View Full Version : Humanoid face practice
17-03-2004, 03:13 AM
Hello every buddy :D ! It's my first post (in or on) this forum, but I come to see what peoples are doing every day. Sorry, my english is so bad cause it's been a long time that i have written a message in this language. I'm a french canadien ... I hope it's doesn't cause problem to someone. :o
Bon! I made this face with maya 5 starting with nurbs and converted in poly after.
9 hours of work
1124 poly in low res
4442 poly in high res
I think i will have a problem with uv cause i convert nurbs to poly so if someone can explain me how to reset uv I will apreciat. If u want more info just ask.
17-03-2004, 03:29 AM
a wire front and side
and i'll begin the inside of the mouth. later.:cool:
17-03-2004, 04:03 AM
Hey there, and welcome to threedy!
Nice and clean modelling. Have nothing to say about the model xcept its great! Bout the uv's I can't help...not into maya hehe. Keep it coming!:)
17-03-2004, 04:06 AM
Looks like he has a tomer (i have NO LCUE how to spell that) in his head.. its ok dude... the eys/pupels are to big... hmm... nose seems weird to me, the forhead isn't suppose to stick out more than the nsoe is... but it is clean.
18-03-2004, 02:37 AM
Here the sketches i used to model the face.base on a draft that i saw on this site Here is the link (http://perso.wanadoo.fr/zdead/art.htm)
18-03-2004, 03:12 AM
Hey :D look at these 28 beautiful teeth.
Just a little update cause i have a mazda3 to do in illustrator for monday. If u all want i will put it on this post want it will be finished.
Next step... uv and textures.
-Jason: I try to be a surgeon and remove this tumour. I also put the pupels smaller. Try to change the nose but finally let it like that.
-Thx emperor for the welcome :D
Have a nice day
18-03-2004, 03:12 AM
sorry the pics
18-03-2004, 05:49 AM
Hi there Xxx-K!k!-xxX , the modeling is very good! very close to the reference. maybe you could enlarge the chin a little bit :)
18-03-2004, 06:45 AM
very cool........im liking the process :)
20-03-2004, 03:17 AM
I have finally resolve my problem of mapping, Sorry if i did a new thread, but i didn't know what new thread mean :D so i tired it. mapping problem post (http://forums.3dtotal.com/showthread.php?s=&threadid=16850)
Diego : :) i put the chin a little bit bigger. How do u find it now ?
I have begun and finish the unwrap part, I think ... It's my third face that i tried to texture. I really need comments. If u want other screen shot for ur comment just ask :cool:
20-03-2004, 03:47 AM
First off...welcome to threedy....
as i can see...the head has been modelled well...i like it....but if u compare it to the sketch....the lower part of the head in the sketches is bigger than the upper....but the model is the opposite...thats my only critique if u are case sensitive with the sketch.......but ur modelling is good!
20-03-2004, 02:26 PM
Ok guys, I have had the time texture my project :D, as I have said before it's my third time and i need your comment to continu. The worst thing will be the rendering with mental ray, but I have seen a nice tut on 3dtotal;)
I will try some blendshape and setup the head. The rest of the body will follow while the next weak if i have the time
Here is my mazda3, My home that take all my time ... I want to do 3D
20-03-2004, 02:27 PM
Pls don't use my texture for ur work... try to creat ur own like i did...
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