View Full Version : --= WiP =-- Old/modern village
16-03-2004, 05:03 AM
took a break from the game I'm currently developing (my sig), so I just began modeling an old village with a twist, buildings and style is old but then I had planned to mix that with new modern inventions etc, anyways, you'll see what I mean, here's how far I've gotten, ideas, crits comments are all welcomed, peace
17-03-2004, 12:44 AM
17-03-2004, 05:04 AM
wow thats cool dude :)
Very good, how many poly's?
17-03-2004, 06:26 AM
that looks sweeet to me, man :)
waiting for updates :D
very nice clawda, i like your avatar too
a closer shot might result with blurry textures tho :) anyways keep goin
18-03-2004, 02:30 AM
thanks for your comments
polycount is: ~15'000 polygons, mostly taken up by the particle cloud i think :)
thanks sarn, my avatar is another scene I rendered about a year ago, can post a larger image if you like
and yeah, textures might get blurry but I decided not to have close shots when I started hehe, making it easy for myself
anyway, small update, got a driver's lesson to go to so here's how far I've come, take care, comments and crits appreciated, peace
edit : removed pic, for people with less bandwith (and patience)
18-03-2004, 04:01 AM
That's looking good; the textures are excellent. Mighty small patch of land for an entire village, though. ;)
18-03-2004, 05:05 AM
Wow...thats the worst load of....(ha juss kiddn :P)
Hey hey lookin good. The texture work is great but somehow it looks very low poly, but then again u mentioned a pcloud...btw what is the pcloud for? I can't see the effect of it, Perhaps it subtle? Would u mind posting a wire?
So far its lookin good. Nothing to crit really. Just keep going :)
18-03-2004, 05:42 AM
hey marcia, thanks, compare the first image to the last, the land magically expands as I progress ;)
lol emperor, here's your wire, the pcloud is the tree, yes it's very subtle, you're right :)
haven't had time to work more, will post update whenever I've done something, all comments and crits are very helpful, thanks a lot
EDIT: yeah it's kinda lowpoly, maybe it's because I've been working on a game for so long, but I let the textures do most of the work
edit 2: removed wire
very nice clawda, but if youre not doin close ups, why do there seem to be so many polys in those roof planks? Anyways keep it up, its lookin great :)
18-03-2004, 03:38 PM
those textures look really nice......jaw dropping even :)
19-03-2004, 12:51 AM
thanks a lot, lol not jawdropping come on! :) strange, I don't even consider myself being any good at modelling, texturing or lighting, yet I get these comments, real nice of you all
good point sarn, I created one plank with many segments because I applied noise to it and it looked good so I copied that plank and changed seeds for every plank, and haven't touched that at all so yeah, it could be optimized a lot but I just hide everything that I don't work with whenever it starts getting choppy
here's an update, PLEASE TELL ME IF I SCREWED IT UP
there are some small black lines here and there, it's because I rendered region, take care all, peace!
27-03-2004, 05:51 AM
ok been a while since last update, was stuck to be honest, didn't know what direction to go with the scene but I figured it out so here's an update
I will add a horse on the empty space to the bottom left and where there's a big black hole (door), I will add a sitting man with legs dangling :)
btw, i realized I have no idea how to model a horse, anyone know a good tutorial?
anyway, hope you like it so far, suggestions and crits always welcome, take care all
Oh My Clawda....your work rocks!!!!!
i really love the way u texture things, they look amazing!
do u paint em urself?
27-03-2004, 10:19 PM
lol stop it, you're making me blush :p
no really, thanks a lot, it means a lot to me, not that I plan on working with 3D proffesionally, but still, even if it's just a hobby, comments like that feel good, so thanks :)
but NO, sorry to dissapoint you, the only custom texture is the sky, it's from a photo that I cut, but other than that, ALL standard MAX textures :o
all I do is mix different textures, use custom bumps and change some output settings, that's all...I also believe lighting helps texturing a lot, I've used a skylight with light tracer and a direct light to give it some contrast...hope this has given you some idea of how I work lol :)
could use more comments before I start working again! take care all, peace
27-03-2004, 10:55 PM
cool job dude. i wish i could do that with standart max textures :)
to me the only things that looks bad are the dark areas, (shadows mainly). beeing outdoors and and with a blue sky, i think shadows wouldn't be so dark...
maybe its me, im not very good and criticising other's work :)
keep it up cya
28-03-2004, 05:20 AM
wow that looks great clawda. i don't have any crits...just waiting for an update:D
28-03-2004, 04:10 PM
I'm so glad I decided to take a stroll in this forum today! (it's been a while) this little scene is so cool! though, I think I liked it better when the scene looked dark, could also be the shadows that were mentioned before. If you'd like a suggestion as what to add, how about some tree's behind the village, which could cover up the horizon?
29-03-2004, 02:37 AM
played around with lights, the small fire is postwork, will add glow in MAX later. There are some lighting problems like the laundry is too bright and the flame looks ridiculous but it's just for now (hopefully)
now i have to study physics :( thanks all for showing interest in my work, take care
30-03-2004, 03:44 AM
sorry to bump this, but I've looked for a horsemodeling tutorial for quite some time now and I haven't found a single one (that's free)...if anyone knows a good site or even a step by step way to model I would really appreciate it. I really need help with this, I tried and well, it turned out like a pitbull or something lol, so I have no skills when it comes to modeling animals and need all the help I can get
This is coming real nice but on your last image i notice the bumpmaps look too - bumpy. Or too contrasting, which makes the textures too heavy, obliterating the modeling itself. Perhaps decreasing the bump level will bring it down to proportion.
30-03-2004, 06:44 AM
thanks a lot dan, thanks for the crit, I have an update here, sorry it's very minor but it's only purpose is for you all to compare it with the last render that had much bump, please let me know which version is the better one, cause I have sort of split feelings...
still need a horse tutorial, man, could it really be noone knows where to find one? I REALLY need help with that, I've never asked for help in threedy more than pure crits, but this time I need a good tutorial so if you anyone knows a way to help me, let me know! take care
01-04-2004, 02:05 AM
Here's a link to horse references (not a tutorial).
I must say I like this image although I believe it would be a lot better if you skipped that boring light tracer so many people seem to be using today and lit it using omnis or direct lights depending on the time of the day.
Use complementary colors for your "key" light and your "fill" lights.
That should give the image a mystical look which suits the setting perfect.
And I like your composition of the objects aswell as the individual objects themselves.
Very nice! I love the textures and the colors. :)
02-04-2004, 12:34 AM
thanks matlock and SueL
since everyone was so willing to help me model a horse, I had to take help from my older brother.
the horse is his work, not mine, but I got to use it in my scene
02-04-2004, 12:45 AM
matlock: thanks for your advice, I do have a direct light, my brother told me the same thing, my lighting is crappy, so he wanted me to post his version of my scene, which I personally don't like at all, but maybe you do, here's one for you, MADE BY MY BROTHER, NOT ME! ;)
He insists on his image being better than mine so you be the judge
EDIT: as soon as I've worked the horse into my scene and added a human, I'll post an update of my image, peace
That's pretty nice, but I like yours better. :)
02-04-2004, 07:05 AM
wow the way u are workign with it is awesome
i like that model to model instead of the whole scene then textures
u make it sound easy too ;)
good job man looks very nice
02-04-2004, 10:35 AM
Cool scene, I like it. It has a charming simplicity to it which is appealing. Looking forward to seeing more as you expand your scene. My only crits, the bump map seem a bit too strong, so it makes it look more like everything is made out of ceramic. As for the lighting, I do like your brother's light setup more, it offers more contrast and the picture looks more crisp, I would keep it like that for the night version.
i love the night scene.... its lookin much better...
my only critic so far would be, that why is the well so filled up?
ive never seen any well filled up to the top, or are there any?
the rest is looking just great... seriously waiting for more updates :)
keep up the great work of yours.
03-04-2004, 02:45 AM
thanks suel :)
ryvick: wow I'm not good at all, just working for fun, and yeah, that model-to-model is how I always work, don't know why, just like seeing what I have before moving on...and it is very easy to create a scene like this but it sure helps if you have some sort of concept before you start working..but still thanks a lot
DanielB: řeah modeling is very simple, but glad you like it...well if I wanted a night scene, things would be darker and it wouldn't have the same feel to it, my brother went for realism (maybe), but I wanted to keep the atmosphere and I believe much of it would disappear if I was to make a "real" night scene, I know it makes little sense but that's how I want it :)
g69:which night scene do you mean, mine or my brother's? should never have posted his pic, just get confused now :roll: , would like to know which one you like best
as for the well, yeah I know, you're right, I haven't seen a well filled up to the top either (what would be the purpose of a well if there was? :P), but it's an artistic choice, I didn't like the balance of the image when I lowered it, but I'll keep that in mind, others have been telling me that aswell ;) thanks a lot for your kind words, means much to me
sorry for being slow on updates, still trying to make that stupid horse blend into my scene :p I've started modeling a human to, after that, I have some details to add, but hopefully I'll be done then
take care everyone, and most of all, thanks to everyone who reply to my thread and for all the nice comments, really kind of you, peace
05-04-2004, 10:43 AM
okay small update, things are very slow right now, I'm ill and I've got a driver's exam in 2 days, school plus a whole lot more so this is all I've done...lighting on the horse is bugging me, it's crazy, can't get anything right, and the farmer, well, don't know
No offense man, but I think ur night image looks more like a dusk or dawn or a dark cloudly day image. I think ur bro's is a better night image. I like realism aswell:). But the village so far is beautiful work, and that horse looks good for a low poly model. It is low poly right??
very nice scene claWda :)
something looks strange about the textures, maybe its the bump map being to strong, but its a nice effect anyway
08-04-2004, 06:20 AM
MDX: if you read through the now 3 pages you'll see that I've nowhere stated that I'm creating a night scene, people seem to be hooked up on that, I think it was g69 he said " I like the night scene better" and then more people called it night scene and then someone says it doesn't look like night - really? :)
as I said before I went for a scene filled with atmosphere, this is the way I did it, it's kind of blurry and cold colors which is the approach I chose, if I wanted a complete night scene, of course every part wouldn't be lit up and the colors would mostly be black and yellow...I may sound annoyed or offended but I'm not, I'm glad you replied cause that's what I asked for, but people seem to misunderstand :( anyway glad you like the village, and yes, the horse is a low poly model but it's got meshsmooth on it
thanks Ido, the textures look like that because I use light tracer with low quality and a direct light with intense blue color, gives a strange effect but I like it :)
anyway, took my driver's license yesterday, very relieved :D school's very busy now but I'll finish the scene when I get some time
1st off... congrates on ur driving liscence, down here its a real acheivement :)
and second of all... i am really sorry i created a confusion here...
but ur scene is looking better... need some more lights though...
...waiting for more updates!
keep up the good work!
ps. me myself busy with school :(
10-04-2004, 06:46 AM
thanks a lot, I was really nervous so it was quite an achievement for me too...took my license for under 300$, average cost for a persons license is 1000-2000$ (in sweden) so it feels nice :) you say down here, where exactly is that?
naah you don't have to apologize, I was kinda busy when I wrote that, didn't mean to attack anyone, yeah you're right, I'll make some areas lighter to add contrast to it in the final composition, the image as you see is no photoshopping except for the little text.
so I haven't heard anything about the horse and the farmer, they okay? take care
I think the horse looks fine, but the mane needs a little work. (Have it the same color as the tail and have it hang down more, since the horse's head is lowered.)
The farmer: he looks very dark, is that on purpose? Are his pants supposed to be overalls or does he just like to pull them up that high? ;)
I do like the blueish tone of the picture. :)
Congrats on the driver's license. :)
Thanx for clearing that stuff up clawda. I did read the front pages, then didn't look at this thread again for a couple days, then read the updates... so I guess I forgot the earlier posts, heh.
And congrats on the license thing.
10-04-2004, 03:40 PM
It's looking good, but when I look at it, it looks too rich, like the colors are to saturated and the textures on the buildings, walls, well and ground almost looks the same IMO, maybe play around with the textures some more?;) It's too green looking IMO
10-04-2004, 11:40 PM
lol keep getting replies :)
suel haha, he is wearing overalls but for some reason, the straps that hold up the pants are not visible :D now that I look at it, looks like he is wearing his pants too high, will fix that thanks :p and yes he is african ;)
MDX, no problem man, and thanks, too bad I haven't had time to go on a drive by myself yet :(
rubberduck, too rich and green looking eh? ;) I kinda noticed that too, the reason for that is lighting, not the textures, cause the textures differ pretty much, in my final composition I'll try too bring down the "blue" town of the image a bit as well as add more contrast as g69 suggested..
and once again REALLY sorry for not having any updates, I have a deadline for my 3dgame this wednesday plus I have to write a report and do two mathassignments so there really is no time to work with this scene :( takes my mind off things to see people reply here though, so thanks a lot everyone, means much!
28-05-2004, 12:18 AM
Yes, I agree, U are a better artist than me.
Love the texture work. Do U work in the Gameing industry. If not I am sure U would do well.
Sorry if I have offended U with any of my comments on the other thread.
28-05-2004, 06:36 AM
dude relax, I just said I'm a better artist to bring you back down to earth, I'm really not good at 3D so don't take me seriously... when you said YOUR OWN model was "kick ass work" and that you ignored everyone's comments, I wasn't offended, you just pissed me off because you were so ignorant :)
thank you for your comments though, I'm not sure you mean them but still :D I do not work in any industry, I'm only 18 and I will probably spend my summer cleaning a hotel so I'm nowhere near working with 3D...I have made a game though, it turned out ok, but that's it
hope we can stop arguing now, and remember to take people's comments seriously, there is an expression "the costumer is always right" - this applies to 3D as well, as you're working with your model you stare yourself blind and think it's perfect but when an outsider views your work and critisizes it, you shouldn't disregard that, cause once you change it, you'll see that the outsider was right all along..peace
28-05-2004, 07:03 AM
Cool, I do mean what I said about Ur work, I realy like the texture work. Do U have a link to Ur game online. would be interested to see it, with those cool textures.
28-05-2004, 07:15 AM
thanks man, glad you like the texturing...yeah I have a link to "the Projects" game, actually I haven't posted it anywhere, mostly because I'm not that happy with it
just so you know, this scene right here IS NOT for a game, you know that right? but I think you followed the link in my sig am I right? the game didn't turn out the way I had set it up in 3ds MAX and the whole thing got REALLY rushed towards the end so the result is very sloppy ( i had to do music, write a report, make a menu, rig the character, animate him, work with the level editor etcetc) but if you like here's a link
www.valtersson.nu/up/projektarbetet.zip (46 MB download and it requires a good computer!)
as I said it got very rushed and so the programmer didn't have time to optimize it
you should do well with a geforce 3 and a processor above 1200 MHZ
I myself have a 800 MHZ computer with geforce 2 and it chops like hell on mine so ;)
have fun haha, don't expect anything, it's really nothing (I mean it)
28-05-2004, 03:13 PM
great model. Looks nice. Thumbs up!
28-05-2004, 11:03 PM
I have Dloaded Ur game, but can't figure how to get it fired up. Please help, hehe.
29-05-2004, 02:14 AM
ooh sorry forgot that :o
I can't remember correctly now, but as you open the zip file, there are two main folders, one is for source code the other is a folder for the actual game...i think the one you should look in is called "bin", looks for a file called TP.EXE
If you can't find the file, extract the two maps and just use windows search to find TP.EXE
once again, the game is really boring :D I'm not happy with anything except for maybe the music which was created in my bedroom :p once I took everything from MAX to the editor, it lost all quality and the graphics just look boring now..oh well, write here again if you can't find the file and I'll download the game and give you EXACT directions
29-05-2004, 05:01 PM
I like the "claymation" feel of the pic, but as realism goes.. i dunno, it has that same thing with the claymation stuff, its too clean and real...i dunno, just finished work and im sleepy, you may slap me...the colors are spiffy too.
and btw...a costumer is someone who sells costumes, and MY costumer was way wrong tryin to squeeze my fat a$$ into a tutu...so....in conclusion... I like the pic. :D
29-05-2004, 09:49 PM
30-05-2004, 02:14 AM
thanks psyko_wolfus, for the 50th time, I wasn't going for realism ;) I don't want to slap you, you might enjoy it...:p I'm swedish so forgive me english, but what does "spiffy" mean? glad you like the picture
thanks davey, good thing it worked out!
30-05-2004, 05:13 AM
spiffy means rather good...oh and i apologise for saying the realism thing. I DiD read that you werent going for realism... but i musta ignored it...:D
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