View Full Version : Spyder Rodeo
21-03-2004, 01:31 PM
well, this is my first try at poly modelling, though it still need a lot o' work. It's a pintball marker, a Spyder Rodeo, one of the best non electronic semis out there. Please c & c.
Looks great. Nothing to critic.
Can't wait to see it skinned.
22-03-2004, 05:28 AM
thanks for the comment, I already finished the drop forward ans some other details, I 'll try to post an update as soon as I get home.
22-03-2004, 07:58 AM
what program did you use?
22-03-2004, 08:05 AM
polys in max 6
22-03-2004, 10:28 AM
here's an update
keep the critics coming!!!
22-03-2004, 10:30 AM
great, nice detials
22-03-2004, 05:01 PM
Here is the model finished, let me know what you think.
23-03-2004, 11:39 AM
blah, how do you get that texture where its all the same and is a good color, it just looks so perfect and seamless like mine lol, how frustrating : P
23-03-2004, 12:17 PM
actually is not a texture but a GI system. Just put a skylight into your scene, check on ligthtracer and there you go.
23-03-2004, 12:53 PM
ty in advance for when i eventually find that lol
23-03-2004, 01:09 PM
when i put in a skylight it makes what i had in the perspective view all white or black, i tried moving the light really far away and really close and inbetween :/
23-03-2004, 01:22 PM
I just read my first question and realized how little sense that it makes.
What I meant, is how do you get that gray color in your render, unlike mine, it is seamless and looks like all the parts belong with eachother.
Anyways, now that I have got that question straightened out, I put in a skylite, and put on light tracer, but it still doesn't give me that cool greyish white color that I see in most renders.
23-03-2004, 01:24 PM
Well, this makes like five consecutive posts from me in a row, but don't worry about that, I think that I just realized that the grey color you have is just the base material in the material editor, (the grey standard) correct me if im wrong. If it is just the base material from the editor, slap my ass and call me sally if you would please.
23-03-2004, 05:54 PM
ok, first let me tell ya that your work isnŽt that great you need to improve on the wire so the final product would be as great as mine.
personaly i think 3d max is for beginners so i use animation master.
later i will post some of my work to show you the real deal at modeling
23-03-2004, 05:56 PM
LeSria: hehehe, not at all dude, I really had a hard time trying to lure somebody into explaining me the whole GI thing.
Well, step by step:
Indeed, the color is the base material, I choose a little ligther gray than the default, but it's up to you, any color looks cool, even white over a white background.
Then put a skylight in any viewport, don waste your self moving it for it is only a gizmo, it's position doesnŽt affect the scene because it's goal is to simulate daylight.
Done this go to Rendering/Advance lightning/ligthtracer plug in and check the box
Finally make sure that "use advance lightning" is checked on in the render menu (F10), then render.
That should do the trick, unless IŽm forgetting something in wich case IŽll change my name to sally
23-03-2004, 06:03 PM
oh, I see you pretty much figured it out yourself, duh, hehehe
24-03-2004, 05:39 AM
Hehe, yes I think I found out how to do it a little better, I tried doing it on the start of the model of my Impulse, because I am at school I have to link the picture from a website but..
I also dont have any wireframes as, I am still at school lol..
24-03-2004, 09:18 AM
wow that gun is really awesome man, good work, cant wait to see it skinned:)
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