View Full Version : W.I.P: Female head
15-03-2004, 07:39 AM
I think this is my 590 post on a female :dunno:
But here it is a new one.. Smooth version soon will ust fix the eye sockets and ear attach and a boring line in the middle of the head
15-03-2004, 07:53 AM
Hello IdownupI! I feel your face's topology is pretty good, side view looks ok. The area right in front of the ear looks a bit bloated, and to the left of the nose (still in side view) the mesh seems to cave in a bit. Front view I'd have to say the head is too round, like a sphere and hence, too large (unless you're going for a stylised version) The edgeloops around the eyes seem incomplete and the one around the mouth shouldend up near/a bit higher than the nostril. The are a couple of Tri's on the forehead and nose that could be worked on too. All in all, I'd say pretty good topology, edgeloops are off tho and you should try to fix them. I hope I'm not too wrong in my crits 'cus i'm learning myself :D
Have a good day! :cool:
keep the updates comming :)
(to those with better knowledge than me, feel free to crit my crit :halo: )
25-03-2004, 11:38 AM
Ahh done alot.. =/
Well here it is.. 2800polys without the Eyes and teeth parts. else 4500 =)
What can i say more.. Check the wireframe.. Why is it a black vertex from the nose to the hand there?... I cant remove it..
26-03-2004, 06:21 AM
i like it, but are you doing 'low' poly in pourpous??
(i say 'low' becouse myne has about 10000 polys in the head only, what can i say i like it smooth :) )
any way, grate start
26-03-2004, 09:24 AM
lookin pretty good, but there's somethin funny goin on behind the ear where the skull meets the back of the neck- a bulge or something - we don't really have a great view of that are atm.
28-03-2004, 01:58 PM
Downup its looking really awsome dont give up on this one i whanna see atleast 3 more updates :P
28-03-2004, 02:02 PM
Ohh yeah.. I am slowly doing little each time.. If i rush my models does it get boring to work with them...
Soo tomorow will it be update:D
in the 3/4 view the back of the head looks a bit flat...its coming along well though.
28-03-2004, 04:38 PM
What i have done today .. The boots.. =/
Still working but it is soo damn late.. 04:26 :cool:
My REALY first time on cloth modelling.. Never tried it before.. Soo be nice to me =)
Still holding the lowpoly character.. I dont like when it should be MEShsmooth 2.. I like it meshsmooth 0.. So dont ask me to change it :halo: .. And NO i will not resize the boobs :P
about 4300polys .. =/
28-03-2004, 04:40 PM
"me fail english, thats unpossible!"
HAHAH Ralph in simpsons
28-03-2004, 04:42 PM
HATE THE strange line,Vertex there
01-04-2004, 10:57 PM
Looks really nice now Downup. Looks a bit like unreal tournament character. But the shoes you could have more detail in them. But looks cool i like those rope things thatīs strapped around her leggs give me tut on how you did those.
1 thing: improve the belly!!
02-04-2004, 10:13 AM
will make a little different now
Yes yes.. More more.. I will skip the legs and do only the upper body..
02-04-2004, 10:15 AM
niki.. mkay done i think =)
Jojomondag: Hmm the things around the legs ar ust cylinders.. =/
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