View Full Version : Porsche 911 Carrera In Progress
08-03-2004, 03:37 PM
Yo', again. This is a beauty (soon hopefully) that I've been working on. I've made just two car meshes before this, but never well enough to finish it, and I've been using 3DS Max 6 about 2 months now. Well, I need some help, I haven't finished modeling, no accessories, no interior, no exterior car seams, and the wheels are temporary, but is there anything else wrong so far? BTW, no headlights modelled yet. There's still a hole in the middle because it's only a temporary mirror for rendering. The last shot is a low-poly wireframe. All done with polymodeling.
08-03-2004, 03:38 PM
2nd angle :ufo:
08-03-2004, 03:39 PM
is it me or my monitor?
i cant really see the car well enough to comment...
could you please post us a clay render of your car?
as far as i can see - its lookin good :)
keep it up man!
08-03-2004, 04:13 PM
I know this may have been addressed, but I can't find any more threads about it, they must have timed out. But, I do need help, since the seams of the car define it. How do I do proper seams on my car, like hood, doors, etc. I think that this would help many out if someone could explain it well, and yes I looked at Daniel Buck's tut, but that's not the look want, and i can't do it well.
09-03-2004, 02:18 AM
09-03-2004, 08:56 AM
Originally posted by antoine
I know this may have been addressed, but I can't find any more threads about it, they must have timed out. But, I do need help, since the seams of the car define it. How do I do proper seams on my car, like hood, doors, etc. I think that this would help many out if someone could explain it well, and yes I looked at Daniel Buck's tut, but that's not the look want, and i can't do it well. Here you go .this is how you do that.hope it help
09-03-2004, 10:18 AM
That looks good to me, is the backwards extrusion necessary? BTW, I'll have that clay render in a few minutes.
09-03-2004, 11:12 AM
How's this, done with Kujoes tutorial!, thanks dog. The line through the center is from not welding the verts yet (temporary mirror again.) how do the hood seams look?
09-03-2004, 11:14 AM
how do u do more than one pic per post?
09-03-2004, 11:15 AM
Sorry about the black paint from b4, im a noob
09-03-2004, 11:24 AM
And a back angle...
09-03-2004, 11:24 AM
Good start dude you keep at it dog.no you don't ;)
09-03-2004, 11:26 AM
dang, this works well. Thanks again dog
09-03-2004, 12:55 PM
Ok, added the side skirt seam. I have a problem Kujoe dog, how do you do a seam for non-square objects, like headlights?
09-03-2004, 01:02 PM
back bumper seam
09-03-2004, 02:22 PM
Nice , but i think the mesh is a bit broke.
09-03-2004, 03:49 PM
Looks like your doing fine.Can I see the wire.I can help by seeing your wire:)
09-03-2004, 04:14 PM
Wire coming in just a sec.
@Dedalo: What do u mean the mesh is broke?
09-03-2004, 04:15 PM
Wireframe coming up next...
09-03-2004, 04:20 PM
BTW, the holes along the middle is because i haven't welded the verts there, i only mirrored to render it. Okay, here's a lowpoly (pre-meshsmooth) pic, minus the wheels
09-03-2004, 04:21 PM
And from the back... C&C!! PLZ!
09-03-2004, 04:22 PM
please dont post those crappy wire renders. they are impossible to learn from and look bad,
post a shaded wire viewport screenshot. its so much nicer and easier.
09-03-2004, 04:25 PM
:( :( :( Im sorry, I'm new here. How do I do that?
people here should show the right way to the newbies...
explain what should be done and how should be done...
instead of saying crapy work to theirs'
this is how you can go about it...
Maximize you perspective viewport...
hit printscreen on you keyboard and goto any photoediting s/w
(I use PS) there create a new file and then paste ur screen into it.
the other way is 'changing your environment BG to white'
RENDERING > ENVIRONMENT
opens environment window... there change the background color
from black to white...
open ur material editor... and choose an empty slot...
change their dif. color to black, check wire under the
Shader Basic Parameters.
and then hit render
TAA DAA!!! (lol)
hit me back if you any problems
keep it up, ur doing a nice job!
10-03-2004, 02:27 AM
This is what I got from changing the environment to white, and changing the wire to black. BTW, where is the printscreen button?? is it in max of ps?
10-03-2004, 02:28 AM
10-03-2004, 03:08 AM
g69 hi,I was thinking the same as you..For new people you have to show them how too.Not how much you don't like it.thats not right.
Yo cat ,haha, its looking good.Print sceen is on you key board.Max needs to be open.hit print screen.open your photo program then hit paste.
If you need help I'm here.:D
10-03-2004, 03:45 AM
post a shaded wire viewport screenshot, because we can't see much.
10-03-2004, 05:02 AM
Aight, thanks dog
10-03-2004, 10:18 AM
10-03-2004, 10:19 AM
10-03-2004, 10:23 AM
And now the problems...
First on our list (by the way, thanks everyone who's helped so far), is the headlight. Granted, modeling the interior of the headlight is a challenge, but I'm not ready to do it yet. Before i do, i need to make a seam around it. I have tried chamfering the logical corners (in red), but I get a weird overlap at the top green arrow, and a weird gap or something at the lower green, so what vertical edges do I need to chamfer?
11-03-2004, 04:38 PM
Alrighty, new updates. Put the top on, made a poor interior, redid the seams for the millionth time. Finally found a modifyer called symmetry which works awesome for mirroring. Not near done, still texturing, window frames, more seams, and headlights, and new wheels to go. C&C!! :cool: :cool: :cool: :D
11-03-2004, 04:39 PM
its coming along good as far as i can see...
Keep it up! :)
12-03-2004, 05:05 AM
Keep it up ...:)
12-03-2004, 12:27 PM
i don't know if this is just the angle...but the space between the bottom two legs on the rims seem much farther apart than the other spaces within the rims..?
12-03-2004, 04:06 PM
The rims are the first i ever made, so they're temporary, i'll make new ones when i complete the rest of the car
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