View Full Version : Architectural Scene
Samuel_Madrid
19-03-2004, 01:50 AM
A project who i made few days ago, i wait for crits ^^
Samuel_Madrid
19-03-2004, 01:51 AM
another pic
ignanacho
19-03-2004, 08:57 AM
It's looking good, but to perfect. maybe you can add a curve on the road instead of being straight.
Psistorm
19-03-2004, 09:35 AM
I agree with the above post
maybe you could spice up that ground texture, looks extremely blurry to me
(and maybe take out that specific grass texture, it somehow makes the whole thing look like its been made in max - which is the case obviously, but it sorta puts a stamp on :))
ignanacho
19-03-2004, 10:09 AM
you can also put trees with different sizes and shapes. And they look like they are perfectly positioned, try putting them a little bit more randomly.
I agree about the textures, try looking for different ones for the ground and the grass. Maybe you can make your one for the gorund with a max.
ignanacho
19-03-2004, 10:13 AM
You can also put some signs on the road, and sdome light lamps (I don't know if you call them that).
ignanacho
19-03-2004, 10:15 AM
Also, i am sorry this are some ideas that i have, you can put some cloud shadows (it looks cloudy in the sky). It's jus an idea.
Black Hole
24-03-2004, 11:33 AM
Your lighting and modeling are really good but you need to work more on some of your textures. You should do something to the ground. I would recomend both actucually adding slight hills(dunes) in the geometry and using a different texture with a higher resolution. (Even a procedural map would do a real good job for the ground) Nice Work
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.