better now, i hope he posts final renders. here are mine
28-04-2004, 04:06 PM
rear (with mini-diffusers :)
28-04-2004, 04:12 PM
images are low res and even lower quality
28-04-2004, 04:14 PM
the big detal sheet, was 2280x1672
Chamfer the edges at 0.01 or even less and they'll look sharp even under Meshsmooth.
29-04-2004, 01:23 PM
I think if u could have rendered better u coulda won cuz thats a nice car model.
29-04-2004, 06:42 PM
i shuld have entered :o:D ;)
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