View Full Version : Female Android
Cyrenn
15-03-2004, 03:04 AM
This is my first post of one of my WIP.
Im making an android. I got the inspiration from those Bubble Gum Crises robots. At least I think thats the cartoon there from.
But I don't want her to look to much like them.
Im thinking of making her inside all wires and stuff.
But if anyone has some suggestions on what I should do for her. Feel free to let me know.
I still have to work on her top. And pretty much everything else LOL.
I was just excited to be able to get some ideas from the 3d community here.
Cyrenn.
http://www.digitalvamp.com
http://www.transformersmovie.com
Cyrenn
15-03-2004, 03:05 AM
Front view
nice modelling but the feet are looking kinda weird to me
Cyrenn
15-03-2004, 11:52 AM
Ya the feet did look strange. They were at a weird angle. so I went back and straightend them.
Thanks Figo for taking the time to make suggestions.
Cyrenn
http://www.digitalvamp.com
http://www.transformersmovie.com
Vinc3
15-03-2004, 01:26 PM
i like the feet, it gives it a roboty look too it :) dont touch them! lol
finish it :) i cant wait, and maybe make the waiste alittle longer or else her legs will be too big
Cyrenn
15-03-2004, 02:57 PM
I was working on what the upper body might look like.
Thanks for the posting Vinc 3.
Ya the legs are normally longer then what they should be. I was working off 2 different references. I'll make sure to correct them.
Thanks for the crits. Its all the 3d artist that post these forums that push us to be better. No doubt.
heres 2 renders. I know I should have more done. But I'm kind of making it up as I go. Better yet I should start concepting her from here on. I'll post some sketches soon.
Thanks,
Cyrenn
Cyrenn
15-03-2004, 02:57 PM
Just a front render.
Cyrenn
16-03-2004, 12:46 AM
Well at least the shoulder. :D
I'm planning to have 3 big tubes connected from the shoulders all the way to the back of the forearm.
Cyrenn
16-03-2004, 12:47 AM
Just another view
Ironbuket
16-03-2004, 02:12 AM
Looking good!
If you are still looking for ideas, maybe the detailing on this suit will give you some ideas:
Cyrenn
16-03-2004, 02:46 AM
Thx Iron Buket,
That pic you just posted gave me a few ideas to put onto the chest armour.
Sweet thanks for taking the time to shoot some ideas my way.
Cyrenn
Cyrenn
16-03-2004, 09:48 PM
I was wondering if anyone was intrested in coming up with some concepts to add on to this model I was creating.
Of course I would give credit to who ever helped come up with some designs. When I finish her. I will gladly post on my website what artist helped me come up with the ideas, and post a link to there website or e-mail or whatever.
I've attached to views of her. In case anyone wanted to add onto her.
Cyrenn
Heres what Ive have so far. Not much.
Cyrenn
16-03-2004, 09:49 PM
Heres a reference pic of her front view.
Cyrenn
16-03-2004, 09:50 PM
Here is a side view. Incase you wanted to print them.
Cyrenn
20-03-2004, 10:36 AM
Here's 2 renders of the upper part of her arm. One with the shoulder flaps down and the other render with them up.
This isn't her final texture. I'm not sure if I want her to look like a candy cane.
If you get the chance please crit. Could use some pointers or ideas.
Cyrenn
Cyrenn
20-03-2004, 10:37 AM
Flaps are just up.
Phynius Gauge
20-03-2004, 11:01 AM
Looking great man. Keep up the good work :) .
Cyrenn
20-03-2004, 05:23 PM
Thx for checking my WIP Phynius
Heres another 2 render with the lower part of the arm. I still have alot more stuff to add to it. But I'd figure I would post it up.
Cyrenn.
Cyrenn
20-03-2004, 05:24 PM
Front view
ugursahin1234
21-03-2004, 01:52 AM
hEY Cyrenn, It really looks absolutaley original, im really looking forward to see the final result...
BTW about your offer to combine our models, I think this combination would definitely rock..
http://forums.3dtotal.com/showthread.php?s=&threadid=15100&pagenumber=3
Think about it and we will arrange something, hope to hear from u ;)
Cyrenn
21-03-2004, 11:26 AM
Yes I would be intrested in combining our models for a rendered scene. We'll keep in touch. I still have alot to go on her. But I will also follow up on your progress on your model.
Keep up the good work on your model.
Cyrenn
deejaysoup
21-03-2004, 08:40 PM
good see that I'm not the only one trying to make a girl robot:p
I'd like to see what your going to do with the head. I don't see anything wrong with the model so far except for the wierd seam down the middle.
neo_mosher_zion
21-03-2004, 08:54 PM
looks pretty good but the boobs are definatly exagerated a bit lol
Cyrenn
21-03-2004, 09:17 PM
Ya , I had to go big up there. I'm thinking maybe her boobs will flip up and 22 inch cannons will pop out. Just kidding.
Ya I'll weld her torwards the end. Just want to make sure I get everything done on one side.
Thx for checking her out.
By the way love your model DeeJay. I've been keeping up with your progress. Looks great. Looking forward to seeing her complete.
Cyrenn
ClayCreator
22-03-2004, 09:01 AM
She´s looking good man, I like the breast size don´t change it,lol :p
Yeah it´s very original, great modelling!
Btw what program do you use?
Cyrenn
22-03-2004, 10:11 AM
I'm modeling her in Max 6.
Im using a combination of Polymodeling and mesh edit. Coverting back and forth from them both.
Haven't had any of my Maya classes yet. But I've been hearing both pros and cons about it. But Im sure thats with everyprogram.
By the way which programs do you guys prefer.
Cyrenn
deejaysoup
22-03-2004, 03:05 PM
I definately prefer Max over Maya. I'm taking a maya class right now and I'm hatin' it :grr:.
You don't need to weld down the middle anymore since they added the symmetry modifier in Max. Just keep one half of the model add the symmetry modifier and Max will mirror and weld the verts down the middle for you. I just thought you should know since we both use the same program.
Cyrenn
22-03-2004, 04:15 PM
Ya I'm hearing from other fellow classmates that they seem to like Max 6 better than Maya.
Ya that symmetry modifier works great, but sometimes it joins your meshes edges in a weird way. So I usually get the edges as close as possiable an actually take the extra time to weld it.
But no doubt it usually welds your mesh pretty good automatically.
Cyrenn
nico3d
22-03-2004, 05:28 PM
I think the boobs are too big.....
the rest looks fantastic so far
Ironbuket
22-03-2004, 09:33 PM
Originally posted by nico3d
I think the boobs are too big.....
Maybe those are the fuel tanks :D
nico3d
23-03-2004, 05:21 AM
Originally posted by Ironbuket
Maybe those are the fuel tanks :D
Hahahahaha !! :D
Originally posted by nico3d
I think the boobs are too big.....
Boobs are never too big... :grr:
Nice model BTW.
[X]treme
23-03-2004, 03:31 PM
at first i didn't really like it, but this is turning out great! keep up the hard work! :D
Cyrenn
23-03-2004, 04:09 PM
Thx everyone for taking the time to critique my WIP.
Sorry I haven't been able to update it yet. Only cause of finals. Got one week of school left. Then spring break.
I had to put alot of time in a clay model. Which I must say turned out pretty bad. LOL.
Also a few life drawing projects I had to do. Damn I hate working with pastels.
I'll work on her somemore and post some renders soon.
Thx
Cyrenn
Cyrenn
23-03-2004, 10:29 PM
Ok I got the chance to get away from my clay model prodject.
I decided to work on tubes for the arms, there not quit finished. I just wanted to texture them really quick just to get an Idea.
Im not really sure if I like them.
If anyone gets the chance, let me know what you think about these tubes, if I should work with them, or scrap the whole idea of them.
Thx,
Cyrenn
Cyrenn
23-03-2004, 10:30 PM
Just another view.
nico3d
24-03-2004, 12:45 AM
I like the tube material, what I'd add would be a bump map to get a bumpier and more realistic uneven surface. Try using the same texture you are using for the diffuse map but in grayscale and white to gray gradients inside the holes.
I would also work on the area that the tube connects to the arm. So far it looks like you just placed it over the arm, I would develop a mechanism to connect it and disconnect it.
Wanna see more and quit the clay ! :D
ClayCreator
24-03-2004, 03:33 PM
Looking good Cyrenn, are those tubes for hydraulic liquids or something like that? Maybe synthetic adrenaline boost? :cool:
Keep up the great work!
Cyrenn
24-03-2004, 04:39 PM
Im really not sure what their purpose really is. I just thought they might look good. Im going to take Nico3d's advice and try and create a good bump map for it.
But I'm still going to test out other maps for it as well.
Nico is right though I still need to create connectors for the tubes to the arms.
That sounds kinda cool Liquid Hydraulics, Does something like that really exsist?
By the way Clay Creator did you figure out how to embed your AVi movie to your html page.
Let me know, If you need some help with that.
Cyrenn
tobes
24-03-2004, 05:37 PM
nice :D
Teyon
24-03-2004, 09:09 PM
Nice model! I wish I'd caught this sooner as I'm sure it'll be a pain to redo...in which case, you should just keep going and leave my suggestion for your next female character. My crit, and currently, my only crit, is that the breasts sit too low on the form. Take a look at the Bubble Gum Crisis hardsuits and you'll see what I mean. I have a few refs of them that may help you understand this or at the very least, give you ideas to enhance your current model. :)
Teyon
24-03-2004, 09:12 PM
Just another image. These images come from http://anime-model-sheets.com
Nappa
25-03-2004, 07:59 PM
i think the tubes are get but what are they for really. It be cool if she had a blaster of some sort and you see glowing liqud flow in those tube right in to her forarm you know like a power up or something
Cyrenn
25-03-2004, 10:06 PM
I just happen to check out the thread,
Teyon - Thx for taking the time to crit my work. Its an honor. Actually I modeled the body of the image I attached below, I guess thats why the breast sit kind of low on the chest.
But the image you posted up with the Bubble Gum Crisis robot, is almost the same exact image I used to model the feet.
Nappa - That is a great Idea. Thx for posting it. I think I'll go with your idea about the tubes.
Sorry There hasn't been an update, only cause of finals for school. Right now Im modeling the connectors to the forearm from the tubes.
But as soon as I get more done I'll be sure to post up.
Cyrenn
Cyrenn
25-03-2004, 10:16 PM
Heres the reference I used for the body.
Teyon
26-03-2004, 02:24 AM
Ok, that explains it. I think I see what's causing it to look off to me now. It's the distance from neck to nipple. It's a little far, even compared to the ref you used I think BUT now that I see the ref, an argument could be made that it would work as a hard suit for the female in the ref. At the end of the day though, it's up to you and your personal tastes. Especially if it's just a robot, as there isn't anything written that says a robot has to have a perfect human shape if it is humanoid in design.
So....now it's time for an update me thinks. :D
Nappa
30-03-2004, 12:24 AM
Originally posted by Teyon
. if it's just a robot, as there isn't anything written that says a robot has to have a perfect human shape if it is humanoid in design.
So....now it's time for an update me thinks. :D
Well see a robot has no human form shape ect ect if its part human then its a cycborg. Android's are basicly machine's with human feature's example T-800 from Treminator / Astro boy. Anything that need's a human operator is a mech or mecha Big O/ Big boy/. Zoids are Mech's with animal likeness did this so no one get confused or the other way around :D
Edit: Machine's with artfical organ's are called synthetic android
Ironbuket
30-03-2004, 01:58 AM
Well see a robot has no human form shape ect ect if its part human then its a cycborg. Android's are basicly machine's with human feature's example T-800 from Treminator / Astro boy. Anything that need's a human operator is a mech or mecha Big O/ Big boy/. Zoids are Mech's with animal likeness did this so no one get confused or the other way around I would disagree slightly with that view on what is an Android and what is a Robot:
A robot can/may have human features/characteristics, but it was not the intention of the design to make it look human. Eg. A robot may incorporate legs or human like hands, because it needs those things to perform its intended tasks. It may need to use equipment designed only for humans to use as part of its function for example.
An android, is deliberately designed to look wholly (not just partly) human shaped. These aesthetics may be to the detriment of the functionality of its overall design and the task its intended for. Eg. If you wanted to design an aquatic android, you would likely have more design problems to overcome as it would be simpler if you could make it shaped like some kind of fish for example.
Nappa
30-03-2004, 07:18 AM
Originally posted by Ironbuket
I would disagree slightly with that view on what is an Android and what is a Robot:
Not just my view to view of the people who make these Watch futurama the robot look nothing like humans more like square or round based bots
Ironbuket
30-03-2004, 10:38 AM
Well see a robot has no human form shape ect ect if its part human then its a cycborg
I think you are misunderstanding...
Maybe if I am a bit more specific you will understand:
What I am saying is that a cube shaped robot with a mechanical hand that looks just like a human one is not an android (your description implies it is). It is not a cyborg either.
An android is wholly, not just partly made in human “shape”
A cyborg has living parts. A cube shaped robot with a human arm sticking out the side of it would be a cyborg, despite its overall lack of human shape.
Nappa
30-03-2004, 03:13 PM
Originally posted by Ironbuket
I think you are misunderstanding...
Maybe if I am a bit more specific you will understand:
What I am saying is that a cube shaped robot with a mechanical hand that looks just like a human one is not an android (your description implies it is). It is not a cyborg either.
An android is wholly, not just partly made in human “shape”
A cyborg has living parts. A cube shaped robot with a human arm sticking out the side of it would be a cyborg, despite its overall lack of human shape.
What does Wholly mean man ?
Cyborg = Terminator t-800 model 101
AnDroids = Androidn 18 17 16 from Dragonball z
Robot = Bender from Futurama
Ironbuket
30-03-2004, 09:29 PM
http://www.dictionary.com
wholly
\Whol"ly\, adv.
1. In a whole or complete manner; entirely; completely; perfectly.
Nor wholly overcome, nor wholly yield. --Dryden.
2. To the exclusion of other things; totally; fully.
They employed themselves wholly in domestic life. --Addison.
wholly
adv : to a complete degree or to the full or entire extent; "he was wholly convinced"; "entirely satisfied with the meal"; "it was completely different from what we expected"; "was completely at fault"; "a totally new situation"; "the directions were all wrong"; "It was not altogether her fault"; "an altogether new approach"; (`whole' is often used informally for `wholly' as in "a whole new idea") [syn: entirely, completely, totally, all, altogether, whole] [ant: partly]
A robot that is in human "shape" from waist up, but has tank tracks (for example) from waist down, is not an android (or a cyborg). It is not wholly in human form and so is simply a robot.
Maybe some would disagree, but I would tend to classify bender as an android. The way I rational this is that he was designed to bend girders, yet look at his design. It makes no sense for him to be in that shape unless the designer was deliberately trying to make him in "human shape" purely for the aesthetics and therefore he is an android and not a robot.
I don’t watch Dragonball so I cant comment on that, I havent seen the 3rd Terminator movie either.
C3-PO: Android
R2-D2: Robot
Darth Vader: Cyborg
Cyrenn
30-03-2004, 11:15 PM
HAHA! I finally got a chance to get back to work on my model.
How bout we call them technology thingy majiggy's.
Oh well
here are a few render's of the tubes. These aren't final, and some of the hands. I still got to finish the hands and all.
Cyrenn
Cyrenn
30-03-2004, 11:16 PM
Another render
Ironbuket
30-03-2004, 11:21 PM
Excellent bump map
ClayCreator
31-03-2004, 09:32 AM
I agree the bumpmap looks great, it´s like the holes are made out of glass and you can see the "liquid?" inside the tubes. I still think you should go with "adrenaline boost" for the purpose of the tubes. :D
The hands are also well modelled and I like how they are "hidden" almost inside the lower arms....as for the missing ligaments(joints) in the fingers, simple spheres should be perfect for movement, like I use in my Grendizer model.
Oh and that´s an ANDROID u got there...I don´t see how anybody could get confused about that. :p
Keep up the great work Cyrenn.
nico3d
31-03-2004, 12:51 PM
Excellent update !! you have definitely improved the model a lot, the textures, the connectos for the tubes, etc..
I really like those hands comming out covered by the arms extension.
Ok, let's se more now !!
Cyrenn
31-03-2004, 01:34 PM
I took your advice, Clay and just made some spheres. For the hands.
Actually I took some old hands I had from a previous model and just cut them up. It servers its purpose for me. To be honest if its the one thing I hate modeling, its hands.
Here are just 2 renders.
Thx Nico 3D, Iron Buket, and Clay keeping tabs on my progress.
Cyrenn
Cyrenn
31-03-2004, 01:35 PM
another view.
ClayCreator
31-03-2004, 03:56 PM
Wow it looks great, you made detailed joints for the fingers outta the spheres too, cool.
May I make another suggestion...how about longer fingernails too, after all it´s a female hand, and if you make them retractable that would be awesome. Just something for you to add to the hands whenever u want if you go for that option that is,hehe.
They would make lethal weapons. :D
Phynius Gauge
31-03-2004, 07:29 PM
Those tubes look badass, as does the rest. The only thing I can crit is that the hand mesh looks messy. The overall shape of the hands is good, but it seems that there are meshsmooth problems there. Post the low poly wire.
Nappa
31-03-2004, 08:10 PM
I would think the hand would have some rubber to the area where the tumb is so i paint it just to see what you may be thinking
Cyrenn
31-03-2004, 11:05 PM
Yes your right Phynius, I had some serious mesh smooth problems going on. Way to many edges that didn't need to belong.
Thanks for pointing them out. Otherwise I might have gotten lazy and left them.
I posted up a new render of the hand. Its been cleaned up.
Also heres the low res wire you requested.
Clay Creator - You know I actually started some hands previous that had long pointy claw like hands. For some reason I decided to go with the normal hands. I swear we think alike man. lol
Also cool Red Voltron Lion. Was wondering do you have the complete set of the Lions. I have yet to see a 3d render of Voltron combined. Beside that 3d cartoon that was out awhile ago. I'm still old skool I grew up on Voltron the cartoon, also about the head of my model, To tell you the truth. I'm still open to ideas on what maybe it should look like.
Nappa - That is so pimp. Thx for taking the time to paint that on the render. I was actually wondering what to do about that when it came time to rig it.
That rubber idea just solved everything. Also it looks off the hook.
I love your Idea. Thx for real Nappa.
Thats cool that theres other 3d artist out there that actually take the time to help others define there work.
My props to you Nappa. as well as others.
Cyrenn
Cyrenn
31-03-2004, 11:07 PM
I still think theres alittle more room for tweeking in the hands.
But let me know if it looks better Phynius.
Thx
Cyrenn
Daniel
01-04-2004, 10:03 AM
awesome model, don't know how I missed it. I have no crits, your really going into the right direction in my opinion, can't wait to see it completed.
nico3d
01-04-2004, 11:00 AM
Give me hand ! they look really cool so far....
ugursahin1234
01-04-2004, 12:59 PM
wooow those hands cyrenn!!! I get a feeling like i wanna kiss them !?? ehemm sorry!1!
man If i think that those hands will be holding the steering wheel of my craft!!! then i go mad!! keep up the great work man.. I ll be watching :P
Check it out!!
http://forums.3dtotal.com/showthread.php?s=&threadid=15100&pagenumber=3
Cyrenn
01-04-2004, 01:25 PM
ugursahin1234 , Nico3d, Danial B - Thx for the compliments on the hands.
Thx for the compliments on her hands UGU! :D
Sorry this isn't an update, but I wanted to post a render of Nappa's Idea with the rubber for the thumb.
This was just a test. I need to look for other bumps.
Cyrenn:D
Phynius Gauge
01-04-2004, 03:48 PM
Yeah the hands look good dude. Keep it up, bro :) .
Nappa
01-04-2004, 07:59 PM
Originally posted by Cyrenn
ugursahin1234 , Nico3d, Danial B - Thx for the compliments on the hands.
Sorry this isn't an update, but I wanted to post a render of Nappa's Idea with the rubber for the thumb.
This was just a test. I need to look for other bumps.
Cyrenn
i would take a picture of the tear in my eye but i dont have a camara anyway have you figuer what else you could do with her hands yets with ball joint in the fingers do i smell hand machine gun lol
Cyrenn
02-04-2004, 12:00 AM
Here are 2 renders of what I have so far. (All crits are welcome.)
Im going to make her hands retracktable <--I think thats how you spell it? LOL! Otherwise her arms would have been kinda short. But they will still be able to go inside the forearm. Who knows maybe a big ass cannon can pop out.:D
I'm going to model some detail where here legs connect to the hips. Right now I have 2 spheres and a cylinder on each side, but going to make it more mechanical possiable I guess. LOL!
Oh yea, I'm going to have to remodel her lower leg , where it connects to the feet. Only cause of animation purposes or so that I can pose her. Otherwise she couldn't bend at the ankles.:grr:
Then I'll weld her at the seems.
After that I have to model her torso, or some kind of spine that connects her chest to her bottom.
Then Last, I'll do her head. (Any suggestions or ideas for the head are most welcome.)
Nappa - I wasn't to sure what you meant by machine guns at the hands. If you get the chance , could you kinda show me an example. :D
Thx again everyone for taking the time to help me with this model.
Cyrenn:D
Cyrenn
02-04-2004, 12:01 AM
GotZ to show the back side :D
raul- rez
02-04-2004, 01:40 AM
hey
this is interesting, keep going!
i think you should make the breasts a bit smaller and also widen teh distance between them.
cheers!
Cyrenn
02-04-2004, 02:02 AM
Thx Raul for checking out my model.
Yea I did kinda go to big on the chest. But I've already detached them.
I see what you mean by widen them. and make them smaller.
I'll probably go back to them when I finish her up.
Thx again.
Cyrenn
Nappa
02-04-2004, 08:46 AM
Originally posted by Cyrenn
Nappa - I wasn't to sure what you meant by machine guns at the hands. If you get the chance , could you kinda show me an example. :D
Cyrenn:D
well your model has ball joints at the fingers what if the metal part slide back on to the ball joints making the fingers stick forward and at the nail there would be a hole where bullets came out like this guy Cyborg 004 http://sapporo.cool.ne.jp/fujiura_004/cyborg009/009illust/midori.jpg
Ironbuket
02-04-2004, 09:53 AM
Bullets dont like going around corners, how about lasers instead?
Nappa
02-04-2004, 10:44 AM
a laser would be sweet right out of the index he can use that tube idea with it
Ironbuket
02-04-2004, 11:02 AM
Or, you could put an exit somewhere in the palm of the hand. Imagine the gun incased in the forearm and the wrist being raised when you need to fire it. I think that arrangement has been done many times in animee, but I dont have any ref pics to hand
mikey_ds
02-04-2004, 11:30 AM
hey love the modle but not to say i dont like boobs but i think your modle has oversized ones i think you should tone them down some i mean what is this for is she supose to a power symbole or a sex one?
:p
Cyrenn
02-04-2004, 11:48 AM
I have a post of the ref I used for her body. Her chest are pretty big on the ref. So I kinda just stuck with the size they were.
the ref is on the 3rd link I think.
My intentions were never to make her some kind of sex symbol.
I dont' think that ever lady with oversized chest, is automatically
classified as a sex symbol.
I mean damn look at Pamala Lee:D Im kidding.
Ok , Ok I take that back I was planning on putting a texture of a number 69 in a circle on her chest and call her Android 69.:D
No but for real I was just trying to stay as close to the ref as possiable. I'm still kinda new to the 3d modeling.
Nappa- oh ok I see what you mean. Thats sounds cool. I was thinking maybe more along the lines where her hand retracks and a Mega man blaster pops out . :D
Cyrenn
Cyrenn
03-04-2004, 01:22 AM
Well I was playing around with the spine after I welded her.
I still will probably go back and change it. :D
But I really want to get to modeling her head. and texturing her.
Heres 2 renders.
Cyrenn
Cyrenn
03-04-2004, 01:23 AM
Another view.
cassycuttycatty
03-04-2004, 02:36 AM
wow! that was neat.
mistle
03-04-2004, 08:06 AM
nice wok man....its great :)
Nappa
03-04-2004, 10:08 AM
spine look limited man like she cant move side to side also she wont have a nice female like walk with that think how the T-X spine look she could turn her back to a full 180'o your spine wouldnt work for a fight andriod
Cyrenn
03-04-2004, 11:39 AM
HAHAH!
You are so right Nappa. That spin is worthless.
She woudln't be able to turn. I knew thats what I get for rushing it. Shame on me.
Glad you pointed it out. You have a good eyes.
Back to the drawing board.
Cyrenn
Nappa
03-04-2004, 11:59 AM
what shocked me everyone's like cool thats great im like wtf a stright spine wouldnt work anyway it would still need a some highdrolic pumps to help stabilize the upper torso what if she jumps off a building all the pressure has to be dispensed or she crushed herself like a coke can
Cyrenn
03-04-2004, 02:42 PM
Nappa - What about this version. Not to sure how hydraulic pumps and all are.:D
But at least I think she might be able to turn right. Not postive though I'm going to try and put it through some skin text.
Cyrenn
Cyrenn
03-04-2004, 02:43 PM
Another view. Thinking of adding wires from the extenstion on the back of spin.
YaWee
03-04-2004, 02:53 PM
Wow, thats looking really hot :)
My only concern is her boobs..
they look like two bumps that where nailed on her...
i think you should make them blend in*......
*see da pic :)
-YaWee.
YaWee
03-04-2004, 02:55 PM
oops :)
heres the pic
Cyrenn
03-04-2004, 02:56 PM
Thx Yawee. for the compliment:D
I actually detached the chest so it gives it those grooves.
In the first few threads you can see what I mean.
Cyrenn
Nappa
03-04-2004, 04:12 PM
render with color and tell me in detail about your spine with a close up the spine should bave ball joints like the finger and knees
Ironbuket
03-04-2004, 09:08 PM
How about a large ball joint in the midsection, with a detail of some kind of bolt or something in the center. You could maybe make it look like a belly button, but it isnt if you get my meaning
Cyrenn
04-04-2004, 02:14 AM
Ok I was drawing concepts on paper really quick. and then I came up with something on the line of this.
I put some bones and a skin modifier on it to see how well it would deform, if it were to move side to side and fowards and backwards.
it worked pretty well. from what I saw.
Cyrenn
Nappa
04-04-2004, 10:24 PM
looks like a weak spot to me will this extend to the neck
Cyrenn
05-04-2004, 01:07 AM
No the spine won't extend to neck, it will just fill up the torso section.
Cyrenn
nico3d
05-04-2004, 10:57 AM
that spine looks excellent !!
does it rotate 180 degrees?? it'd be awesome if she could do that
ClayCreator
05-04-2004, 11:43 AM
Don´t put any more pressure on the man,lol coming up with a totally new spine design is hard enough, great job btw Cyrenn it looks movable just like a real spine is. Look forward to seeing where you´re gonna put the "synthetic neurons" (vires) next. :D
Cyrenn
05-04-2004, 10:40 PM
Still working on it. I want to get more grooves into the head. etc.
Iron Buket, Clay Creator,Nico 3d,Saby,Nappa
Thx everyone for keeping up with my progress,
Here are a few renders of the head.
Cyrenn
05-04-2004, 10:41 PM
Crits are welcome, could always use advice or tips.
Cyrenn
Nappa
05-04-2004, 10:55 PM
not much detail if someone blowed the head off that thing and picked it up do you think it would look like it came from a FEMALE andriod maybe a ponytail would help dont link it to the body like those tubes.....o yea forgot to say thanks for what you posted in my thread finish it and umm thanks:D
Cyrenn
05-04-2004, 11:13 PM
Nappa- Your right the head needs some major work done to it. I don't like it myself.
I'm still going to try and work with thisa head just tweek it alot.
But if it still doesn't work out, I'll start from scratch. I was planning on building some kind of pony tails that stick out from the back, kinda like tenticals.
Oh and no prob, let me know if theres anothing else I can help
out with.
Edit Up date - (Ok I uploaded 2 new renders in place of the last 2 renders, I tweeked the helmet out more so it's more rounder, also cut the sides off. Still may add more to it. Like the tentacles.)
Cyrenn
Nappa
06-04-2004, 08:20 PM
?!? i cant tell you did anything new to them :roll:
Ironbuket
06-04-2004, 09:52 PM
I think if you go the ponytail route, you should not just have one. Instead, having 2 going out at an angle on each side of the head would be more "fun" :)
Malkavia
07-04-2004, 03:01 AM
this will probably annoy you but i say to lengthen the neck lol... her head seems to sit to close to her shoulders, looks kinda outta proporsion....
Nappa
07-04-2004, 02:07 PM
Originally posted by Ironbuket
I think if you go the ponytail route, you should not just have one. Instead, having 2 going out at an angle on each side of the head would be more "fun" :)
those would be pig tails
EBOLII
07-04-2004, 06:46 PM
This work is ******-fantastic it is!
Nappa
08-04-2004, 11:21 PM
if she had to eat food she have to lean back to swollow needs a neck:halo:
Phynius Gauge
09-04-2004, 12:36 AM
I think it looks great as it is. I like the head as well. I just think you should keep detailing the model from there. Keep it up man :) .
Cyrenn
09-04-2004, 09:45 AM
Sorry havent updated yet. Another semester started back up,:grr:
heheheat least I got my first combustion class, been wanting to learn that program.
but my intermediate class to 2d animation is going to hurt. :grr:
Lots of drawing.
As for the androids neck. The neck is stationary, it will be her head that looks up, down, and left 2 right, as well as rotate.
Morwen
10-04-2004, 12:48 AM
I like your job, modeling female is soooooo rare :) :p
Good job ! Continue please.
Aichi-Val
10-04-2004, 05:19 AM
heh, coming along prettty well, has a Samus touch to it:)
Treefrog
10-04-2004, 05:19 AM
Why is lots of drawing a bad thing?
Seems like most of the people getting into 3d modeling don't
get it, Modeling is an art, it's sculpture, digital sculpture, but sculpture non the less. you should be an artist if you doing it,
why else would you be doing it?
Cyrenn
10-04-2004, 11:25 AM
Originally posted by Treefrog
Why is lots of drawing a bad thing?
Seems like most of the people getting into 3d modeling don't
get it, Modeling is an art, it's sculpture, digital sculpture, but sculpture non the less. you should be an artist if you doing it,
why else would you be doing it?
What makes you think I don't get it? This will give me a chance to touch up on my 2d skills. But yes I personally am not into 2d animation than I am in 3d animation. No offense I don't like drawing the same character 500 times over. I'm more into Life drawing and about drawing the anatomy as well as conceptual art.
Don't get me wrong I love 2D cartoons. I will always watch them for inspiration. I am a big Japanese Anima fan. I collected tons of comic books since I was 9 years old, all baged and back boarded.
I was just simply stating that my 2D animation class was going to be tuff.
And the reason its going to be tuff, Is because of course Im going to draw a greart animation, which takes alot of work. Not some half ass effert.
Please don't take this as an attack towards your post. I was just simply clearing up the subject.
Cyrenn
ClayCreator
10-04-2004, 05:44 PM
Right on Cyrenn, tell it like it is man. :D
I think you should go with the ponytail idea, it´ll fit the head perfectly. Cheers m8
Teyon
11-04-2004, 12:16 AM
Wow. I take a break and everyone jumps ahead in the line. :) Great stuff so far.
tensun
11-04-2004, 06:35 AM
Excelent modeling. I like the style---really mechanical!:cool:
Treefrog
12-04-2004, 04:09 PM
I didn't take offense to your post, and please don't take any at mine, I just find that alot of people that do this are trying to "run" before they know how to "crawl", if you catch my meaning.
Cyrenn
12-04-2004, 04:50 PM
Yes, I do understand were alot of new 3d artist try to create from the top of there head. With no use of reference pictures.
2d is very important to learn. One of the most important factors I believe is the proper use of refernce pictures, before you start any 3d model.
Cyrenn
Nappa
12-04-2004, 06:12 PM
Originally posted by Treefrog
I didn't take offense to your post, and please don't take any at mine, I just find that alot of people that do this are trying to "run" before they know how to "crawl", if you catch my meaning.
i leared how to jump and run before i could walk
JOSHnigga
14-04-2004, 01:34 PM
Cyrenn, Yor model is wicked. I really like the design and the cleanness of the model. Well done on the spine, your design skills are quite good.
I dont really know Y a "female" android or robot would need Boobs, or a sleek figure, but it would look silly without huh? I reckon you should intergrate a weapon, or communications device or something into them, so that they are there for more than just looks. My opinion only :D.
But keep going, she is gunna look greater still when textured and given some weapons.
...JOSH
Nappa
14-04-2004, 06:27 PM
Originally posted by JOSHnigga
Cyrenn, Yor model is wicked. I really like the design and the cleanness of the model. Well done on the spine, your design skills are quite good.
I dont really know Y a "female" android or robot would need Boobs, or a sleek figure, but it would look silly without huh? I reckon you should intergrate a weapon, or communications device or something into them, so that they are there for more than just looks. My opinion only :D.
But keep going, she is gunna look greater still when textured and given some weapons.
...JOSH
he already said he would have like some cannon's pop out of hers melons there and as for communications it's a mahince it would'nt need any devices outside it could be builded in it or maybe have like a hack devise like RoBo Cop that spike thing maybe a connection hole in the neck like the one's from Aliens movie
JOSHnigga
16-04-2004, 03:00 PM
hehe :o musta missed that one. :D
Nappa
17-04-2004, 05:01 PM
lets see a sweet color rendering soon
Cyrenn
19-05-2004, 11:14 AM
Sorry its been awhile, I got a chance to start working on my Android 69 prodject. School has been taking alot of my time.
Thx for the compliment Josh.
I got most of her rigged. I still need to rig 4 other tubes on her.
And then texture her. Gezzz.
Here are some renders, as you can see the other tubes are not present.
Cyrenn
19-05-2004, 11:14 AM
Another render.
Cyrenn
19-05-2004, 11:15 AM
Last render before I start rigging the rest of her tubes.
Nappa
19-05-2004, 01:10 PM
i want that on my desk above my monitor
Teyon
19-05-2004, 11:11 PM
I like it. Her back's a bit plain though. Not sure if that's intentional or not, as I've been gone awhile. Neat work!
Cyrenn
20-05-2004, 06:04 AM
Thx for the checking her out. Ya I should probably ad something to her back after I rig the last 4 tubes. But havent had the chance to think up of any ideas. I still want to give her some futuristic pistols for her hands.
Hows that Ogre your working on coming along. Last I checked it was looking pretty sweet.
Cyrenn
Nappa
29-05-2004, 07:26 AM
whoa you were right 5 stars keep the updates coming
ClayCreator
29-05-2004, 02:40 PM
Whoa that android is looking sweet! Keep up the good work Cyrenn. :)
XyzeR
26-07-2004, 12:43 AM
Amazing work !
Nappa
26-07-2004, 04:35 AM
this died a long time ago leave it dead
Cyrenn
26-07-2004, 05:39 AM
Originally posted by Nappa
this died a long time ago leave it dead
So why did you post on it then.:D
Nappa
26-07-2004, 08:44 AM
i did to remind people that its dead and plus if you look at the last few dates you see why i posted
:D
MonteCristo
26-07-2004, 04:52 PM
If people happen to be searching the archives and see a piece that inspires them, they are well within their rights to comment on it, (I don't care how old it is) and they should not be rebuked for it. Take note.
Thank you.
Cyrenn
26-07-2004, 10:11 PM
You tell em Monte!:D
WOW I actually got a 3d staff member to post on my thread. This is a first.:D
Yes I always look up old threads to see what was done before. Others would be surprised at all the great art thats hidden in these threads.
Also I still on planning to finish this prodject. I just caught up with my little anime style guy.
Thx again Monte.
Now I really want to finish this prodject.
RickStefani
27-07-2004, 01:31 AM
Defenately worth finishing. Very nice design.
T0XIC
27-07-2004, 07:59 AM
mmm.... sexy robot.
:p
...finish 'er up- I think the whole thing looks pretty good- though the high heals are perhaps a bit over the top :D
Cyrenn
31-08-2004, 06:06 PM
Sorry it's been awhile, with school and all. I've been getting backed up. It was bad enough my computer crapped out on me so I had to get it fixed, as soon as I get it back it does the same thing to me. :(
Finally I got my Computer back after 2 weeks. Damn the horror I had to go through. LOL! Especially with Mid-Terms being do and not having a PC to work with :grr:
So Sorry If I haven't got back to anyone.
Well I finally got the chance to finish texturing my Android. Let me know what cha think.
The gun was modeled by Big Tony-M I found it on 3d Kindgoms. I thought it was really cool. So I posed it with my Andriod. I thought I looked kick ass with her.
Cyrenn
31-08-2004, 06:07 PM
Another
Cyrenn
31-08-2004, 06:08 PM
Heres another cause I don't know how to put all renders on one page:grr:
Cyrenn
31-08-2004, 06:08 PM
Last one for now
wow ... great work ...I like the concept a lot ... and the modelling is very very good ...!!!
you should work more on her textures ..
nico3d
31-08-2004, 10:12 PM
wow it's been a while indeed !!
GREAT UPDATE CYRENN !!!!
the only thing I could say is to work a little bit more on the glow effect....
ClayCreator
01-09-2004, 03:03 AM
She looks damn cool with that anti-tank rifle!! :D
Textures look nice as well,especially down the legs towards the feet, the only thing I think you should really work on is the textures on the head, looks so plain to me how about adding a production number on the head or a corporate logo of some kind?
Nice work man, put a little shine into that metallic texture and she´ll look fantastic!
goronking
01-09-2004, 04:25 AM
looks pretty awesome :)
u have to hotlink images if u want more than 1 in a post, so u need to find webspace somewhere to host ur images, then use the img tags to point to it. :)
Cyrenn
01-09-2004, 04:54 AM
Thx GoronKing for the tip and the compliment
Hey Clay Creator , Your right about the head. I kinda rushed that one last night trying to get it done so that I could post it. I'll make sure to make a logo and re-texture the helmet. Any ideas for a logo. I tried putting a 69 on her head but for some reason the number kept getting slightly stretched.
ThX Nico 3d ya its been awhile. LOL! Also any suggestions for the glow effect.
Thx Niki for the compliment. Any suggestions on what I should do for the textures. Any feed back would be great.
Also I got a question. Im using a light tracer render. But with a light tracer the bump maps look funny so I had to tone them down even with a setting of 1, also I have some specular maps all made and there on but with the light tracer it takes it's effect away. I'll try and get a good 3 point lighting render up soon. Any ideads on how to go around that problem with light tracer.
JOSHnigga
01-09-2004, 06:27 AM
Well, the Look of the design is good, the texturing is nice, and the overall concept is interesting.
However there are a few points that I would like to make :p
The design has a lot of weak spots, say if this was meant to be a fighting robot.
1) Her middle. It is very spinelike, and looks as if it would snap or shatter if a single bullet hit it. Maybe you could put some plating on there, which still kept the 'feminine' shape :)
2) Those cables, or liquid tubes, would be very weak in a fight, and would probably get ruptured easily. Maybe you could run them along the arms with a metal covering or somethin.. or just have them follow the arms closely, instead of being loose :)
3) Her boobs need to have a purpose :p I mean, if she is fighting against others like her, I doubt that the other 'male' robots are going to get distracted by her looks lol. But if they have rockets behind the melons or something alike, thats fine ;)
4) More scratches and damage marks in the texture. Not too much, just make her look a bit more 'worn'. I know that the diffuse damage is there, but it looks too 'surface' mapped, and dosent look to have any real depth.. U need some dents, and scratches, up the bump. If the bumps look weird with light tracer, then dont light trace it :p. Use another lighting method to get the same effect.
BTW, the textures are good, just if you get them to look as though they are not just painted onto her metal, and more deep. Maybe some rust from gaps and areas where water can get to..
5) The high heels are, um..rediculous. :o I dont wanna be mean and put down your design, but in a 'fast' situation over rough ground they would not work at all, and would prob be a burden..or break or somethin. Maybe you could have a 'boot' type design or somethin a bit more practical. They do look cool though lol.
But she would make a great maid bot :D:D I dont think that she is a real fighter :roll:
I think that you have a pretty wicked design there though, cause she looks real cool. Just those few practicalities that I had to have a go at lol. :o
Anyhow, continue on, and keep going how you are, cause its lookin very good :)
...JOSH
Cyrenn
01-09-2004, 07:06 AM
To be honest the only thing I thought that real matters in a design is if looked cool or not.
I don't think most would care about the practical stuff about design. I mean if you look at Transformers there not practical but they look cool right?
The high heals are because she is a female robot. I mentioned earlier that I was influenced by the Bubble Gum Crises robots.
There not very practical either.
Boobs really dont have a function but honestly does it really
matter.
But thx for taking the time to make some suggestion. Much appricated. If I were to build her in real life I would definently hire you. If I were you I would really think about applying for Lockhead Martin. :D
Also I try and get some renders with 3 point lightining, I agree with you 100% on the textures needing more depth. Thx for your input.
Phynius Gauge
01-09-2004, 12:57 PM
Back from the dead, eh? Cool to see that you finally got this textured, she looks awesome with the new skin :). I agree that the texture could use a little bit more fine detail, like JOSHnigga mentioned, but I bet once you have that issue with the specular and bump maps worked out it will be badass :). Can't wait to see more :).
Nappa
01-09-2004, 01:36 PM
HOLY CRAP Cyrenn i cant belive im just now seeing the what could be a finish project the idea is very cool love what you do i want to make a wallpaper out of this
Cyrenn
01-09-2004, 04:02 PM
Thx Phynius
Thx Nappa
Ok I got a few different renders. I played around with the bumps and alittle on the specular with 3 target spot lights.
I made 2 more renders with light tracer with the same bump and spec settings.
If you get the chance please tell me any tips on how a correct lighting setup might look like.
Cyrenn
01-09-2004, 04:04 PM
Another render with the same light up.
Cyrenn
01-09-2004, 04:05 PM
This render is the same as last one but with default lighting.
Cyrenn
01-09-2004, 04:08 PM
These 2 are the new light tracer ones with the same settings for bump.
Please let me know on how I could make these come out better.
Is there other types of maps I should add. Besides Bump, Spec and diffuse. That could help this bot.:D
Oh yea Film grain is on these renders to.
Cyrenn
01-09-2004, 04:08 PM
Last one
Der Meister
01-09-2004, 04:14 PM
really cool.... i like it alot....
Cyrenn
01-09-2004, 04:40 PM
Actually thats a pretty cool name - Der Miester I like that LOL!
Ok sorry Im posting so much.
But everyone let me know about this render
I decided to do some test renders with some updated bump maps. I changed the contrast so that the black on the contrast is more darker.
Tell me your honest opinion. Does the texture look ok. Or do I need to go back to the drawing board.
If so I'm going to replace all the bump maps with newer darker contrast bump maps.:D
Cyrenn
01-09-2004, 07:44 PM
With the new bumps.
I just got caught up in the whole thing and went ahead and changed them all.
ThaBram
01-09-2004, 09:36 PM
WOW !! just one word man damn this is amazing !
:D love it
panster
02-09-2004, 03:41 AM
I like the textures on this peice. The scratches and tears gave it the character of a battle proven design.
Her breast are quite inviting... is why its got all my attention
Possible improvements:
Think of the placement of the scratch and tears, maybe even up the amount a little on her right breast where there are hardly any compare to the other breast. Immediately came to my mind when I saw the tears and scratch amors were the places she'd been, what could possibly cost those marks? Was she jumping out of buildings while evading her enemies? Dodged hell fires and surved a few indirect blows here and there? Those were just some thought that came across my mind.
It makes sense her breast (near bottom) are scratched up seeing she probably has to prone on hard surfaces quite a bid when sniping. I think understanding what you're seeing and knowing why things are the way they are make the peice that much more appealing to the trained eyes. :cool:
Thanks for your lesson on texturing bro, I appreciate the effort you put in to it.
Nappa
02-09-2004, 07:33 AM
i had a ton of idea's but im going to save them you should make this a low poly charactor and enter it in the make something unreal contest i bet you would at less get mention
Cyrenn
02-09-2004, 11:47 AM
Ok I think this is the final settings. For my specs and all. I didn't realize how dull she looked almost like paper dull In the last renders. I feel the specular at a 70 and 30 Gloss helped out. Let me know what you think.
Thx - ThaBram - I'm glad you like the bot. Much appricated. In fact I think your one of the first that actually was amazed by it :D -That makes you the coolest.
Thx - Panster - For actually taking the time to improve the model. I like the idea about having a few shells that have bounced off her causing some dents. I'm planning of reworking some of the diffuse maps if not try a new combination of colors. This is actually the first mechanical character I've ever textured. Actually I think texturing mechinacal type models are pretty cool now. Really looking forward to trying to texture other sci-fi type models.
Nappa - Thx for keeping up with the model from the start. Alot of your ideas guided this model from the start to the end. Great Job.
Also what Unreal contest are you talking about. I would like to find out more about it. I have this model in her low form as well, but I would have to go and clean her up to keep the poly count down but I think it could work. Fill me in when you get the chance.
:D
Phynius Gauge
02-09-2004, 01:45 PM
Dude that last render looks really tight. Nice bumpmapping :). Could you tell me how you get that nice bloom glow around the visor? I need an effect similar to that for the project I'm working on :).
Nappa
02-09-2004, 01:48 PM
arrg its too late for that contests but still pimp that model at cgtalk and see if you get a award im sure that looks good on your reasume
hey how did you get the glow in certain area you do that in photoshop or did you use what i taught you?
Cyrenn
02-09-2004, 04:52 PM
Thx Phynius - I got the direction to that glow below this.
Thx Nappa - Do you think this Model stands a chance - I hope maybe I can possiable get her in 3dtotals Gallery. As soon as I make a few adjustments. But possiable winning an award at cgtalk would be a great Birthday Present. LOL! And the Glow effect is similar to what you explained but Im not using video post.
Ok Phynius as for the directions to the glow.
Step 1- Start off by going to your material editor (Press M) for short but im sure you new that:D
I used a Radio Active Shader which gave me that translucent blue look. But any material or standard color shader will work.
Go to your material effects channel on the picture I attached shows a red circle around the number "0"
You then assign the material you want to glow a number "1" any other material after that will need a different number assigned to it.
Cyrenn
02-09-2004, 04:56 PM
Ok Phynius after that.
Go to your render/Enviroment/Effects Tab
Or you can go straight to Render/Effects Tab
Beside the effects box there is a tab that says add. Click it and choose Lens Effect.
Then go down to your Lens Effect Parameters and add Glow
Then click on Glow when its been added.
Cyrenn
02-09-2004, 05:01 PM
Go to your Glow Element roll out.
1st click on Options and click on Object ID and Effects ID
Remember you gave it a number "1" earlier.
Parameters Tab is all you adjustment,like Color of the Glow how big you want the glow to be, how intense you want it to glow etc.
Then just render it out.
I hoped that helped out. If not e-mail me again.
Phynius Gauge
02-09-2004, 05:05 PM
Hell yeah dude, thanks a bunch :D. I've got a cheesy looking glow right now, but I'll work on it some more. Once again, thanks for breaking it down for me :).
ThaBram
02-09-2004, 05:09 PM
Truely nice man :D
I always like androids/robots and such things and this one fits the categorie so i love it :cool:
MariusvZyl
02-09-2004, 07:32 PM
Hi Cyrenn
Very nice bot man. Just one thing, the edge where the breast-armour meets up with the chest-plate looks a bit unnatural.
Thanks for the blue glowy stuff tut.
Happy Birthday btw.
Nappa
03-09-2004, 02:57 AM
:D very nice i thought you use some of what i showed you HINT a little bird say nappa is making a counter female andriod :P im working on a little something also but its still in concept stage
also you posted your model in the wrong spot in cgtalk you need to post it in the Finished Work: 3D and Animation
heres a link
http://www.cgtalk.com/forumdisplay.php?s=&daysprune=&f=132
Downup
03-09-2004, 06:28 AM
thats realy cool.. nice work
Cyrenn
04-09-2004, 01:59 AM
Thx MariusvZyl - For taking the time to see what might need to be fixed on the model.
Thx Nappa for fixing the thread on Cg Talk.
Thx down up - Much Appriciated
I was playing around with photoshop today and was compositing a few rendered androids.
Not much to it. It's also Black and white.
Let me know what ya think.
Phynius Gauge
07-09-2004, 12:53 PM
That last pic is really tight. Invasion of the blowbots :p . My only crit is that those androids look too sharp compared to the rest of the picture. If you make them blurrier and granier I think it will be borderline photoreal.
dhruvsm
12-09-2004, 04:55 PM
very wel done.......!!!
Psistorm
13-09-2004, 04:42 PM
some really cool work you got there, I especially like the last shot :)
short question tho: are you the same Cyrenn as the one who is in the tt-forum?
Cyrenn
13-09-2004, 09:54 PM
Thx Phynius
Thx Dhruvsm
Thx Psistorm - By the way nice website. Especially your celler room. Very nice scence and the car. My little nephew collects those Bionics. That was a great model of the toy.
What is tt-forum by the way. Not sure if I ever heard of it. Pretty much the only forums that I have ever been on is, 3d total's and a few times on cgtalks forums but thats it. If you get the chance Psistorm could you provide a link to that forum.
Well I'm thinking of submitting this piece to 3dtotals final gallery.
I would like to spend more time on it. But have other projects I need to start working on.
I want to thank everyone who helped me out also to everyone in this forum. I've learned alot from all the other artist hear. You guys rock.
Also I got some good news. I got hired to teach a corporation how to use 3d max. :D
Things are starting to look up. I guess this 3d school stuff is looking positive after all : )
jawahar
12-11-2004, 02:53 AM
looking wonderful cyrenn,the last pic looks awesome.cant beleive i missed this thread of yours :eek: :D :)
seeing it al growing from it's begin to current look, i must say that it's all great work here.
mr_demon
15-11-2004, 08:30 PM
methinks someone's been watching 'bubblegum crisis', great model and texturing nonetheless
Cyrenn
17-11-2004, 08:59 AM
Thx Jawahar, 2019 & Mr Demon,
I decided to play around with this model some more.
And came up with this picture.
Cyrenn
17-11-2004, 09:13 AM
Heres another one.
ryvick
18-11-2004, 11:18 PM
oh man the colored one looks sweet
and the black&white one has a superb look to it as well
wait im gonna go back and kiss it
Destroythenseek
07-04-2005, 08:56 AM
You are amazing.
Its an honor to get a comment from a pro like you! haha..
phr34kz0r
07-04-2005, 10:44 AM
I've been going through this thread from the begining and holy crap thats amzing! Great job. One crit, it may be too late, is the tubes look a bit stiff. Have you thought of using reactor and rope modifire for them?
greedo
07-04-2005, 11:43 AM
It looking really nice i would love to see it animated. keep up the good work!!!
Der Meister
07-04-2005, 11:49 AM
sexy and she has a gun...lol... looks good man.. though i think the blk and wht photo in the back ground looks slightly WWII(german).... i think a futureistic background with maby a freway under pass and some bunning cars would look super cool...
Cyrenn
10-04-2005, 08:49 AM
Oh wow didnt realise this got rehatched to.
ryvick - Thanks for the comment. I glad you liked the Black and white photo.
Destroy Then Seek - Hey Thanks for the comments. Yea this was my first WIP I ever posted on 3d total. It was quite the learning experience. I got alot of help from other memebers here.
Phr34Kzor - Thanks for the comments and the suggestions. Yea the tubes were a headache I never really ever got them right. As for your suggestion about the reactor and rope modifier. I wish I new about it LOL I would have given it a try. Thanks now you got me curious how that really works.
Greedo Thx - Maybe one day I will get a chance to animate her, as of now I'll I have is a few stills of it and a aniamted cmarea pass of the model and transition of the wire to textured for my upcoming demo reel.
Der Miester good to see you again - Yea your right its a WW2 german back ground I believe of a small german town. For some reason I came across that pic and decided to see what i came up with. But your sugggestion is so true about putting her in a more futuristic back ground, Funny hting is I have an upcoming group student aniamtion project that going us to require a futuristic tokoyo pop street with some robots, maybe she will be placed in there as a background prop.
phr34kz0r
10-04-2005, 11:53 AM
Are you using Max? If so, versions 5 and up have reactor. It's a great tool that adds physics to your world using the havoc physics engine, great stuff really. Anyway, If you go to the customize tab to load custom UI Scheme, the file should say something like reactor.ui. There should also be tutorials on it that came with max, and most likely on the net. I've only fiddled around with it so I can't go into to much about the individual components. I'm sure someone else knows alot more about it ;P . That's if you use 3d studio in the first place :halo: .
kiriniy
15-11-2005, 11:48 AM
Soooo HOT!!!
Rayearth
19-12-2006, 02:07 AM
what software you use?
Nappa
19-12-2006, 08:48 AM
what software you use?
He used 3d studio max 5 and this thread is like 3 years old its cool to view old thread for inspraiton and all but bringing the back from the dead that's curl IMHO
Rayearth
19-12-2006, 07:17 PM
thanks
I don't know how to use 3d studio max
actualy I am using Blender
but I start recently and i'm still learning
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