View Full Version : self portrait revamp
28-03-2004, 08:37 PM
awhile ago i posted the start of a self portrait... i lost intrest and just recently picked it back up.... would like some feedback on the progress...
28-03-2004, 08:39 PM
here is a mesh..................
28-03-2004, 08:41 PM
here is a meshsmoothed mesh...........................
28-03-2004, 08:43 PM
here is a combo of all 3.........
28-03-2004, 08:46 PM
and here is a render just for fun... i can show closer up pics if any body wants.. right now i am working on the hands....
28-03-2004, 11:17 PM
nice dude... waiting for the hands
29-03-2004, 08:39 AM
Jeez Louise! That's frighteningly realistic!
May I ask what modelling method you used or any tutorials you may have followed? All I can say is WOW
29-03-2004, 09:15 AM
I am very impressed...that is almost exactly the shape of your head! i noticed just 3 spots that i think are a bit off from the picture
29-03-2004, 09:44 AM
thanks alot for all the comments.. i totally agree with ear..my ears are different on both sides ...that is the way the right ear looks (i hope.. it was a total pain in the ass) i will fix the left when i am finished adding all the forhead wrinkles that are also asymmeterical.. i also want to change the way the ear is connected to the head, i think it looks a bit sloppy...the chin, i think looks off due to the facial hair.. i started the model when i was clean shaven and used the pic above to line up everything at a 45% angle.. for the longest time that was my biggest problem.. it looked okay from the front, and okay from the left, but when i turned it to that angle it was way off....
no tutorials.. but i did look at the wires of Peter Syomka for reference.. they can be found here..
for anybody modeling a human looking at these wires is a great reference. they are very clear and really helped me with the inner nostril area. they are in the wip progress section.. amazing reference...
should be done with the hands later today...
29-03-2004, 10:29 AM
in the image of your face your jawline doesn't seem to cut in after the chin, this is what i was trying to show. i think hair would help to cover it up but it also makes your face look different imo
29-03-2004, 01:19 PM
i tryed messing with with chin like you suggested.. but i get problems here... if you look and where the arrow points .. when i pull out those verts i pull this whole area out and it nolonger resembles the photo at all.. but there is somthing in that area that needs tweeking because when i showed my family they all said something in that area seemed off.. i will keep tweeking...
29-03-2004, 01:20 PM
heres some shots of the hand....
29-03-2004, 01:21 PM
here it is smoothed....
29-03-2004, 01:23 PM
here is the bottom
29-03-2004, 01:25 PM
and the bottom smoothed...
29-03-2004, 01:28 PM
and here is one more of the top..
29-03-2004, 01:30 PM
and here is another smoothed...
29-03-2004, 01:37 PM
here is a face update.. i added all the wrinkle lines in the eye.. nest is the forhead..
29-03-2004, 03:00 PM
Hi arshlevon, great models you have here, I'd suggest adding more detail to the bottom of the hand, when you smooth it, it looks too fake with the flowing surface that isnt interupted with anything.
Hey arshlevon, your model is looking really good :) My only crit is that the hand looks a little bony. The first knuckles at the top of your hand look right on, but the knuckles on your fingers look like they protrude too much. I could be wrong thouhg, since im looking at my own hand lol. Good luck!
30-03-2004, 06:34 AM
Great work so far. It looks almost exactly like you. If there is a problem in the head mesh, I'd say its the jawline. Mostly just under the ear. That area looks much to sharp and defined when, from the pic, it looks that are area on you is softer. I think it just needs to be more subtle than it is. The rest is looking good. I'll be looking forward to your updates.
30-03-2004, 06:20 PM
Wow.. Great use of geometry! I always love looking at acomplished models like that. Congrats, he bears your resemblance :P Now I wanna see it textured and bearded :D
30-03-2004, 06:57 PM
thanks for the comments.. i have been tweeking and tweeking on the head.. i have added all the forhead and nose wrinkles.. they wont really be visible on the mesh untill i make morph targets... heres some pics.. i am working on the texture now.. should be done soon.. also working on the body.. its going to be pretty low rez because i plan on doing some cloth simulation for the clothes..
30-03-2004, 07:01 PM
30-03-2004, 07:32 PM
Wow a different kind of modelling technique! And you did it man! I like 3D portraits, u see it in my avatar its my still unfinished self-portrait. Keep it up!
02-04-2004, 06:56 PM
here is a little texture test... i need to work more on the shader and learn how to light better.. i am using a gi fake setup with lightmesh.. a cool free plugin.. still hand tweeking the bump... when i am done with this its off to the morph targets!!
02-04-2004, 06:58 PM
here is another... i am also working on the hair.. that should be up in my next post..
This is looking better and better, that texture looks awesome on the model, nice and detailed! Keep it up man :)
02-04-2004, 11:36 PM
here is a little hair test.. made with shag hair.. i threw it ontop of my first pic.. you can look back on the first page for a compairison.. i didnt spend too much time on the lighting.. i was just testing out my beard.. the hair on the head is next....
03-04-2004, 03:11 AM
wow really nice quality on the face and the hands cant say more then excellent and keep up the good work.
04-04-2004, 04:20 AM
Very impressive, especially considering how fast you've made it! I wonder if you have some special technique when making those wrinkles, when I have a complex mesh like that, I'm having great troubles getting it smooth enough. How do you manage to goet a dense mesh like that so smooth?
Great job, looks very much like you in the photo.
04-04-2004, 04:56 AM
it's pretty amazing... what you did, really nice, but what software are you using? maya, max something else...if you are using max..how did you do to move your eyes, i'm making a face also, and i would like to know to do to move the eyes..anyway..it's very good, i want to see more....
04-04-2004, 05:18 AM
CountZero-- the wrinkles use to drive me crazy untill i figured out a little trick.. select the verts in the area you want to smooth then apply a relax modifier to those verts.. make sure the keep boundary points fixed box is unchecked and it will smooth the ones around them too... when it looks good just colapse the stack..(this is in max)..
Dragonkiss--- i am not really sure what you mean about moving the eyes.. i am guessing just rotation... make sure your piviot point in in the center of the eye and then just rotate.. personally i apply a look at constraint to the eyes and have them both look at a dummy.. so then all i have to do is move the dummy and the eyes always look at it...
thanks for all the kind words.. last time i was working on this i didnt get very many comments at all.. and i got discouraged and quit... i am taking a small break on this... maybe a few days to work on a juggernaunt model...
09-04-2004, 12:39 PM
i took some time out and modeled the shoe... i can say it was the most challenging thing i have ever modeled..
09-04-2004, 12:41 PM
here is anothr shot
09-04-2004, 12:44 PM
and one more
09-04-2004, 04:33 PM
Looking great man! There isn't much to say since its pretty close to flawless. Once you get a good texture on it, I'm sure it will look pretty real. Why do you suppose this model was so difficult for you?
09-04-2004, 05:40 PM
---"Why do you suppose this model was so difficult for you?"
it was all the parts and how they had to overlap... i have only modeled organic things like characters.. and even though the shoe is organic its very structured like a car.. i wouldnt say it was even so hard... just very time consuming.. i can usually pop out a model in a few hours.. or at least have some substancial progress on it.. this puppy took me 12 hours straight.. well i did break for coffee and ciggarettes... now on to the texture maps....
its great, the only reason your last face shot doesnt look like hte photo is cus the eys arent facin the right way :)
10-04-2004, 02:32 AM
I have two words for you my friend : fake passport ;)
10-04-2004, 09:50 PM
---I have two words for you my friend : fake passport
how did you know my secret plot?!!
here is a start on the shoe texture.. more to come later....
10-04-2004, 09:52 PM
here is another
13-04-2004, 06:35 PM
and here is the finished shoe! as you can see the edge around the ankle is not texture and the laces dont go all the way up.. this is because my pant leg will come down and cover them up.. no use in putting too much detail..
13-04-2004, 06:38 PM
13-04-2004, 06:59 PM
excellent! , i love the shoe, nice texturing.
wow! i did some essai at modelling shoes and it's a real pain in the a**, u did a great job! incredible, the texturing is great too! ;)
14-04-2004, 09:45 AM
this is very impressive. i must say, ive seen a lot of great 3d heads, but usually likeness is off. for yours, the likeness is dead on. great job.
nice shoe too.
14-04-2004, 09:54 AM
:!!!: Cool veyr nice
15-04-2004, 07:31 AM
thanks guys.. hopfully this will get me a job!!!!
i finished the body but i think i am going to wait untill i get him all rigged up to post any updates ... i am also working on the teeth right now.. i post some pics when i am done with them..
17-04-2004, 12:28 PM
here is me chompers
17-04-2004, 12:30 PM
here is a wire
17-04-2004, 02:39 PM
17-04-2004, 07:54 PM
very nice :D
17-04-2004, 09:45 PM
I love the model of the shoe. It is so perfect. I thought that the final render was a phot for sec. Great work.
AMazingly fast work you do.
are you a dentist or somethin'? cause i hardly tried to do some nice teeth and i never get that quality.. man this is just great!!!
texture are supa incredible.. don't know what to say.. are you going to make a tongue too?
19-04-2004, 03:27 AM
Wooow... very nice!! Not just the teeth, all the work in this thread. I will have to do the teeth of my character too, and I will use yours as inspiration :D. I'm looking forward to see more updates!!
19-04-2004, 06:00 AM
There really isin't much to say except for...EXCELLENT WORK!!!!!
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