View Full Version : Vehicle: 2004 Acura TL
12-03-2004, 04:24 AM
I have started this car few days ago. 13 hours of work so far.
There are no blueprints for the car so I have built it from pictures.
Coments and crits are welcome as always. :p
so here are two renders:
Wow looking very nice and clean.
What sofware are u using ?
How do u get those edges that sharp?
Keep up the good work!!
12-03-2004, 05:00 AM
SUPER DUDE.Great work :D
12-03-2004, 08:55 AM
Your cuts are lookn real nice, i wanna see updates of this car.
12-03-2004, 11:39 AM
wow dude, very clean mesh. loving it. want to see some ups there.
btw I´m doing this project with a friend that I met in the forums, we want to make this car animation with fast and the furious like cars. It´s been like a month and he is already texturing his Toyota Supra(looking great btw) I was tunning a Peugeot 206 but I lost the file,danm it. So start it this car, an audi A2, not exactly what people would chose to be tunned up, but I was did the oposite way, hehe.
so I hope to finish mine, already tried some rigging for the car, like assign dummys to the rotations of whels and stuff. We did some sketches of a storyboard and it will definetely look great,
loads of nurning ups,
just wanted to share this and maybe encourage more people to take part in projects like this, it´s fun, everybody learns and in the end you will get nice results. I´m thinking about putting up a homepage to show the progress of things so far.
sorry pavel for using your post to say this.
12-03-2004, 06:35 PM
Sasp:I am using 3ds Max 5.1 with Brazil RS.
Well I just chamfer the edges by 0,1 .. or more if needed.
brazz: Its ok mate
12-03-2004, 06:54 PM
really nice work dude, so clean!
i would love to see how you solve the door and the door hole!
so if you can please post a un-smoothed wire of that detail for me! that would be great!! ; )
16-03-2004, 04:18 AM
The technique i used for the cuts is the same as shown in the fiat 500 tutorial on 3dtotal.
And here is a wire of the door cuts:
16-03-2004, 05:29 AM
Looks really good for no blue :) .. can't wait for more updates
18-03-2004, 06:24 AM
Another little update:
18-03-2004, 06:42 AM
HOLY......I love those rims.....they honestly don't get more realistic than that.
18-03-2004, 09:12 AM
how did u made those rims, please explain???????????
they look amazing...
21-03-2004, 04:45 AM
I use technique that takes a lot of time to model a wheel but you can model difficult shapes that look very good. There was a tutorial on turbosquid.com that use the same technique. You can search for it.
Here is update:
Very nice, very clean! Great model!
21-03-2004, 08:43 AM
Wow...even If I wanted...I can't find anything to crit sofar...
Now finish the car and give it some nice paint and throw it in a scene....
great work man....on the car and the rims!
22-03-2004, 05:25 AM
Thanks for the great coments. I will do everything except the lights today and I hope to finish them tomorrow.
So expect another update soon! ;)
I wont build interior for that car because it is for a client and he don`t want it.
I will model a bodykit... when I finish the car.
23-03-2004, 07:31 AM
Here is another update! Any crits are welcomed.
I forgot to model the line on the rear fender ... that will be added the next time.
26-03-2004, 06:44 AM
I am doing a bodykit for it now... just rendered the front bumper. Still a lot to do on it and the front lights :)
I will do the final renders when I finish both .. stock and tuned versions of the car !
26-03-2004, 08:40 AM
Very Nice Bro.
Could i ask what your Environment settings are????
Did you use lightboxes for those reflections on the rims etc?
26-03-2004, 10:00 AM
Honki: There is a plane above the car. The material for it is:
Standart max material , 100% self illuminating - for the scanline renderer
And Brazil utility if using Brazil r/s
Then you click with the right button on the plane and go to properties .. remove the tick from `cast shadows`
25-04-2004, 12:30 AM
Here is an update ... finaly
These are previews of the final renders.
I will have to render very high resulotion images of the finals ... and I can resize them and post if there is someone interested.
25-04-2004, 12:33 AM
wow...that looks very thight.
Nice modelling and renders...I can only suggest one thing:
the grey surrounding from the holes in the front (by the grills) will look better if they are also chrome IMO.
25-04-2004, 12:35 AM
super work.I like the last the best.Like the color too;)
25-04-2004, 08:32 AM
very nice! awsome job with no blueprints :D you plan on doing the interior on this car??
Keep up the good work
25-04-2004, 03:00 PM
I am not going to model the interior. This is for a client and he dont want interior. I will proceed to other project after that.
thanks for the replies
26-04-2004, 05:22 AM
Very nice car it's heavy :)
29-04-2004, 12:22 PM
Well here is the final update!
Modified the vents on the front fender, rear fender and side skirts.
And lowered the car a little bit. :)
Thanks for all the comments guys.
29-04-2004, 07:16 PM
great work pavel, and those rims are awsome!
i really like the car, nice job!
29-04-2004, 07:34 PM
wow nice work pavel!
dont you just love saying 'my client' lol :p
30-04-2004, 03:48 AM
wasup pav. like I told you before great job. Loving it.
it must be really nice to say my client indeed, I have none, so wont be saying it for a while lol, eventualy I'll get there
see ya later on msn
01-10-2004, 07:13 AM
This is the car I want to get, anyway to get a 1280 x 1024 shot without the body kit? Like a stock version of the car so I can use it as my wallpaper?
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