View Full Version : Kind of werewolf-thingy
I started this a few weeks ago when I got bored. Started with a boy, shaped a rough body, had a LOT of fun doing this, so refined it more, added a bit detail... later I tried to copy a wolfhead, just for practice, and thought, i could attach it to this one...
It's all just for fun. Not trying to go for details or much muscle definition. Just thought I'd show that I'm still lurking around here ;)
c&c as usual appreciated. But please keep in mind, it's just a fun project.
added some teeth and playing around with a tongue, but dont know how to get it right. any help highly appreciated.
16-03-2004, 02:16 PM
WOW that is a really really good head...can't really crit though until you've done some more work.
Guys? When Exactly did you become THAT shy? Really nothing to say?
hpslashluvr: thx, man. I'll work on the ears next and see then, what needs to be tweaked.
Tried to make the tongue more realistic. Not really worth posting a pic, but hopefully this will make you give me some comments.
17-03-2004, 08:45 AM
I wont be shy, Heres what I think. Define some muscle groups on the body and dont let meshsmooth do all the work. You can get alot more detail if you smooth areas yourself and not let meshsmooth do it for ya. Here for instance at the base of the pectoral muscles. cut or chamfer...I would cut because chamfer creates some polygons I dont want and I end up using the same amount of time getting rid of em as I would using cut. Ok anway cut those polygons I just spoke of ans define your pectorals! I think the head is pretty good.
17-03-2004, 10:20 AM
I think it looks a little funny in the pose he's in. It just looks like a dogs head on a mans body. I've always imagined werewolves sorta hunched over so I'd suggest modeling him a little in that pose. It'll change the way you make the neck. Other than that I think the head still needs more tweaking. You have the general shape there, but the base of the snout and the nose need more definition and the bottom jaw needs more volume because right now I can't imagine a jawbone in there as it is.
I'm anxious to see which direction you take this project. I've recently modeling a werewolf myself, though I made mine more cartoonish than real. But I had a lot of fun doing it.
17-03-2004, 12:45 PM
Well, are you going to rig it? cuz like, then you could make it move the arms later to make him look hunched, etc. Post a close up of the head? and a shaded wire too, that might get more crits from ppl
As said, it's all just for fun. As I began the the body, I had nothing in mind, in what direction to go, so I kept everything as easy as possible. The idea with the wolfhead came later, so it's indeed just a man with a wolf's (or dog's) head. I'll work my way down, changing the neck, so the head fits better, making the rib cage larger and the waist smaller, to get some canine proportions... or I'll once again end up with something completely different. We'll see ;)
I'll post some updates later.
17-03-2004, 02:38 PM
Karikoga, I don't know what nubius means... if it's a compliment: Thanks man. If it's an insult: lick my tiny, hairy ass :D *jk*
worked a bit on the torso... don't know yet, how i want him to be. i'll see while playing around and trying some things...
21-03-2004, 12:20 PM
Yeah the head is looking very good, but the body is a bit early stages. I am not particularly happy with the way that the head is joining the body at the moment I think you should work on this area quite a bit.
We had a really cool werewolf thread, that may be of use to you here. I like your realistic style dog head though keep that flavour and this could be good.
Vertigo's Werewolf Thread (http://forums.3dtotal.com/showthread.php?s=&threadid=13429)
23-03-2004, 01:45 PM
Sorry man about the mistake, I meant to say Anubis - one of them Egyptian gods, half jackel/dog - half man....That's what your model reminds me of.
25-03-2004, 10:48 AM
Yo here is something I found that you may find useful....
Sorry for plastering your thread with pics....
as long as they can halp me, throw in as much pics as you like, karikoga. it's not my webspace :p
maybe that last pic will help me when i build the arms, but the rest doesn't help me in any way.
I worked a bit on the hole neck... hope, the head is better attached now. the collarbones are just a test and will be fixed later.
always open for suggestions, so drop a line or two.
25-03-2004, 03:40 PM
maybe it's just on girls, but collarbones go sideways then backwards, like to where your neck meets your shoulders sorta...gah i have no anatomical terminology sorry. Especially when you raise your arms (such as in a pose that will be rigged like this) the little grooves where the collarbone or whatever is move upwards too. There is a HUGE diff between the face and the body...the face is mindblowing but the body is just sort of eh-ish. You should work more on it ;) Update soon.
had LOTS of problems with the area where the legs attach to the body. and it still is wrong. how do YOU model this area, when you're going down from the body? (prolly refining and tweaking, but it's difficult...)
don't bother about the "collarbone"... it's just a test that didn't work.
09-04-2004, 12:12 PM
those are very girly hips ;)
09-04-2004, 01:42 PM
I see your doing the same as I am...Hard isn't it ...I'm going mad on those muscle and don't know where to go...
Yours looks more human mine is a really havy transformation I'll post you some pics I'v senn here and there wihle looking for mine it helped me a lot maybe it'll you too !
09-04-2004, 02:10 PM
Thanks chaos_seed. I'll return to them when I'm going for more details. For now I'm glad when I finaaly have the overall shape nearly correct.
Just attached the leg I started once and tweaked the upper part to make it fit. I know, it looks strange. Still lots of work to do on the whole model. Don't know, when I'll give him some arms...
Anyways, c&c please.
10-04-2004, 03:58 AM
do'nt talk to me 'bout arms ...I suppose to have finshed mine on monday...Your model looks good but the stomach has problems...
Good look, chaos_seed. I'm glad I can take my time on this one. Though I'm spending to much time on this. Have to learn for University :ufo:
I Shortened the legs and rebuilt the feet. Also changed the body a bit. Widened the rib cage and made his waist smaller.
Just tell me what you think so far.
12-04-2004, 06:00 AM
With those legs it looks like he'd tip backward. Maybe just lean his top half over a tiny bit or something.
Yes, I noticed this since I attached those legs, but was to lazy to correct it. Did it now ;)
Changed also the feet, rebuilt some of the stomach area, deleted the edge loop that built this strange "collarbone" and tweaked a bit on the waist.
Small update. Just to see, how many are still interested in this.
c&c as usual, as you all already know.
btw: write what you want. no matter how picky or obvious or whatever ;)
21-05-2004, 12:47 PM
give him ears! x.x;;
and the tail looks kind of wimpy. maybe add like spikes or something. :p jk i guess when you put fur on it it will look much fluffier
btw I dunno if you've seen the new Harry Potter (well, it's not out yet but anyhow) they've got an interesting looking Lupin that's rather hairless. Looks like the werewolf version of Gollum.
I think you need to define the chest and back area more to match the detail in the legs. what type of modeling did you use to make this? subd? i'm also interested in making an animal type thing
good job tho. hope this revives your thread! update soon
Yup, everything sub-d.
I've tried the ears, but i just don't know where to start, how to attach them, how to make them look right..... never thought, that this small part could be so tricky for me
hp, seems like it didn't revive this thread. but thanks for trying :)
rebuilt the whole chest area, cuz the edge loops made refining the arm and chestmuscle nearly impossible.
also reshaped the eye-sockets and added simple eyes. i guess it looks strange... i need fresh eyes to spot the odd places.
27-05-2004, 10:47 AM
looks really good! but doesnt he need ears?
27-05-2004, 02:44 PM
well...TECHNICALLY he doesn't need wolf ears. It isn't really a wolf wolf anyhow. You could make elvish type ears (like lynxes) that perhaps extrude more outwards than just against the head. After the fur/whatever material is placed onto the model I'm sure it will look fine.
I like the eyes, keep em yellow. Later you could add a glow to them.
Again I think you should define the muscles more. I'm assuming you are using a human reference for the chest area. Don't have half the model really detailed and half the model not! x.x;;;
Nice to see you again FCR. Its a long time ago i have posted here.
Nice work and keep it up.
bloodkiller: thx. as i said, i will give him ears. i just don't know, when ;)
hp: WOW! that was one of the most useful comments i got here.
of course it doesn't matter what type of ears i'll give him, since werewolf don't really exist - though a few decades ago ppl were sure that a giant octopus was just fiction :D - but he will have wolf ears, because to me it makes more sense ;)
i'm glad you like the eyes. i don't. they look dead. no expression. maybe adding simple eyelids will help.
i've already planned to define the muscles more. but what half do you mean is detailed? the legs? okay, maybe the calf and knee a bit... whatever, i'll first try to give him arms and hand, then i'll start refining and defining.
star: nice to see you are still around. but somehow i don't agree with the "nice work" part. i'm still my biggest critic ;)
a closeup of the eyes, for those who are interested. i guess they are to small, or what do you think? any input greatly appreciated, cuz this is one of the hardest parts.
nothing? too bad.
haven't made any real progress. so no updates for now.
just posting, cuz maybe then someone may post their ideas about the eyes...
04-06-2004, 08:32 AM
are you going to animate the face? if not then i would make the eyelids/browbone slanted so that he looks dangerous or at least angry
also the eyes need more depth to them, use the tut on 3dtotal by antropus (i think, sorry if it was by someone else)
i would put perhaps a honey color or darker yellow around the black part (iris? sorry i don't know any anatomy terms...) that sort of "tendril" around it. also you might put a slightly darker ring about halfway between the edge where the color starts (yellow ring) and between the black ring. that also gives it depth
by detailed i mean the torso, because the legs and head are such good modeling
also the eyes could look like madam hooch from harry potter, she has yellow eyes in the movies, or go to a contact lenses website (most of them sell wild colors or shapes) and look at the yellow ones
you might want to wear down the teeth a little, they look like baby wolverine teeth, after eating several ppl they might be broken some places etc :p not that *I* would know about werewolves...*looks innocent*
It's been a long time, since I've made anything 3d. But finally I dug out this model again and thought I could start bothering everyone here again - if here is still anyone I've bothered before ;)
Anyway, rebuilt a lot of the upper body. I'm not sure, yet, if I will give him massive abs or just scrawny ones. Suggestions?
Also changed the feet a bit, but that's not really interesting.
Everything else, like arms, eyes, ears and so on: well, maybe in the next one and a half years :P
Duh, adding pictures might help:
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