View Full Version : Lobby interior
18-03-2004, 11:58 AM
Modelled in max and rendered in mental ray. The sofa , table and flowers are stollen from the max cd. Other than them what do yall think?
18-03-2004, 02:36 PM
alright i'll reply to my own thread then!!!!!!!!!!!:D
18-03-2004, 02:40 PM
Looks great, the wood floor gives that touch of color the first render was missing.
My only crit is the couch could use a bit of work, it looks pretty blocky..
The couch is a little blocky, but nice update, the second one has much more warmth to it :) Nice work
18-03-2004, 03:43 PM
im surprised you guys noticed the couch........im still looking at the glass stair panels......now thats what I call sexy :p
18-03-2004, 11:05 PM
19-03-2004, 03:54 AM
I love the lighting and atmosphere, great stairs. Pretty flattering when people compliment your work and crit the furniture off the CD, huh. :D
19-03-2004, 03:59 AM
Very beautiful and peaceful. Stairs look awesome. What kind of lightning setup you got? And what kind of material in floor?
19-03-2004, 05:19 AM
Nice photograph!!! WHeres the 3D in this?:p
Seriously, one of the most realistic scenes I have seen so far. The only crit is the couch blockiness wich u easily will get rid off with some chamfer on those edges. But other then that little thing..its brilliant!
19-03-2004, 08:40 AM
I like the first floor better. I think it gives that cold feeling that hyou get when you are in a lobby- office s[pace.
both picures look great. What can of lighting did you use?? I'm tryng to make some real interior environmets, do you have any tips???
19-03-2004, 12:47 PM
thanks guys!!! Think i'll make my own sofas but don't know what style to use, any ideas what else I could put in its place.
I think i prefer the ceramic tiles myself.
Its rendered with mental ray with gi and final gather enabled. There is only 1 light which is a mr omni.
BloodHo - which floor do you wanna know about?
Anyone know how to model plants, I don't wanna just blag one from 3dcafe
Want to make it smoother but can't figure out how
19-03-2004, 11:19 PM
cool! btu i think if you take this wood floor (this is the one which is better i think) you should put a nother glas texture to the stairway. a liitle bit warmer because it does not fit this cold green glas and the warm floor and enviorment!
20-03-2004, 04:17 AM
I like the ceramic tile better, too... kind of gives the whole image an icy look. I'm not sure the style of the furniture is so bad, but it looks like it was constructed entirely of primitives; needs some serious edgework on the cushions, imo. If you build your own, I think you would want to stay with with a modern, geometric look, or something in the Bauhaus style (like the current sofa). Anything too soft and curvy would warm up the image too much and completely change the look of the environment (would work with the wood floor, but not the white one).
20-03-2004, 04:42 AM
Thats an apartment i would love to have, i say about 100k a year, what do you think, he he
20-03-2004, 06:37 AM
Jason-Lavoie:- I'll rent it to ya for 100k a year if you want!!!
Marcia:- Thanks for your input, i'm gonna make my own chairs, still not sure of what though, wanna get it right the first time. Do you know of any url's with good examples of such furnature
Trisman:- I'm not quite sure what your saying, you think the steps should be more like the upright glass barriers??
I still need to decide what the space is........originally it was meant to be a reception lobby type area but I'd love to have those stairs in my appartment. I may throw them into an earlier residential scene I started a while back (I never finish anything:grr:
For all you tile fans out there i've attached another for ya. Rekon the walls should be a different colour???
20-03-2004, 07:46 AM
Could you tell me how to make thiss great glass texture?
i cant archieve the look of glass in max. :(
22-03-2004, 05:14 AM
haha me either!!
22-03-2004, 06:04 AM
The glass is a mental ray material, ubder surface its got a dielectric material (3dsmax)
Light Persistence is a light blue colour
Persistence Distance: 0'1.0"
Phong Coefficient: 60
I made the walls green and prefer it but am thinking my sofas should be some other colour, cream maybe
22-03-2004, 06:08 AM
and an above shot
22-03-2004, 06:16 AM
Heh. You don't want to mix cream and white. Don't you watch Queer Eye for the Straight Guy? (Do you get that in the UK?) ;)
I miss the white walls, they kept the environment integrated better. It looked good when the furniture was the only real color in the room.
22-03-2004, 06:16 AM
Perhaps make the couches a warm color. I dunno, beige perhaps?
And perhaps just tone down the light coming in from the outside just a fraction, so you can distinguish more detail in the entrance.
Brilliant image bro.
Wow really love the idea, model and textures! Where do you get your textures? Can you post a link? And The green color on the walls are REALLY cool!! Are you maikng it for a caompany? really nice!
22-03-2004, 08:10 AM
yeah i much preferred the white walls over that minty color..with the colored walls it doesnt seem as wide opened..and thats what I like about this specific piece...
now this is some lobby!!!
i always wanted to do some lobby... been searchin for some decent references, but kinda find any :( anyways.... its looking really good! loved the wooden floor and the glass
KEEP IT UP! :D
27-03-2004, 04:47 PM
unless u live in australia..where everything is upside down..i believe ur sign should be thums up instead
27-03-2004, 11:47 PM
Wow, I see works like this and it really makes me wish I had mental Ray, or a working copy of max at all....
Top notch stuff here!
The second image you posted is the best yet.
I'll pardon you for using readymade sofas but there is some nasty artifacting behind the sofa at right.
Mental Ray?? I thought only VRay did those ethereal renderings...
In all a great scene, but - do those stairs lead to a window?
01-05-2004, 02:32 AM
So as I see it, the most popular incarnations of this scene are plain white walls with a wooden floor. I agre that it is the most striking but do you not think its way over done?
3Dan-3DT - your the first moderator to comment on my work, I feel so proud! I'm not up with some of the lingo you've used. By artifacting do you mean the blotchy shadows? By ethereal renderings do you mean the light glow? No the stairs don't lead to a window yet, all that is modeled is seen in the scene. I'm gonna make an entire building and use other parts i've modeled and sorta coble them together. I nned to design it first though.
Thanks for the interest guys
Blotchy shadows, yes. Light glow, yes.
Is this the inside view of a floor of the modern building from your other thread?
Is the design yours? Very, ah, "Milano".
Anyway here's a fiver from us.
01-05-2004, 06:50 AM
WOW............I got 5 stars!!!
The blotchy I significantly reduced in my later renders, is still there slightly though. The render time will be too much for now if I increase the shadow sample rate much more.
The light glow is an effect called specular bloom aplied with the blur effect in max, can be used in any renderer as it puts it on after the render is complete.
The design is mine yeah (sept the sofas)
Its not part of my modern building yet but i'm thinking it will be. The modern building is kinda like a rear staircase of the building this will all be a part of.
I'm also working on an appartment interior which may well end up as part of this project. Wanna make an underground carpark and include my cars too............it may end up as a huge animation which will be my showreal
01-05-2004, 10:51 AM
Your brick wall texture is not up to the rest of the scene. Especially looking at it from the avove angle.
It would be really effective if you jittered the edge of the brick at the corner near the window and used a better brick map.
02-05-2004, 05:15 AM
I know its awful intit, can you expand on this and explain how to do it in more detail
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