View Full Version : Ferrari Aurea
10-03-2004, 06:33 PM
Yeah yeah...its anotha car but I dont think this one has been done before besides the people whoe desgined it made a 3d version of it. So this is the concept ferrari Aurea. Id say theres about 6-8 hours of work into. Wasnt keeping track. some days I would work 5 minutes here and there on it then other days 2 to 3 hours straight....C&C welcome. If you have any questions ask. Oh by the way this techniqually is my first car but it isnt. Ive worked on tuts and stuff this one is tut free. ;) well here it is.
EDIT: Oh yeah...Im using 3dsmax6 and poly extrusion to model it.
10-03-2004, 07:38 PM
looks good so far!
Can you show us a reference pic?
Keep up the great work!
10-03-2004, 07:44 PM
Yup. Ill show a refernce pic right now...keep in mind its not the actual car since I guess it hasnt been made yet..lol... but heres a little view of it ;) Next post will be the doors being somewhat grooved and cut into the shape you see here. Heres a side view of the car.http://www.ferraribuy.com/fb/scoop/04.jpg
10-03-2004, 11:59 PM
No replys after 45 views?*starts to cry* well I have an update anyways so :p . Ive got the groove in the side done now. There are still alot of things that need to be done to that part of the side but Ill leave it as is right now...so heres a screeny and yes I know about the bumps over the tire wells, Verts accidently got moved while I was organizing another part of the body.:o C&C welcomed.
11-03-2004, 01:32 AM
the actual car wont be made since the aurea is a study project of some people, also, i dont find the car to be much ferrari like, other than the front,
but ehm, your start looks nice, keep goin :)...
11-03-2004, 01:36 AM
Thnx sabaman for clearing that up..I didnt know for sure if it was actually gonna be made or not. The next update will be the the front end bumps above the front wells being smoothed out and the front grill being made. It will be awhile for the next update so hang tight.
11-03-2004, 01:56 AM
Great start ,Keep us posted:)
11-03-2004, 08:47 AM
Will do kujoe:D
11-03-2004, 10:53 AM
sweet i lookin good man, keep up dat ****! lol
11-03-2004, 04:31 PM
Awsome, looking good so far keep us updated :D.
nobody ever replys to me nethier :(,
11-03-2004, 05:11 PM
nice work so far bullethead.
i hope you dont some crit.
i see bumps all along the indented section on the side of the car.
i believe you may now have straightend them out.
the chamfer on it looks to sharp also.
the rest of the car looks fine for the stage it is at. may we see a shaded wire viewport screenshot.
im interested to see what it looks like.
the car is very nice .
11-03-2004, 05:34 PM
working on fixing the bumps a little and cleaning up my edges near the front wheel well, then Ill get a shaded wire up.
11-03-2004, 06:14 PM
I am sooo hating the front wheel well right now:grr: well you asked for a mesh so I bring the mesh attack to you. Run away from its scaryness. It will come for you...oh yes it wwwiiilll...lol..jk...it is pretty nasty though:(
check below post
11-03-2004, 06:21 PM
11-03-2004, 08:55 PM
Ok. I was talking to TMNI and he suggested I just redo the whole front end. So I was like really..and he was like. Yeah. So I did:D Whole new front end. I got a wireframe first and a nice render. no more bumps...YAY
EDIT: GRRRR check next post
11-03-2004, 08:58 PM
I was to tired to take a screenshot and go through converting it to jpg so I just forced a low poly frame rendering. here it is
11-03-2004, 08:59 PM
and now heres a pretty render just to throw out there with the meshsmooth.
11-03-2004, 09:22 PM
looking good so far.
12-03-2004, 05:08 AM
Keep it up dude ,looks like a great start:cool:
12-03-2004, 01:31 PM
NICE,can't wait to see it finished(i hope you'll finish this one:D)
12-03-2004, 01:33 PM
looks good due, id watch the amount of tris you have on the bonnet though.
else good start.
12-03-2004, 05:59 PM
Ill be fixing those tris once I redo the side and add the front grill. They are only like that due to how I modeled it. Its alittle tough, for me at least, to get that shaped down for the hood. So next update expect the front end and side to be more detailed. Unless people want wires from differnt angles...then I will supply em.
13-03-2004, 06:43 PM
Thought id keep you guys updated on what im doing. its nothing major just a car paint test. seeing how the body reflects and stuff off of the ground...so here it is. by the way...this car paint wasnt thought up by me...it was from radarheads carpaint max file.
13-03-2004, 06:54 PM
oh man.. soon as i saw the reference pic i go "FUUUUUUUUUUUCK THATS INSAAANE!!!" i cant wait to see ya end WIP!!! :D It's lookin good so far, i'm modelling my first car, the fiat500 tute from 3dtotal, cept im not doing everything the same, instead im making it how i like it, ima chuck on sum phat mags and exhaust, gonna b sweet :D
13-03-2004, 07:23 PM
Thnx for the reply dude, but it seems that my crap modeling skills are starting to show right now..damn trying to be a perfectionist. This front end is just causing me so much stress...lol..and I have more refernce pictures then the one I just showed. that was just to show how the sides gonna look...i have a full set up prints as well, but right now im at the stage were im like....umm...ok...now what, and just stares at the screen for 30 minutes...lol
13-03-2004, 09:12 PM
well I did another paint test...this time i said screw the red ferrari...lets see it in a diifernt color..so I bring you the black ferrari
13-03-2004, 10:41 PM
lol..ok i didnt like the sides or the rear so i deleted em..lol...heres a little progress shot..time for bed.
14-03-2004, 12:37 PM
SCREW YOU AND YOUR BLACK RENDERS. i hate you :D ,i can't see a thing on that pics. but that render with red ferrari and checker on floor is good,GOOOOD(Bruce Nolan style) :D
Why is the low-poly mesh so complicated, high-poly and beg your pardon, ****ed up?
14-03-2004, 01:25 PM
Originally posted by Chan
Why is the low-poly mesh so complicated, high-poly and beg your pardon, ****ed up? Might I ask what you mean? If your comparing the latest black render to the earlier pics then thats because I deleted the sides of the car and I am currently remaking em right now, and the render is dark because it was my first time messing with brazil so It came out darker thene expected and having it be in jpg screwed up the color anymore.
But Chan could you please point to me what looks "****ed" up?
Look at the picture I attached.. The places I have circled..
1 - Why are there so many polys? It isn't necessary (sp?) at all, MeshSmooth can work miracles you know..
2, 3 and 4 - Why are there edges that don't connect to anything? They might 'cause troubles in the future.
5 - Why is the hood so high-poly? It can be done alot simpler and as I said, MeshSmoot can work miracles..
Also.. You said you also have the prints of that car.. Are you willing to give them to me? I'd like to model this car sometime in the future..
14-03-2004, 10:32 PM
actually...edge 2 is welded and connected, edge 3 looks like it isnt cause of a chamfer, edge 4 is as well welded and connected. But those dont matter as I have redone the sides of the car now, and once that is done I will be remodeling that high poly roof as well, and I do agree with you on the trunk,(since ferraris engines are in the rear) It is too high poly but that was the best method for me to remodel it, if you compare it to the last one I made you will see I greatly reduced the orginal poly count from the trunk. I am glad you have posted this info and dont think im attacking you here with my response. Everything you have said I will take note of, But right now Im gonna leave the hood as is since thats my second time making it already. If I fall into problems with it again I will make sure to make it less poly.
Again, thanks for your comments and suggestions. There are things youve pointed out that I was too blind to see and I thank you for that.
EDIT: Also another nagging comment to your reply. Yes I realize parts are too high poly, but I dont want to have to rely on meshsmooth for details, Since I am trying to make this car as realistic as possible I dont wanna have a cage that has 400 polys all together and then have to apply a meshsmooth to make it look better, if you ask me thats the cheap way out. Ive never liked relying on meshsmooth to make my models look good, A great artist should be able to add the detail nessecary without the aid of a one button push tool..But this is just my opinion and again I thank you for your comments and crits...I wouldnt have posted my model it I didnt want any..
But, are there any very necessary details on the roof or the hood that need to be made low-poly? I understand that the cut-in on the side could be made detailed, I mean round in the low-poly part, but I think that making the roof so high-poly is redundant..
Again, the blueprints.. You said you had them, can you give them to me?
14-03-2004, 10:54 PM
Yes I agree with you on the roof being to high poly. but my main concern right now is getting this side finished, then that will be next and Ill take that into consideration...however...I do not have the blueprints on this computer, and it will be too much of a hassle for me to get em onto this one, but I got the prints from these here forums...I dont know the link though...srry
15-03-2004, 06:20 PM
well this isnt a pic update. just a talking update on how things are going with the car and what im doing so far just incase people were wondering...lol....well the intakes in the side have been modeled just gotta fix a couple grooves up fix some mesh errors then the side will actually be all done, delted a lot of unnesacry polys, and the front ends edges have been extruded to start the front grill...talk to yall later ;) next update shall be pics.
16-03-2004, 12:23 AM
ok heres an update...its sooner then expected but im having some serious mesh problems that I cant fix no matter what I do and I would love everyones help on this. IN this pic I have circled areas where the mesh is almost completly black and looks distorted. I dont know how to get rid of it. I tried moving verts, recreating polys, and nothing has worked. here it is
(LINK TEMPORARLY REMOVED)
16-03-2004, 03:36 PM
oh come on. theres no help? no suggestions on what I could do to fix that? Oh well.
16-03-2004, 04:34 PM
Can you post just the wire frame kinda hard to see becasue it gets so dark in some areas. Lookin good so far overall :)
assuming youre using max, do you have meshsmooth on 0 iterations? it makes surfaces with thickness weird like that. If not, could it be your lighting setup? Looking pretty good so far
16-03-2004, 06:18 PM
Nope theres no meshsmooth on it, and Im using the default lights in that render. You can see that the dark areas also appear in parts where you would expect the light to make it bright and not appear, if I rotate the image the dark mesh will be in the same spots. and yes im using max. max 5 to be exact...was using 6 but wasnt satasfied with it. thank god it was just a demo.
17-03-2004, 04:47 AM
About your mesh problems. It looks very much like a smoothing problem, meaning that if you have polygons at right angles to each other and they try to smooth they give that dark funky gradient look. Try taking all of the smoothing off and see if the dark areas go away. If they do then you just need ot ahve them at different smoothing numbers or add more polys to help the smoothing of the polys. By that I mean the "look" (color gradation) of smoothing.
What sarN is talking about can occur when you use meshsmooth and you forget its turned on with 0 iterations. It will turn all of your polys to the same smoothing group causing some unwanted results if you have specifically smoothed areas.
About your earlier post on using meshsmooth. Bear in mind that meshsmooth is just a tool to get the job done. If you use it right and it saves you time and provides superior results then it should be used to its fullest capacity. It is truely an invaluable tool to create a smoothed surface. Poly modeling becomes to tedious and difficult to work with the amount of polys that meshsmooth provides you with. Best advice is learn how to use that tool the way it is meant to be used and it will become very useful and valuable.
One thing to check out after you look at smoothing groups is look at the "Smooth by smoothing groups" check box in the Meshsmooth modifier. This will give you control that you may not have realised and it is a powerful one.
Car is looking good so far, keep on twaeking and tweaking ;)
17-03-2004, 03:48 PM
THnx for your reply helix. and Yup I knew what he meant about having the meshsmooth 0 iterations causing the dark areas, but theres no meshsmooth attached on it. Ill figure it out sooner or later and try out what you said. But as of now this project is being put on hold due to being asked by my pops to make a logo for a website. So Ill try to start up with this car as soon as I can.
02-04-2004, 03:38 AM
Wow Bullehead. You're really burning....:D
I'm very impressed and excited, that somone picked up the torch that quickly. And Your work is admirable. What would you say if i saked you to send me the final WIP file when you are completely done with the car? And perhaps make it in a nasty darkgary collour, with poissongreen rims and a flame out from the exaust pipe....:p :smug:
If you agree, we can get connected via hotmail, and i'll send you my alternate e-mail adress where i can recieve large attachments and pictures. Anyway... Keep up the good work. I'm anchious to see your next move...
02-04-2004, 07:37 AM
yeh you rock man! <:_D
:dance::dance::dance::dance::dance::dance: post more!
02-04-2004, 08:30 PM
:o Yes, that's just what i wanted to say. I sometimes get a bit too fast on the keyboard, but i hope you still can understand what i'm saying.:D If not, let me know.....
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