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Control-Z
22-03-2004, 05:57 PM
http://gazler.com/users/ctrlz/ono.gif

Hi all,

I still have to work the hands and feet for this guy. Then I will make some clothes and or work his skin with Z-brush. But, I am wondering what you may think of this guys anatomy. Any thoughts?

geoMan
22-03-2004, 08:26 PM
very good propotions there......its really nice.....but those so many cuts on the muscles look really strange...dunno why....looks like he has nothing but flesh over it///even no skin!

very well agaiN!

Cyrenn
22-03-2004, 09:00 PM
Nice job on the modeling, is there a particular way you modeled that and what program did you use.

Cyrenn

My WIP
http://forums.3dtotal.com/showthread.php?s=&threadid=16717

Borg
22-03-2004, 11:42 PM
excelent model :eek:

but i think some of the muscles are defined too sharply and as geoman said, it looks a bit unatural......its only some of the muscles though :)

Control-Z
23-03-2004, 05:39 AM
Hey, Thanks for the comments. Yeah this guy is pretty cut up. He was basically a test to better my approach to modeling organic forms.
http://gazler.com/users/ctrlz/onowire.gif

Guess I'll start at the bottom and work my way up.
http://gazler.com/users/ctrlz/ono2.gif

Panze
23-03-2004, 05:46 AM
It's looking great, I only have one crit. And that only if you're aiming for realistic muscle anatomy.

On the back side of your upper arm there's muscle called tricep which extends the arm. In your char it's divided as two separet muscles which it isn't. (look at the picture)

http://www.skiplacour.com/2003_USA/20003_USA_tricep.gif

Other than that and the previous comments about some muscles being cut too deep, it's looking really great.:D

Control-Z
23-03-2004, 05:57 AM
Cyrenn : Thanks man. I usually start with a box, build volume and add detail. This guy was actually done by starting with a plane and extruding the edges.

Panze : Hey, thanks for the feedback. Your right about the triceps.
I will work them over.

I don't think this guys muscles will be showing when I am done clothing him but, for future reference I will pay more attention to that.

Thanks