View Full Version : WIP First human face
11-03-2004, 07:46 AM
This is the first realistic human head I tried to make. Plz comment and critic:p I need this for a graphic-competition on a nearby lan:D
I havenīt got to the ears or the neck yet. I donīt really have a concept to go from:(
11-03-2004, 08:02 AM
And the wires;)
11-03-2004, 09:27 AM
Hehe, your mesh actually isn't that horrible but the proportions are wayyyy off lol.
forgive the really crappy pic i attached, i used paint and when saved it as a low quality pic, hopefully you can read everything. These are just my opinions, so they may be wrong. Your best bet is to go to 3d.sk and get some pics.
12-03-2004, 10:42 AM
Thanks for that link eeh... hpslashluvr:D
I know it wasnīt a good ideá to start a head without a concept to model from, but now expect a real update in a day or two:D
12-03-2004, 11:36 AM
not a bad start- the changes hpslashluvr suggested sound good. Also, maybe you're more interested in the face than the rest of the head right now, but you have to remember that the jaw and the skull are two clearly defined regions.
that seems to be a common problem...
15-03-2004, 12:51 AM
sorry for taking a littel longer than I expected:o
I redid the whole head instead of trying to fix the old one:D
the concept really did help out
here it is:D
15-03-2004, 05:26 AM
post a wire, that's easier to see what's wrong.
I think the head needs to be scaled just a bit up and down, so it's longer. The nose also needs work, it shouldn't be as flat/straight-across on the base. That may just be the shadow, you can post a close-up.
15-03-2004, 07:36 AM
Everyone that make a first face does the lips wrong
Lips dont goes like that. But this is alot better then the first head!!
And the nose is to far out
15-03-2004, 08:21 AM
Thx for the c&c guys:D
I didnīt work so much on the lips cuz they seem to be a known problem to modellers, so i just did a little "thingielingie" to have them there at least...
Iīm going to put a knight helmet on him later... but itīs going to pretty open so you can see most of the face...I hope itīs not that horrible wrong:D
heres the wire:
15-03-2004, 10:20 AM
post a low poly x.x;;; unsmoothed.
15-03-2004, 11:13 AM
ust a thought
16-03-2004, 08:00 PM
hey, try checking your proportions, the face has verry destinct proportions beween the length and depth of the face, between the top of the head and the chin, and between both ears,
example- the length between the chin and the lower part of the nose should be the same length between the lower part of the nose and the eye brows, try spending time in the mirror and geting the feel of it. basically a grate mesh espetionally if its one of your first head mesh, keep it up man
21-03-2004, 11:37 AM
Heres an update, I redid the lips totaly and made the whole head a little taller, and added eyelids. Hope you like it!:D
21-03-2004, 11:40 AM
And a close-up on the lips:roll:
21-03-2004, 11:43 AM
And the wires....
21-03-2004, 01:21 PM
when you post wires, post lowpoly
also, model with the images in the viewport, if you use 3dsmax you can press alt-x to make your model transparent - your proportions are wayyyy off. I almost liked the second model (red one) better.
what iteration are you putting your smooth on? if you put it any higher than 1 it's too high (imo)
23-03-2004, 09:48 AM
Heres yet another update. Iīve started to reach the skinning phase (nearly), just putting some finisihg touches on him, like fatening te nose a little:p
I eventually skip the helmet and put some hair on him:D
Hope it turns uout good...
23-03-2004, 09:54 AM
And heres the wires, in low poly;)
sorry for the mistakes before...
23-03-2004, 12:22 PM
profile and perspective images look great, i think you need to work on the front view tho
the problem is your wires don't flow correctly, i mean it doesn't have to be like necessarily following the muscles step by step, but they shouldn't be straight lines. Like if you took the skin off your head (don't try this at home:D ) and wrapped it around your head again (well....i suppose that is aka unwrapping/wrapping) the lines wouldn't be exactly straight across....sort of curvish yeah? if you go to cgtalk.com under the modeling forum they have a whole thread dedicated to topology
good job tho ;P
oh, and also http://forever.dreamers.com/rev/love/KennethBrannagh.jpg see how your eyes are too open on the bottom lid part, especially for men, the eyes are squintier i believe....random picture of the actor kenneth branagh but it's close enough
01-04-2004, 08:32 PM
the model looks nice mustela. i started my first one yesterday, it looked allright until i tried to fix the lips. his chin is too pointy, maybe we can meet up and fix it? ;) see you on SE-LAN!!!
07-05-2004, 09:18 AM
itīs time for....*dumdumdum*
It turned out great at the lan, ;) thanks for your critics and comments!
Iīve made it much taller and thinner, and flattened the nose, and made the corners of the eyes not so pointy.:p
07-05-2004, 09:25 AM
wait for it..
07-05-2004, 09:31 AM
And the wires....sry I got i little to hasty with last post... DAMN that little browse-button:o
sorry for the bad quality... but it turned out HUGE i tell you:roll:
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