View Full Version : First timer, be gentle.
17-03-2004, 08:40 AM
Ok so this is my first time with this whole "3rd" dimension thingy.
I have been an artist for ever now and I am making the transition.
here is my first model (incomplete). I am gonna be taking a
videogame design course soon and pointers would really be appreciated. thanx guys and galls.
17-03-2004, 08:49 AM
I think its excellent for your first. Im still trying to get somethin decent enough to post. Im a perfectionist. Oh by the way i think she lost her chin. :D
17-03-2004, 08:55 AM
Actually she has a chin, it's just really, really small, unlike her breasts, ha.
I wasnt going for a realistic model, more of a stylized one.
17-03-2004, 10:40 AM
Quite good for a first IMO, but please give her a chin(I know you're not going for a realistic look)but, and her breasts need some, hmmm.. tweaking:o :)
17-03-2004, 11:48 AM
ok, so nobody seems to like the chinless look eh? what didn't you guys ever date an ugly chick? hmm, actually neither have I.
So is this enough chin?
17-03-2004, 12:35 PM
WOW those boobies are more like missle nose cones. then need to be smaller and more . . . .. brest like.
17-03-2004, 01:12 PM
pretty good for your first try, my first tries... lets just say I deleted the files. But dude, her breats, wow, that's some crazy stuff, lol
17-03-2004, 02:16 PM
Ok I know they are no where near the real thing, but they werent meant to to look real, I was going for a more cartoony look. here is one of my design sketches.
17-03-2004, 02:20 PM
sorry forgot to put the pic up
17-03-2004, 10:10 PM
who is she? A Pamela Anderson in Manga Style? :D
good job.. good luck!
18-03-2004, 05:42 AM
Whether or not her breasts are supposed to look real, they shouldn't stick strait out. Thats what makes this look not as good as it could.
18-03-2004, 09:16 AM
very good for a first time go on...
i think she a little bite slimer then you sktech referenceso if you want to respect your reference you should try to work with the toggle on because a meshsmooth iteration at 2 make slimer , i think so make your low poly mesh fater then the reference to respect your original idea, i don't know if i was clear i sorry for my terrible english, i can try a better explication next time, but i like your concept anyway, keep working, it's nice
18-03-2004, 12:46 PM
ok, so nobody likes my boobs, wow I never imagined myself saying that!!
Well I have tweaked them ever so slightly to apear more realistic.
So does anybody here do any game models? I have some questions about the subject if you do.
18-03-2004, 11:20 PM
She is verry good for your first model. I think that you should make her lips look better. Again she is very good. Go on...
19-03-2004, 04:29 AM
the lips have been giving me troubles for a while now, any body have any advice on how to make em look good?
19-03-2004, 09:59 AM
If this is a game model, you shouldn't use meshsmooth at all, and try to keep the polygons as low as possible. The real time model/game model thread would also be a better place to have this if that is what your going for. As for the lips, just don't make them straight across, and use reference.
19-03-2004, 04:13 PM
It's looking better, as for the lips they're too thin, make them thicker;)
21-03-2004, 03:37 AM
Actually I know what lips are supposed to look like, what I meant was how do I poly them, I am having trouble with that aspect of the model.
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