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Cic
11-03-2004, 10:10 AM
Well... Its my first real project.. and I only just started... It would be really nice with some good feedback so that i can really learn to understand max and all it's components! :o

Well.. Here's a quick sketch of the side prespective (Thats only a quick one The finished result will be much more detailed)

Remember this is only the "bones" in the arm!

ignanacho
11-03-2004, 10:14 AM
I can't see any images.

Cic
11-03-2004, 10:14 AM
Started on the 3d..... Sugestions please!

ignanacho
11-03-2004, 10:15 AM
Now i can see it, I think you have to show more to get some feedback.

Cic
11-03-2004, 10:16 AM
Originally posted by ignanacho
Now i can see it, I think you have to show more to get some feedback.

Ok Ill start working on some more sketches now!! :D

Cic
11-03-2004, 10:40 AM
New sketch!! Same concept.. Just added Protective plates!
I am having some problems with the shoulder.. Does anyone have an idea about how the shoulder should look like??

Cic
12-03-2004, 03:33 AM
Come on ppl! I relly could use some cind of feedback since im fairly new at 3d's max!!!

XLNT 3d
12-03-2004, 04:00 AM
It's hard to comment on a few cylinders. You may be new, but you need to get it further along to get feedback.
As far as the shoulder, have you done any research, because there is tons of reference out there.

Cic
12-03-2004, 04:03 AM
Actually i have.. but It hard to decide... Well made some new "cylinders..." (Thay are not just cylinders..) But its a start, and i hope to make this pretty cool thats why i need suggestions from the ppl here at threedy's

Cic
12-03-2004, 04:39 AM
and..... (did some protective plates one it)

Cic
12-03-2004, 04:55 AM
Made some screws! Tell me what you think!! (PS.. Crappy image quality!)

ignanacho
25-03-2004, 11:16 AM
It's looking like something now, but you have to work more on the overall shape, I don't know exactly what you are trying to do. If it is only an arm or the whole thing.

Put some more details, maybe add a shoulder, a hand , things like wires, work those cilynder more, giving them shape, so nobady can call them cylinder (right now theyu look like that). Try twiking vertices, extruding, polygons on them.